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NVIDIA ‘Ampere’ 8nm Graphics Cards

I had to turn down the settings on my favorite sim when I upgraded my VR headset to the Reverb. Low settings on the Reverb look better than medium-high on the CV1, but I'm willing to spend some money to use the Reverb with high-ish settings.

The improvement needs to look as good as the money I'm spending though.

"Detailed grass" just wasn't worth $1000 to me. (2080Ti)
 
If i can be bothered I will install Control again and
Reflections and lighting are where this stuff rules completely. All of the existing rasterisation stuff falls down on reflections, particularly water reflections.

It may not be there in many games right now, it may not look that great in current games as it's really just an add-on, but make no mistake, as a technology real-time raytracing beats the pants off existing solutions.

(I also have no idea what you mean about it looking "grainy" in existing games, haven't noticed that at all)

Ark.

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Control (which was the worst for me yet, followed only by Metro Exodus)

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@ALXAndy did you not know the sand is shiny and reflecty and.... hmm bit fake after all the extra shinies added

TBH I would say I was disappointed. I mean, I expected the herculean performance drop but not that. Native 4k no RT just looks better. So yeah, they ain't real reflections and etc. I don't stand around looking in puddles when I am running for my life any way :D

Not for me. Yet. And by the time it is? I am sure it will be two years at least from now.
 
I’ve been thinking about this GPU pricing business and trying to figure out why it’s so divisive and hard to compare to anything else.

so here goes...

Buy a £400 joystick. No problem, it will do the same thing it was bought for, forever, as long as it doesn’t break.
£10k camera lens...same
£100k car...say 10 yrs
£50 titanium camping fork...same

A GPU will eventually be worthless. Absolutely worthless. It’s horizon is constantly moving away.

Using the car analogy, the road is the gaming market. If the road gets harder to drive round, the better car provides more value.

they are just pieces of silicon that depreciate faster than most things.

that is why they shouldn’t be priced ridiculously high.

Even CPUs get a fairer deal as they can be used for more than just gaming

That happens with all technology, I mean people buy a new Samsung Galaxy/ iPhone every year for a £1000, The more sensible of us realise that early adopting is a fools errand because the piece of technology you already own will do exactly what you need it for the next 5 years.

Also your car analogy is wrong, more expensive cars tend to be again on the cutting edge of technology which lives in a imaginary world where we have perfectly smooth and wide roads, I mean most super cars can't even get over a speed bump.
 
Looks as if it adds artefacts around some things like they have no anti aliasing

I think it is because the RT is made up of tiny particles that you really shouldn't see. I was shocked that no one seems to have noticed it, nor that it wasn't unique to me. First thing I did was go off and put "RTX grainy" into a search engine and sure enough. Others have noticed it too.

The last big graphical jump for me was 4k. It was amazing, didn't really even need aliasing and removed the jaggies. However, it came at a huge cost and I got sick of paying it so I dropped to 1440p. I also don't know if RTX and DLSS maybe disable anti aliasing, but in Metro it was terrible on like, power cables and stuff. I guess they just hoped no one would notice, but I played through it twice (2070s and then my 2080Ti so I could ultra everything including max RT) and it really wasn't any better. I mean yes, the lighting was really cool and all but if it costs visual clarity elsewhere then surely you are robbing Peter to pay Paul?

I would imagine 4k would help make it less noticeable, but then the performance penalty right now is so dire that you really can't. And multi GPU doesn't work, which is why I stopped chasing 4k after a dismal experience with my two Fury X.

But yeah like I said, don't, whatever you do, buy a card solely for RT if you are going to notice it like I did.

Thont. What I mean is that native 4k with AA looks better than 1440p with RT and etc. Like, you don't get that bittiness. As I said, yeah the lighting is incredible and in Control the reflections are indeed amazing but Control was very difficult so you really don't get long to stand around and look. The save points were terrible and the bitty look just put me right off of wanting to get very annoyed trying to progress in it.
 
But @McGraw it just works my friend..

I know and they obviously cost a lot to make but it bugs me tha
That happens with all technology, I mean people buy a new Samsung Galaxy/ iPhone every year for a £1000, The more sensible of us realise that early adopting is a fools errand because the piece of technology you already own will do exactly what you need it for the next 5 years.

Also your car analogy is wrong, more expensive cars tend to be again on the cutting edge of technology which lives in a imaginary world where we have perfectly smooth and wide roads, I mean most super cars can't even get over a speed bump.

