Steam :: No Rest for the Wicked :: ️ Early Access Hotfix 1 - Patch Notes
A full list of hotfix notes for Early Access Day 2, improving on balance, durability, stamina, loot, stability, and immediate quality of life.
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Early Access Hotfix 1 - Patch Notes
THANK YOU again to all of you for making our Early Access launch so amazing. Today’s hotfix is the first of many upcoming patches and updates to improve No Rest for the Wicked on the road to our 1.0 release.
We hear you! While we are hard at work on performance improvements and controller remapping, which are coming soon, please be sure to check the resolution settings for the game to be able to get the best experience in the meantime.
Today’s Day 2 hotfix aims to improve balance, durability, stamina, loot, stability, and immediate quality of life:
Balance Changes:
Reduced Durability Damage Taken
Reduced Repair Costs
Increased Drop Rate on Repair Powders
Reduced Stamina Costs
Reduced Fall Damage Curve
Reduced cost of Horseshoe Crab and food that includes Horseshoe Crab
Balance update for the Cerim Crucible boss
Changed Corpse-Smeared Blade starting from Tier 2 to Tier 1
Loot Changes:
Introduced more Weapons into Fillmore's Pre-Sacrament Loot Table
Reduced Drop Rate of Fallen Embers
Stability:
Fixed crash that could occur when quitting out to the main menu
Bug Fixes:
Improved inventory navigation
Fixed jump at Potion Seller Cave so you can’t miss the jump when executed correctly
Blocked off an out of bounds area of Nameless Pass
Removed lingering dev tools