No Rest for the Wicked - Action RPG


Early Access Hotfix 1 - Patch Notes
THANK YOU again to all of you for making our Early Access launch so amazing. Today’s hotfix is the first of many upcoming patches and updates to improve No Rest for the Wicked on the road to our 1.0 release.

We hear you! While we are hard at work on performance improvements and controller remapping, which are coming soon, please be sure to check the resolution settings for the game to be able to get the best experience in the meantime.

Today’s Day 2 hotfix aims to improve balance, durability, stamina, loot, stability, and immediate quality of life:

⚔️ Balance Changes:
Reduced Durability Damage Taken
Reduced Repair Costs
Increased Drop Rate on Repair Powders
Reduced Stamina Costs
Reduced Fall Damage Curve
Reduced cost of Horseshoe Crab and food that includes Horseshoe Crab
Balance update for the Cerim Crucible boss
Changed Corpse-Smeared Blade starting from Tier 2 to Tier 1

⚔️ Loot Changes:
Introduced more Weapons into Fillmore's Pre-Sacrament Loot Table
Reduced Drop Rate of Fallen Embers

⚔️ Stability:
Fixed crash that could occur when quitting out to the main menu

⚔️ Bug Fixes:
Improved inventory navigation
Fixed jump at Potion Seller Cave so you can’t miss the jump when executed correctly
Blocked off an out of bounds area of Nameless Pass
Removed lingering dev tools
 
Why? they've paid for a product.

It's a preview of a product at a heavily discounted price. Just like Baldur's Gate 3. Which was act 1 for basically 3 years.

Meanwhile people were praising diablo 4 at £70 for how great it was at release without knowing that actually once you hit 50 its basically garbage and still is 9 months later.
 
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Why? they've paid for a product.

I must be really bored to warrant even responding to this but here you go. I hope this helps you understand. I have emphasised the most obvious part but the rest of it is equally applicable.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development.
 
It's a preview of a product at a heavily discounted price. Just like Baldur's Gate 3. Which was act 1 for basically 3 years.

Meanwhile people were praising diablo 4 at £70 for how great it was at release without knowing that actually once you hit 50 its basically garbage and still is 9 months later.

As sson as you ask for money, you can expect your product to be criticised, that's just thwe way it is. You can't expect people to remain excited if their experience is poor.
 
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There is criticism and then there are unrealistic expectations.

The expectation of early access which it is clearly marked as is that the game is playable but it's not complete and will be buggy.

That has always been the case with early access titles. If you bought it expecting a complete game, maybe you should do a little research first so you're aware of exactly what your getting instead of jumping on the "it's popular bandwagon" because streamers are playing it or youtube is talking about it.
 
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Early Access notes

Early, as in it's not complete yet for those that find the concept challenging


No Rest for the Devs as we’re back with another hotfix! Today’s hotfix aims to improve Performance (woooo!), Durability, Food costs, as well as introducing fishing rods to Whittacker's loot table. We’ve also improved enemy spawning in Nameless Pass, fixed some gaps in localization, and squashed a handful of other bugs.

Keep sending us your feedback (and bug reports)!! Now onto the patch notes!


⚔️ Performance Improvements:
Improved overall rendering performance
Additional optimizations in Balanced and Performance Quality Modes
Improved overall performance of Visual Effects and Fog
Improved performance on the Ship Prologue
Additional smaller performance improvements

⚔️ Balance Changes:
Increased Durability on tools:
Tier 1 - 100 Durability
Tier 2 - 125 Durability
Tier 3 - 150 Durability

Nerfed Silver Ring’s enchantment and buffed base stats
Buffed Riven Twins Boss by removing stagger on parry

⚔️ Loot Changes:
Moved Water Channel key to a chest in the Black Trench while we investigate Plague Leader not spawning for certain players
Adjusted Food costs to be more balanced in terms of cost to health gained
Improved drops for Clay and other rocks at Dig Spots
Introduced fishing rods to Whittacker's loot table

⚔️ Crafting Changes:
Added Tool crafting at Crafting Tables

⚔️ Area Changes:
Improved critter spawns (such as Deer) in some areas
Improved enemy spawning in Nameless Pass
Added a few more loot spawn locations in Nameless Pass
Polished art and climbables for Mariner's Keep

⚔️ Combat Improvements:
Adjusted Wolf and Plague Wolf targeting to remove aggressive rotation
Improved audio for Riven Twins Boss

⚔️ Bug Fixes:
Fixed missing text in Chinese (Simplified & Traditional)
Fixed certain interaction texts appearing in the wrong language
Improved clarity for Filmore’s free repairs till you reach Sacrament
Fixed Map not showing area names on hover
Fixed Echo Knight Boss AoE damage zone not matching visual effects
Fixed enemies becoming kaijus (visually)
Fixed Shinies and Chests visually pulling a disappearing act in sewers
Fixed deleted chests not dropping loot bags when inventory is full
Removed the chest roasting over an open Campfire in Nameless Pass
Fixed rain sounds from occasionally appearing in the Phalen Church cinematic
Fixed Terms of Service and Privacy Policy screens so they appear correctly in all languages
 
To be honest it seems like the devs care and are working hard to patch problems and take on board feedback.

I'm absolutely hooked and I normally hate souls esque games but I'm really enjoying this, I still suck though.

It needs some more things in it like explaining what things do that you're purchasing, I was looking at the runes earlier and it was stuff like 'aura of healing' - whilst I can guess it heals it literally gives you zero info, same with a lot of other mods etc you can do/buy
 
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Latest patch deets

The Watcher’s call has been answered, our biggest Hotfix Patch has arrived!

