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The console specs are not directly comparable to PC specs. Differences in APIs, resolution, lack of modding, plus techniques/cheats like checkerboarding will effectively reduce the amount of grunt and mem needed by the consoles.
In other words you need more on PC to run these "ports" properly, as you've come to expect on your 1440p/4k screen, with ultra settings
I think it stands to reason that if the consoles have had a major upgrade, that continuing to use the same amount of VRAM on PC GPUs that we've had since 2015 is at best a gamble, at worst planned obsolescence from nVidia.
That's just it though, most gamers aren't using cards with more than 8Gb of vRAM. The steam hardware survey has a breakdown by vRAM, 21.47% of people have 8Gb, 4% of people have 11Gb, a whopping 74.44% of people have 6GB or less. https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
My own anecdotal experience is that at 8Gb with a huge sample size of games I've never run into a vRAM limit and rarely come even close to do so would be an extreme example, and even I run modded to hell games like GTA V and Skyrim/Fallout with insane texture pack overhauls. Running into a vRAM limit before running into unplayble FPS due to GPU choking on all those assets is a very rare and specific thing and the lack of examples so far in this thread I think is a good testament to that.
The PS5 will have something a lot like a 1080 in it, their RAM usage will not likely exceed 8Gb for the same reasons I've mentioned. 10Gb for the high end Nvidia cards is going to be perfectly fine for almost all gamers in almost all circumstances.
Not sure if you've been following this launch but costs are already going upThat's mostly to do with nV's reported 60% profit margin tho
So now, as well as a £800 GPU, and a new 1kw PSU, we'll also need a brand new best-in-class NVME drive, plus 32 GB fast system RAM, so nV can cache the video assets on other parts of your PC and avoid having to eat into their profits by putting a decent amount of VRAM on their cards.
Great for them, not so great for us![]()
I think most of the increase in costs is because to maintain what gamers are used to, large performance increases, in a world where shrinking the transistors is getting increasingly more difficult, the additional horsepower has to come from larger die sizes which means increased costs. Plus probably a bit of gouging because they're kinda an industry leader in the performance bracket at this point and there's not much in the way of an alternative.
You wont need any of that extra stuff, games aren't bottlenecked by those things. Trust me I've tried to find circumstances where RAID 0 for 2 fast NVMe drives actually provides a benefit in games and it's practically non existent. The best I can find is that Subnautica when streaming in new biomes doesn't lag for a few seconds, mostly down to how badly optimised the game is more than anything. All those lovely prefetching/streaming/caching things are all ubiquitous today and have been for ages, it's not new.