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Nvidia GameWorks HBAO+ Behind Visual Corruption In Gears Of War Ultimate Edition

All companies "cheat" - it's how they make money. Just look at what Intel got away with over the years.

Whilst I'd like to continue my loyal AMD support, I'm not willing to sacrifice my gaming experience by choosing the underdog anymore. Unless Polaris can somehow beat NVIDIA in gameworks games, I'll be all over Pascal.

Dave, I have this funny feeling that your about to jump ship over to Nvidia....just at the wrong time. Call it a feeling in my water LOL :p

Anyways, we all earns our sheckles and we all make our own choices. Good luck with your next purchase. :)
 
Dave, I have this funny feeling that your about to jump ship over to Nvidia....just at the wrong time. Call it a feeling in my water LOL :p

Anyways, we all earns our sheckles and we all make our own choices. Good luck with your next purchase. :)

I stayed with AMD even though my experience with my previous 290x was poor, Partly because of there current situation and I've gotta say that as an everyday gamer life with my Fury has been great, They've had hiccups but overall I'm glad I got it.
I hope they pull off the slope there on.
 
This is why Maxwell/Gameworks has been a masterstroke by NVIDIA.

I don't like the methods used to establish this performance dominance, but I can no longer consider purchasing a new AMD GPU.

This, the politics can do one, just want to play games at the end of the day and with Nv's relentless numerous AAA tie ins V AMD's sparse(and imo poor selection of) GE tie ins makes it a very very easy decision personally on choosing Nv.

Until AMD can bypass/overcome GW's gimping/make a desirable product again like they did up until Fiji/vastly ramp up the big title acquisitions then Nv it is for me.

Doesn't matter if AMD pummels Nv using Async in their DX12 tie in titles, it's of little concern to me if they don't hold any interest to me.

As Nv can't do Async without performance going backwards:o none of their DX12 backed titles(if they ever actually release one:p) are going to have Async implementation until Nv release hardware that can compete with Async anyway.

Also not really fussed if there is only Nv gfx cards to choose from because if it turns to a scenario of no second player then it's for a reason-there is no profit in the market for a second player=PC gaming is dead and buried anyway imo.

Well like yourself I actually run both, albeit one's in a drawer

Fixed that for you.:p
 
All companies "cheat" - it's how they make money. Just look at what Intel got away with over the years.

Whilst I'd like to continue my loyal AMD support, I'm not willing to sacrifice my gaming experience by choosing the underdog anymore. Unless Polaris can somehow beat NVIDIA in gameworks games, I'll be all over Pascal.

And yet in ARK my mates R9 280 has better performance than my more powerful GTX960. That is a Gameworks title. The Division is an Nvidia Gameworks but look at how well the AMD cards perform in it. All the usual suspects are dead silent on that one - even with Nvidia effects in it,its ridiculous that your R9 390X is holding up with a GTX980 with Gameworks effects on:

https://forums.overclockers.co.uk/showpost.php?p=29261530&postcount=40

With them off,look where the card is.

Check the reviews I have posted there. An R9 380X is within 15% to 20% of a GTX970. Yeah,a slightly updated HD7970.

The latest Hitman benchmarks place an R9 390X within a few percent of a 1.4GHZ GTX980TI!! The latest FarCry title is more of the same.

It means nothing - the grass is always greener on the other side.

But I like how some seem to think DX12 performance is only important for a broken game which was never a PC thing,more an XBox360 title,even many here won't buy it,but when a few games like Hitman, which have had a strong PC following for years,or a game with a strong heritage in PC RTS games like Sins of a Solar Empire,suddenly DX12 is not important since they need to justify the fact that their GTX970/GTX980 is rubbish in it. I know more gamers interested in Ashes including those with Nvidia cards just down to the history of who is involved with the game. I will buy it even if it runs worse than my mates who have newer AMD cards.

Then go on how important Gameworks are for them,then forget the Gameworks games like The Division which seem to run great on AMD hardware. Oh wait...!

Then how many of those shoddy,buggy Gameworks labled games like WatchDogs and Batman do you have?? Just because you have a giant Gameworks banner on it,does not mean it will even run on Nvidia hardware that great or is a sign of any sort of quality.

Great if you have a GTX980TI or Titan X,but the rest of the range??

I have no issues with the R9 380 beating my card,as it transpires it is the better overall package.

As a midrange user,having first seen my GTX660 tank in performance against my mates R9 270X and HD7870XT cards and now my GTX960 increasingly being owned by a R9 380,unless AMD balls up entirely with Polaris or I get some silly deal on an Nvidia card I think I will be switching back to them after being three years with the green team.

Remember your R9 390X is essentially a 2.5 year old GPU - it is competing with TWO generations of Nvidia GPUs.

Its a joke that cards like the GTX970 and GTX980 which are newer and "more advanced" don't seem to be holding up that great against ancient AMD cards in even Nvidia titles.

