Although the headset and improved audio is exciting, I think its the knuckles controllers which really entice me to wards the system.
Great points though that the software needs to be there too. Ideally valve needs to release 2-3 titles AND release some form of aid for developers to make games for their headset easily.
I think if any company can do VR software frameworks right, it's going to be Valve. I'm anticipating they will provide a lightweight engine and set of design principles that can optimise the experience and don't require super-expensive graphics cards.
The fact the leaked recommended spec mentions a GTX 1070 or equivalent makes me think that, anyway.
I have high hopes for this bit of kit.
If that leaked info of it having DP 1.2 is true, that is not good. Means it is still low resolution.
The HP Reverb has DP 1.3 to handle its higher resolution.
Seems like there will be 3 games (I hope launching with the headset) - https://www.roadtovr.com/htc-valve-still-committed-making-three-vr-full-games/I'm more excited to find out what software they have up their sleeves but good to see nevertheless
Remember, wider FOV means lower pixel density unless it's a much higher resolution panel. If it's using Vive Pro panels with a higher FOV then the apparent resolution increase might not be much.
Displays
Dual 1440 x 1600 LCDs, full RGB per pixel, ultra-low persistence global backlight illumination (0.330ms at 144Hz)
Framerate
80/90/120/144Hz
Optics
Double element, canted lens design
Field of View (FOV)
Optimized eye relief adjustment allows a typical user experience 20º more than the HTC Vive
Inter-pupillary Distance (IPD)
58mm - 70mm range physical adjustment
Ergonomic Adjustments
Head size, eye relief (FOV), IPD, speaker positions. Rear cradle adapter included.
Connections
5m tether, 1m breakaway trident connector. USB 3.0, DisplayPort 1.2, 12V power
Tracking
SteamVR 2.0 sensors, compatible with SteamVR 1.0 and 2.0 base stations
Audio
Built-in: 37.5mm off-ear Balanced Mode Radiators (BMR), frequency response: 40Hz - 24KHz, impedance: 6 Ohm, SPL: 98.96 dBSPL at 1cm.
Aux Headphone Out 3.5mm
Microphone
Dual Microphone Array, Frequency response: 20Hz – 24kHz, Sensitivity: -25dBFS/Pa @ 1kHz
Cameras
Stereo 960 x 960 pixel, global shutter, RGB (Bayer)
Optimized for FOV
The best way to improve field of view is to position the optics as close as possible to the eyes. Physically adjustable IPD (distance between eyes) and eye relief (distance from lens to eye) lets you optimize the field of view for your face. With these features, as well as the dual-element lens and canted optics, this headset provides 20° more FOV than the HTC Vive for typical users.
Dual-element lens
The custom lenses built into the Valve Index Headset maximize field of view without sacrificing edge-to-edge clarity. High geometric stability allows you to look around the scene by moving your eyes (not just your head) with minimal shape distortion.
Canted optics
Instead of a mount perpendicular to the user’s eyes, the headset’s displays cant outward by 5 degrees. This improves outer FOV while balancing the inner FOV.
Ultra-nearfield flat panel speakers
The composite honeycomb-panel speaker drivers in the Valve Index provide their full-frequency range across a nearly 180-degree dispersion pattern. This allows us to accommodate the widest possible diversity of ear and head shapes without sacrificing sound quality.
Off-ear immersion
Designed to provide a more natural way to experience audio, the Valve Index speakers do not touch the ears, so the sound interacts with the geometry of the outer ear and the head. With off-ear immersion, audio feels like it comes from the environment around you rather than from inside your head.
Long-session comfort
No physical contact means cooler temperatures and a huge improvement in comfort, no matter how long you play. Each speaker's position is also adjustable and can be moved to the audio sweet-spot for all heads.
Adjustments for every head
You can adjust Valve Index for your head size, face angle, and ear position. Then fine-tune your visual experience with IPD and eye relief adjustments.
Antimicrobial fabrics
The soft surfaces that touch your head and face are made with high-quality, woven antimicrobial fabric, which is soft on the skin and easy to clean. Ergonomically designed padding means pressure is evenly and comfortably distributed.
Quick-swap face pads
The face gasket for this headset is replaceable with a magnetic interface for easy cleaning and swapping. We encourage after-market mods and solutions, and will soon be providing the specifications for these face pads.
Cameras
The Valve Index HMD includes stereo, global-shutter RGB cameras made for computer vision, enabling applications like high-quality stereo pass-through. We are excited to see what the computer vision community creates.
Sample code coming soon
Front expansion slot
Lovingly referred to as the Frunk, the front compartment includes a USB 3 Type-A port - specifically made for tinkerers and makers. Specs and details will be provided soon.
Specs coming soon