We improved Performance, Balance, Loot, Harvesting, Graphics, fixed progression blockers and added new options in the Settings Screen. A good few dozen other bugs across the rest of the game have also been squashed.

The amount of feedback, bug reports, and reviews we’ve received so far has been awesome! Please continue sending them in!


⚔️
Performance Improvements:

  • Improved area streaming, making the game feel smoother while traversing across different areas
  • Dynamic Resolution Scaling is now less aggressive, maintaining higher image quality
  • Improved culling for off-screen physics objects and characters
  • Fixed culling for bird animations, improving their performance in levels (there’s a lot of them!)
  • Additional Shader Optimizations for performance mode
  • Fixed a leak which increased memory and CPU usage the longer the game was played
  • Optimized rain and other GPU particles
  • Opening Cinematics and Ship Prologue Optimizations
  • Memory optimizations for character customization textures
  • Additional general CPU performance improvements

⚔️
Graphics Additions and Fixes:

  • Adjusting Brightness / Contrast / Saturation no longer breaks HDR rendering
  • Fade to Black now actually fully fades to black in HDR mode

⚔️
Settings Additions and Fixes:

  • Added Camera Zoom Adjustment Option
  • Automatic Camera Zoom adjustment for handheld devices and Performance Mode

⚔️
Menu Changes:

  • Added a new menu for exiting the game which includes both Exit To Main Menu and Exit To Desktop (localized text for this menu is coming soon!)
  • Adjusted Repair menu size to accommodate for text in other languages

⚔️
Balance Changes:

  • Weapons parrying now consumes Stamina (Shields parrying remains unchanged)
  • Nerfed Gain Focus On Focus Use enchantment
  • Unarmed can now land hits while enemies are on the ground after performing a Backstab

⚔️
Loot Changes:

  • Adjusted Dig Spot rates such that Clay drops more often
  • Reduced the number of hits needed for Dig Spots, Ore Veins, and Trees

⚔️
Enemy Changes:

  • Improved behavior for Nith Screamer and Shackled Brute

⚔️
Bug Fixes:

  • Fixed the crane not turning correctly in Nameless Pass and blocking players from progressing
  • Fixed a chest at Mariner’s Keep elevator locking you in when trying to loot it
  • Fixed dig spots sometimes not giving any loot
  • Fixed remaining enemies and bosses becoming kaijus
  • Fixed Falstead Darak dealing damage during his transition while he is still human
  • Fixed certain doors in Sacrament not having interaction hints
  • Fixed missing VFX for attacks by the Twin Bruisers, False Ones and Boarskin Axe
  • Fixed condition where enemies attack when they should not
  • Fixed vendor buy/sell prices on Raw and Refined materials being only ¼ of what they should be
  • Fixed missing furniture items at Workbench
  • Fixed Mira and Meri’s Spinning Wheel not allowing players to refine wool threads into garments
  • Fixed keyboard and mouse buttons not working on Bounties contribute panel
  • Fixed an issue where side notifications would occasionally spam players
  • Fixed parry tutorial trigger conditions
  • Fixed wording of enchanting tutorial to more accurately describe common rarity
  • Fixed spot in the Prologue where you can jump off the ship
  • Fixed sizing of a railing on the ship in the Prologue
  • Fixed spots where you can get stuck in a climbing loop in Orban Glades and Nameless Pass
  • Fixed spot in the Black Trench where you can see out of world
  • Fixed Angler's Delight Chowder’s recipe name
  • Changed Danos’ confirm button color so it does not look grayed out
  • Fixed NPCs not knowing how to hold fishing rods in Nameless Pass
  • Fixed missing shadows and incorrect volumetric fog after changing resolution
  • Fixed reflection popping in sewers dungeon
  • Fixed torches and fire popping in cinematics
  • Fixed rain appearing in caves in Nameless Pass
  • Fixed missing audio for waterfall in Potion Seller Cave
  • Fixed missing audio for Nameless Pass Prisoner chopping and mining
  • Fixed an issue where there was a super bright mist in the Twins Boss arena after respawning
  • Fixed pink effects appearing in faders at times
  • Improved collision in some places at Orban Glades
  • Improved faders in Nameless Pass
  • Fixed Photosensitivity screen having overlapping text in certain languages
 
Small patch


️Patch Notes - Early Access Hotfix 4

This hotfix covers more cases of the Nameless Pass progression blocker, balance adjustments, performance improvements and we snuck in a few more bug fixes!

As always, thank you for your continued feedback and bug reports!


⚔️
Performance Improvements:
  • Fixed a leak with GPU Culling
⚔️
Bounties and Challenges Changes:
  • Bounties and Challenges are no longer deleted if you choose to abandon them
  • Added confirmation when choosing to abandon Challenges
⚔️
Balance Changes:
  • Adjusted Damage On Parry enchantments
⚔️
Loot Changes:
  • Adjusted loot drop rates from chests
  • Added more furniture to Whittacker’s Shop
⚔️
Bug Fixes:
  • Fixed Nameless Pass cranes still not rotating correctly in some existing realms (their position will now reset to default)
  • Fixed sell value on Raw and Refined materials at vendors still being only ¼ of what they should be
  • Fix for the Channel rune icon not showing up when player has no Focus
  • Fixed Focus Gain On Hit enchantment text displaying a larger Focus number
  • Fixed incorrect levels for some items at vendors
  • Improved collision at Mariner’s Keep Tower area
  • Fixed typo in interaction hint for Eleanor's door
 
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