New TF2 update possibly imminent

The stock sniper rifle is still the best isnt it

Yes pretty much

Definitely, I went on a few months ago when I was at i51 just for the sake of it - was surprised to see people still playing. Sadly I think I started playing towards the end of its peak but I still had an excellent year or so playing it!

The March i-events for TF2 aren't big ones really.

We have another big one lined up for the summer at i52, 2 US teams coming over (community funded), 1 Aus team and expecting roughly 400+ players similar to the size of i49. We are usually the biggest summer attendance, over and above that of CS:S and any other related game

VOD of I49 Final (to show the size not yours truly :P) - https://www.youtube.com/watch?v=1m9COVOvHmg

Interested? Check out http://www.teamfortress.tv lots of stuff on there.
 
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No I'd say the Machina is the best Sniper rifle. A lot more powerful and capable of piling through one enemy and killing the guy behind him. I've had 3 through and throughs in a row in one match. And the music that chimes in when that happens... :D
 
Any chance you can spoiler tag the full change list? No access at work and will not be home till tomorrow night.
 
No I'd say the Machina is the best Sniper rifle. A lot more powerful and capable of piling through one enemy and killing the guy behind him. I've had 3 through and throughs in a row in one match. And the music that chimes in when that happens... :D

Unfortunately I don't agree,

The chances of actually getting a fully charged shot away are pretty slim usually. Also the downside of no shot unless scoped is a massive con, it means you are useless if you're bombed.
 
Unfortunately I don't agree,

The chances of actually getting a fully charged shot away are pretty slim usually. Also the downside of no shot unless scoped is a massive con, it means you are useless if you're bombed.

I don't tend to get bombed :p

I prefer it!
 
Just what we needed, more unbalanced random weapon variants... Gradually bringing the game closer and closer to the skill level required for online bingo

I want to love this game again I really do but it's not making it easy for me :(
 
Any chance you can spoiler tag the full change list? No access at work and will not be home till tomorrow night.

Code:
Team Fortress 2 Update Released
June 18, 2014 - TF2 Team

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:

    Love & War Update
        Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
        Partner Taunts can now be performed with the opposing team
        Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
            Taunts are no longer equipped in the Action Slot
            Pressing the Taunt key in game now brings up the new Taunt Selection menu
            Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
    Mann Co. Store
        Added 15 new taunts and a taunt bundle
        Added 5 new weapons and a weapon bundle
        Added 44 new cosmetics and a cosmetic bundle
        Added "Taunt" category into the store
        Added Mann Co. Stockpile Crate Key
        The "Hats" and "Misc" categories have been merged into "Cosmetics"
    Items
        Added the Mann Co. Stockpile Crate to the droplist
            Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
        Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
        Updated Mann Co. Crates to display which Unusual Series they can potentially output
        Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
        Added crafting recipes for newly added weapons
        Added Killstreak Kits to MvM for newly added weapons
        Added OzFortress Season 11 tournament medals
    Weapon changes and updates
        With The Hitman's Heatmaker, pressing ‘reload’ now activates focus when it is full
        The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
        The Bushwacka can no longer randomly crit
        All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
        All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
        Updated Loch-n-Load reload animation
        Sentry bullets are now affected by damage falloff outside of sentry scan range
        Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
    Misc Changes
        Updated the Halloween holiday to automatically be enabled when the server runs an _event map
        Added a check to prevent achievement announcement spam
        Converted several weapon models to use the c_models system
        Updated the localization files
    Bug Fixes
        Fixed an exploit where charging Demoman could turn more than allowed
        Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
        Fixed The Director's Vision taunt not playing both variations for the Pyro
        Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
        Fixed a bug that would sometimes cause items to unequip themselves
        Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
        Fixed a regression with the trigger_gravity entity not correctly applying its settings
        Fixed another exploit where Engineer buildings could build up a large amount of health
        Fixed a server performance issue related to the item_teamflag entity
        Fixed the itemtest command
            Fixed cosmetics shared between multiple classes not rendering correctly
            Updated the cosmetic item list to sort by name
    Map Fixes
        Updated cp_granary
            Removed collision from lights and small props protruding from walls
            Fixed collision on fences
            Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
            Fixed players shooting through gaps around forward spawn doors
            Fixed door protruding through roof on Red's forward spawn
            Fixed a collision bug that gave players access to the roof above Red's spawn door
            Prevented players from building inside spawn room doors
            Adjusted area portals to improve rendering and performance
        Updated koth_harvest_final
            Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
            Small performance increase through prop fade adjustments
            Players can no longer build inside spawn doors
        Updated pl_upward
            Fixed physics debris triggering the payload cart’s finale explosion
 
