yeah its a pretty good cpu, and dont call me shirleyYup the X3D is shirley the saviour of the AM4 platform for higher-end gayming.
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yeah its a pretty good cpu, and dont call me shirleyYup the X3D is shirley the saviour of the AM4 platform for higher-end gayming.
No depression here, just amusement that we live in a time where a GFX card costs more than the entire cost of the average full gaming system lol. I suppose that is depressing to think about...
$300 because it will likely be more like a xx50ti part. No doubt what they use as the 4060ti should be the 4060 or lower.
The 4070 should have been the 4060ti, and for $399.
I don't really understand why DLSS 3 is dismissed as fake frames. Does it really matter if you don't notice? I can run Cyberpunk with DLSS Quality and no frame gen at around 60 FPS, while balanced is always above 70 FPS but frame generation definitely feels better to play with despite the added latency because it gets rid of the visual judder which is still there when in the 60-90 FPS range (on an OLED with instant pixel response time, the difference between 100 FPS and 60 FPS is night and day). I notice the judder of the 'real' frames much more than a fake frame which requires me to tilt the mouse in a particular angle, look real close to the screen and watch a moving object go by with a trail of the fake frame. Even then I have to actively go out of my way looking at it to see it.
I guess on an LCD, the judder of the 'real' 60-90 FPS is masked by the motion blur so frame generation just doesn't look better while adding latency so maybe that's where some are coming from. On an OLED, the judder of 60 'real' FPS is horrible.
yeah its a pretty good cpu, and dont call me shirley
DLSS 3 is genuinely excellent having now experienced is myself. It's a game changer for even more frames and reflex sorts out the latency nicely too.
Value them for what though? Far as I'm concerned the tech gives much better framerates and a better gaming experience. Visually it all looks great and is a win win really regardless of what's technically happening under the hood.
Can you show examples? My personal experience is that it all looks very good maxed out with FG enabled at 3440x1440 via the v3.1.1 dll.
If you have to look for it frame by frame as you wouldn't notice otherwise, well... that's pointless.Record your gameplay and then look at the frames created by DLSS3.
Sure the quality isn't great but how it is created is cool - you just type in "bear playing guitar" and it creates that video. Software like this already exists for photos and people have been using it to make fake photos - a fake photo just this week won a famous global art competition. Soon we'll be able to make high quality fake video
If you have to look for it frame by frame as you wouldn't notice otherwise, well... that's pointless.
obviously you can't compare it to actual frames but it is an option that is nice to have, it's not being forced in games.Say you ran a game at 120 fps. I then inserted identical frames twice and called it 240 fps, would you call it 240fps?
DLSS3 is doing that with some interpolation. There is no additional information it is using to render those frames. Your mouse click will not register in that frame. Physics in the game will not update in that frame. If you actually look at those frames, they are degraded heavily.
obviously you cant compare it to actual frames but it is an option that is nice to have, it's not being forced in games.