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- 1 Oct 2009
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Whether or not you think the new consoles are crap or not, it is indesputable that they are a massive jump from PS4/XSX. Or do you want to dispute that?
PC GPUs have been using 8- 11GB to play last gen's "console ports" and we've been maxing them out in a several titles, it would seem. Esp with mods.
You think the new gen of games targeting the new consoles will be less demanding?
I didn't say crap, they're going to be middle of the road GPU wise, when they launch in the holiday period. The best PC GPU is looking to be somewhere in the neighborhood of twice as fast as what they're using at rasterization and and way faster at ray tracing. They will be a massive jump from the prior generation of consoles, I don't see that fact as particularly relevant to what I'm saying though. To sum up, what I was trying to convey is developers frequently make multi-platform games, they frequently target the lowest common denominator which are the consoles and the PC just gets more or less a clone of that, meaning the demand from the majority of PC games over the next 5-6 years is kind of predictable. It was different back in the day prior to multi-platform titles, the PC titles had a much more granular increase in visuals as they tended to conform to a much faster graphics card cycle of every 12-18 months rather than 5-6 years. You just don't see it as much these days. We don't have to guess, we know the PS5 specs, we know the amount of memory it will have and realistically their games wont target more than 8-10Gb of vRAMs worth of assets.
Usage right now above 8Gb is very rare and tends to be an extreme outlier, I know people have said well FS2020 uses 12gb and all this stuff, and it's like, Nvidia don't care about a few exceptions that stand out, OK so you have 300 skyrim mods and you need 11Gb of vRAM, that's an exception, it's not the norm. Putting 2x more vRAM onto a card than you need to satisfy some vanishingly small number of customers is not a good sales strategy for them. It's a trade off, vRAM costs money it makes products more expensive which hurt sales. If vRAM was free or nearly free, I'd agree, just slap more on the card to cover the exceptions, but it's not.