Caporegime
- Joined
- 9 Mar 2006
- Posts
- 59,066
- Location
- Surrey
JUMPURS said:The AI can be explained with it being in easy mode, and will be totally unoptimized at the moment. The idea was to show off the whole engine and gameplay.
As for the camo suit, i think it will be good. It wont offer a total hiding solution, but will make it easier to hide in certain areas. Much like you collected different camo in MGS3 to hide in different surroundings. In MGS4 with it being set in the future and in a city, this is the best way to add to that.
I can't see the final game having snake laying on the floor and it fooling anyone, especially when talking about you becoming smelly from being in the rubbish giving your position away.
I agree the barrel was ridiculous, but tbh i think that is just Kojima experimenting at the moment. He will be seeing all the feedback and he will change it, maybe he will set it so you can hide in one of the barrels that is already there, which would be a lot better.
You need to remember that this is still early code, most likely pre alpha or early alpha, i would be surprised if we seen it in under 8-9 months, so being that far away, the game is coming along nicely.
I think it looks great, classic Metal Gear, thank god there doesn't seem to be anything drastic happening with the gameplay etc![]()
thats basically what im hoping, the engine itself looks fantastic and has a lot of potential, its basically just down to optimizing the a.i. (wasn't aware it was on easy, sets my mind at ease a little, although a.i. on easy shouldn't really be stupid, just do less damage, be easier to kill that sort of stuff imo)