Unfortunately I don't agree,

The chances of actually getting a fully charged shot away are pretty slim usually. Also the downside of no shot unless scoped is a massive con, it means you are useless if you're bombed.

I also prefer the Machina to the regular rifle. Unzoomed shots are a bit meh in my book since you'll probably die in a few seconds if you get bombed anyway. The extra damage is also a bonus (I don't find any difficulty in getting fully charged shots off).

As for new weapons, I welcome them :) A lot of people don't seem to like change but there's a reason why people are still playing this game 6-7 years later... It's definitely not because it's remained exactly the same as it did on release.
 
Code:
Team Fortress 2 Update Released
June 18, 2014 - TF2 Team

Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:

    Love & War Update
        Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
        Partner Taunts can now be performed with the opposing team
        Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
            Taunts are no longer equipped in the Action Slot
            Pressing the Taunt key in game now brings up the new Taunt Selection menu
            Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
    Mann Co. Store
        Added 15 new taunts and a taunt bundle
        Added 5 new weapons and a weapon bundle
        Added 44 new cosmetics and a cosmetic bundle
        Added "Taunt" category into the store
        Added Mann Co. Stockpile Crate Key
        The "Hats" and "Misc" categories have been merged into "Cosmetics"
    Items
        Added the Mann Co. Stockpile Crate to the droplist
            Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
        Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
        Updated Mann Co. Crates to display which Unusual Series they can potentially output
        Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
        Added crafting recipes for newly added weapons
        Added Killstreak Kits to MvM for newly added weapons
        Added OzFortress Season 11 tournament medals
    Weapon changes and updates
        With The Hitman's Heatmaker, pressing ‘reload’ now activates focus when it is full
        The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
        The Bushwacka can no longer randomly crit
        All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
        All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
        Updated Loch-n-Load reload animation
        Sentry bullets are now affected by damage falloff outside of sentry scan range
        Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
    Misc Changes
        Updated the Halloween holiday to automatically be enabled when the server runs an _event map
        Added a check to prevent achievement announcement spam
        Converted several weapon models to use the c_models system
        Updated the localization files
    Bug Fixes
        Fixed an exploit where charging Demoman could turn more than allowed
        Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
        Fixed The Director's Vision taunt not playing both variations for the Pyro
        Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
        Fixed a bug that would sometimes cause items to unequip themselves
        Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
        Fixed a regression with the trigger_gravity entity not correctly applying its settings
        Fixed another exploit where Engineer buildings could build up a large amount of health
        Fixed a server performance issue related to the item_teamflag entity
        Fixed the itemtest command
            Fixed cosmetics shared between multiple classes not rendering correctly
            Updated the cosmetic item list to sort by name
    Map Fixes
        Updated cp_granary
            Removed collision from lights and small props protruding from walls
            Fixed collision on fences
            Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
            Fixed players shooting through gaps around forward spawn doors
            Fixed door protruding through roof on Red's forward spawn
            Fixed a collision bug that gave players access to the roof above Red's spawn door
            Prevented players from building inside spawn room doors
            Adjusted area portals to improve rendering and performance
        Updated koth_harvest_final
            Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
            Small performance increase through prop fade adjustments
            Players can no longer build inside spawn doors
        Updated pl_upward
            Fixed physics debris triggering the payload cart’s finale explosion

Much <3 for you sir.
 
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Flipping conga dancing is going to get really old really fast! But before it does I might just arm sticky bombs and let rip on a line of conga-goers :p
 
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