• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

NVIDIA fps limiter now available on 290.53

Associate
Joined
20 Sep 2010
Posts
189
Not sure if this has been posted already but there is now an fps limiter built in to the latest beta drivers - download http://www.nvidia.com/Download/index.aspx?lang=en-us (option 3).

You then need NVIDIA inspector tool http://downloads.guru3d.com/NVIDIA-Inspector-1.94-download-2612.html

Then enable the fps limiter by copying this XML file into your inspector dir http://www.mediafire.com/?cdb7g1a27sxjnxx

FPS limit should now be available in the settings within inspector tool.

I have this working, it is pretty much a must have for any gamer...

Enjoy.
 
just realised im at home (5850 CF) and not at uni (gtx580) - o got so excited and then realised i couldnt use it just yet :p
 
You can use the MSI Afterburner beta version on ATi cards.

It's in the thread I linked to a few posts above. Post number 10 from Neil79.
 
Handy.

For me, running at over ~150fps offers little to nothing in the way of improved gameplay experience. Capping the framerate at driver-level will be handy, and should save on power consumption.
 

Thanks for that! Had a read through and it makes sense. One guy in that thread said you will reload and run etc quicker than other people if you have a higher frame rate.

I could not tell if he was joking or not? Seems like complete bs to me, surely all of that stuff is decided before its spat onto your screen??

It didn't make even an ounce of sense to me so either I'm a complete moron or someone else is. Hope it's not me lol
 
Thanks for that! Had a read through and it makes sense. One guy in that thread said you will reload and run etc quicker than other people if you have a higher frame rate.

I could not tell if he was joking or not? Seems like complete bs to me, surely all of that stuff is decided before its spat onto your screen??

It didn't make even an ounce of sense to me so either I'm a complete moron or someone else is. Hope it's not me lol

You used to be able to jumper higher and glide more in games that used the quake engine (used to work on SOF2), but you needed to have 333fps for it to work.

Don't think that works on most games these days though, could be wrong.
 
Thanks for that! Had a read through and it makes sense. One guy in that thread said you will reload and run etc quicker than other people if you have a higher frame rate.

I could not tell if he was joking or not? Seems like complete bs to me, surely all of that stuff is decided before its spat onto your screen??

It didn't make even an ounce of sense to me so either I'm a complete moron or someone else is. Hope it's not me lol

As a general rule no reloading, movement, etc. won't be any faster with a higher framerate however it happens there are some game engines that due to floating point rounding errors have the result that you could jump further/higher, move slightly faster if the framerate was capped to certain values. There are a small number of game engines however where due to the way some things were designed and tied to animations having a higher framerate could result in faster reloading and faster results for some other animations IIRC the original Counter Strike was one of these.
 
I tried the fps limiter and disabled vsync. The screen tearing was killing me and it made the game jerky. I then enabled vsync but kept the fps limiter to 60fps and found it actually made my game smoother than before. (at least i think it did, could be a placebo i suppose)
 
I tried the fps limiter and disabled vsync. The screen tearing was killing me and it made the game jerky. I then enabled vsync but kept the fps limiter to 60fps and found it actually made my game smoother than before. (at least i think it did, could be a placebo i suppose)

Weird how it made some of my maps jitter, but then some were smooth :confused:
 
Back
Top Bottom