Nah, my car analogy isn’t wrong, if roads become more dif
I didn't know Ark even had RT support!

Ark's shonky reflections were exactly what I was thinking of - the wings of any flyer in ark reflect off water bodies far away in a really weird-ass way. Raytracing could fix that.

Ark offended me visually and performance wise. Can’t really remember a game doing that for a long time.

must stop drinking
 
I didn't know Ark even had RT support!

Ark's shonky reflections were exactly what I was thinking of - the wings of any flyer in ark reflect off water bodies far away in a really weird-ass way. Raytracing could fix that.

I have not played Ark. I have, however, played Control. I had to right? best looking RT game out there etc. And it is, in ways. Some of it really is amazing. However, you enter a room and a big black swirl flies about and stuff starts flying and then some boss thing comes out and you see it.. Grit. Grain. And it is really, really distracting.

So as much as I really enjoyed looking at the chick in the reflections and having a good look at it all like you would when you photocopy your arse at the work do, that was about all it was for me. It was distracting, and not in a good way.

It seems to be something to do with the shadows, not the reflections. Maybe it is because Turing really isn't good enough? maybe it is something else I really don't know. But I would walk into a sun lit room in Metro, go "wow!" and then notice something was clearly very blocky or pixelated. It was like I say, you are robbing Peter to pay Paul.

It may well get fixed, but like I said it ain't worth no £1300, or in my case of ahem, "winning the lottery" and spunking £1800 on a GPU?. Put it that way, if it were my money I would be a total fool. It would be even more not worth it then.

For many moons I did game at 4k. From two Titan Black (and then 3) to the death of SLi and Crossfire (CF Fury X). And it was amazing, but I got sick of paying the price. So, instead I hopped to a Titan XP, downgraded my monitor back to 1440p (because a lot of software I used didn't like 4k so the menus were not legible) and whenever the Titan XP still had the balls (like FO4) I would just use DSR to up the res to 4k, sorta kinda. Which worked very well, jaggy free gaming for all.

Maybe at some point I will try the games I mentioned with DSR and RTX and see if the 4k slideshow takes away the issue? I would doubt it. It's definitely RT based, whatever the heck it is. It doesn't happen with it off.
 
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FS2020 is DX11 no RT and ACC doesn't have RT either. These are my go to time wasters at the moment.

If I don't upgrade this time, there's a big problem with the PC GPU market
 
I think this too, it will offer much better raytracing as its only value over the Turing stuff. Tough pill to swallow when there needs to be games you play that take advantage of it.

Ive been thinking this, it will be really interesting if they do. For me personally, if it is the case, I’ll be changing my interest from the 3090 down to the 3080 or wait incase they do pull out a card in between the price bracket

ray tracing doesn’t interest me at all at this stage
 
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I’ve been thinking about this GPU pricing business and trying to figure out why it’s so divisive and hard to compare to anything else.

so here goes...

Buy a £400 joystick. No problem, it will do the same thing it was bought for, forever, as long as it doesn’t break.
£10k camera lens...same
£100k car...say 10 yrs
£50 titanium camping fork...same

A GPU will eventually be worthless. Absolutely worthless. It’s horizon is constantly moving away.

Using the car analogy, the road is the gaming market. If the road gets harder to drive round, the better car provides more value.

they are just pieces of silicon that depreciate faster than most things.

that is why they shouldn’t be priced ridiculously high.

Even CPUs get a fairer deal as they can be used for more than just gaming

You can compare to how much fun it gives in your leisure time. Let's say you $1000, well, how how many hours of fun you get out of that compared to going to a movie, taking a trip to some place, etc.

I think it is because the RT is made up of tiny particles that you really shouldn't see. I was shocked that no one seems to have noticed it, nor that it wasn't unique to me. First thing I did was go off and put "RTX grainy" into a search engine and sure enough. Others have noticed it too.

.

It's not a shortcoming of RT, is just that the hardware atm is not strong enough, so fewer rays than necessarily are being cast and the AI just "fills" the empty spots. Grain I think is the result of that. I haven't saw that grain in Metro or in the little bit of time that I've had RT on in Tomb Raider, so it will depend per implementation.

I guess Cyberpunk will be next big thing to make this work.

PS: Metro just bundles a lot of settings together, without leaving much option to the player to tweak, so again, is not a shortcoming of RT.
 
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