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New startup says it can do Ray tracing 13x faster than Nvidia (no fake frames)

25 samples per pixel? Doesn’t nVidia’s current path tracing work with 2 samples?

Even that 103 rays per pixel seems low without a software to do its magic (denoise, etc). You need a lot more rays than that to brute force it. Probably 10k+. And let's not forget that you also need bounces per ray...

An old, but nice video from our pal Adore TV.


What should, I'd guess, is a mix of increasing samples, more bounces and the ability for the engine to respond quicker to changing conditions - so a lot less or none blurry shadows (which is more evident in indirect lighting/low light in the scene).

Going back to Adore's video, is very impressive what nVIDIA has done, pushing this to what... equivalent perhaps almost that 12.000 rays/per pixel in simpler scenes? We've went in about 5-6 years from path tracing "interactive" to path tracing in games (well, as much as possible with the current hardware).
 
I know some people have made mention but a dedicated RT card would be cool - if that was possible - I have no idea of the complexity involved. But I can't believe they haven't seen a gap in the market for it. Imagine a GPU that focused on the basics, then a connecting card that enabled RT. But based on a budget. They could offer 2-3 add-on modules in a tier based approach that gave different RT performance (+£100, +£200, +£300). Just another way to rinse the consumer after spending £500+ on a base GPU. Ok that is a terrible idea. :D:cry:

It's possible today. SLI/CF :)

Convince the devs to support it, I'd love some quad 5090s running path traced modified games :)

People sell things all the time when they might potentially have greater value in the future. If you’ve taken a business as far as you can (or can be arsed to, at least) then you might well be happy to sell even if you know it could get bigger.

nVIDIA + PhysX... not really love. AMD + this... well, it's AMD, probably still be ending up dead.
 
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4k 120fps path tracing.......................... :cry:
I don't know much about the subject but the graph above does not seem right.

It shows perfect scaling for Zeus 1c, 2c and 4c.

Things seldom scale perfectly.

Having said that as I said above, I know very little about the subject.
 
I don't know much about the subject but the graph above does not seem right.

It shows perfect scaling for Zeus 1c, 2c and 4c.

Things seldom scale perfectly.

Having said that as I said above, I know very little about the subject.
RT is very parallel, double the hardware, double the performance, mostly.
 
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