Soldato
- Joined
- 14 Aug 2009
- Posts
- 3,377
25 samples per pixel? Doesn’t nVidia’s current path tracing work with 2 samples?
Even that 103 rays per pixel seems low without a software to do its magic (denoise, etc). You need a lot more rays than that to brute force it. Probably 10k+. And let's not forget that you also need bounces per ray...
An old, but nice video from our pal Adore TV.
What should, I'd guess, is a mix of increasing samples, more bounces and the ability for the engine to respond quicker to changing conditions - so a lot less or none blurry shadows (which is more evident in indirect lighting/low light in the scene).
Going back to Adore's video, is very impressive what nVIDIA has done, pushing this to what... equivalent perhaps almost that 12.000 rays/per pixel in simpler scenes? We've went in about 5-6 years from path tracing "interactive" to path tracing in games (well, as much as possible with the current hardware).