This is turning out more like the FX vs the 9500 PRO.

None of my mates with aftermarket R9 290/R9 290X cards bothered changing them and yet were fine in games like Fallout 4 even which had Nvidia specific effects like GodRays,which were meh at best. Even in W3,they could adjust tessellation and get reasonable performance. People I knew who had Kepler cards= Tough luck city and the dev had to add options.

If I were you step back for a minute and take a deep breadth.

An R9 390X is more powerful than what most gamers have and as shown in The Division,it can run even Nvidia sponsored games fine.

If not it will be the case,every year when AMD or Nvidia start alternatively sponsoring more games you will be flip-flopping each year and wasting your money.
 
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This, the politics can do one, just want to play games at the end of the day and with Nv's relentless numerous AAA tie ins V AMD's sparse(and imo poor selection of) GE tie ins makes it a very very easy decision personally on choosing Nv.

Until AMD can bypass/overcome GW's gimping/make a desirable product again like they did up until Fiji/vastly ramp up the big title acquisitions then Nv it is for me.

Doesn't matter if AMD pummels Nv using Async in their DX12 tie in titles, it's of little concern to me if they don't hold any interest to me.

As Nv can't do Async without performance going backwards:o none of their DX12 backed titles(if they ever actually release one:p) are going to have Async implementation until Nv release hardware that can compete with Async anyway.

Also not really fussed if there is only Nv gfx cards to choose from because if it turns to a scenario of no second player then it's for a reason-there is no profit in the market for a second player=PC gaming is dead and buried anyway imo.



Fixed that for you.:p

Just buy a console and get it over and done with. You obviously don't care any more.
 
Got a PS4 too, it takes care of the crap ports.:p

Personally playability/performance>the extortionately high cost of the minimal benefit of imo slightly better IQ.
 
As Nv can't do Async without performance going backwards:o none of their DX12 backed titles(if they ever actually release one:p) are going to have Async implementation until Nv release hardware that can compete with Async anyway.

Well if this kind of thing does happen, where any Nvidia sponsored DX12 game doesnt have the option to switch on Async for AMD cards then it will prove beyond doubt that it is being done to spite the other side in favour of the Nvidia cards.

All devs should be making their games run at each cards maximum potential regardless of manufacturer. If AMD cards run better using Async then they should have the option to use it. If Nvidia cards want to use higher levels of tesselation then they should be able to use that too.

As long as these card specific features do not hinder the other card or at the very least allow the users to switch these specific settings on or off to benefit the card in their system then that's how it should be done.

If no Async is put into any DX12 Nvidia Gameworks sponsored games then it is just going to show Nvidia to be exactly the company most AMD users think they are. It will mean that they are buying off the devs to put Nvidia in a better light.
:(

EDIT - What I am trying to get across is that even if a game is an Nvidia Gameworks game, then this should still not affect the Devs putting in features for other cards. It should not allow Nvidia (Or AMD, if it was an AMD sponsored game) to dictate the exclusion of any features of the other manufacturers cards.
 
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That's the problem though. We are seeing performance regression in AMD sponsored DX12 games on NV hardware. So the argument is, are AMD paying devs to lean on features that harm their competitors performance. I'm sure when the first DX12 games which appear and make use of features such as CR or ROV, which have to be emulated in software on AMD hardware will see those championing the use of Async crying foul. In fact, why are we not seeing those features being used already? We have been told they can improve performance and looks, so why are they not being pushed by those AMD sponsored titles? Surely AMD would not be leaning on developers who are taking their cash to leave out standard DX12 features.

Edit: If this even is the case. I'm not going to knock AMD for such tactics. It's about time they started to fight back against Nvidia, and I do enjoy a nice bit of hypocrisy.
 
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That's the problem though. We are seeing performance regression in AMD sponsored DX12 games on NV hardware.

Really?

Would you care to remind me where an AMD Gaming Evolved sponsored title is causing problems with Nvidia hardware. I seriously ask because a lot of people on these forums are under the impression (so am I) that all the AMD sponsored games generally have fewer problems and play well on Nvidia hardware and AMD hardware.

:confused:
 
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Really?

Would you care to remind me where an AMD Gaming Evolved sponsored title is causing problems with Nvidia hardware. I seriously ask because a lot of people on these forums are under the impression (so am I) that all the AMD sponsored games generally have fewer problems and play well on Nvidia hardware and AMD hardware.

:confused:

https://forums.overclockers.co.uk/showpost.php?p=29271289&postcount=47
Shows performance going backwards for NV in DX12. It's also interesting how the 390X is matching or beating the 980ti even in DX11. When lower tier NV hardware beats higher tier AMD hardware in NV games you cannot move for the tinfoil hats.
 
So what is supposedly the reason for this degraded performance in DX11 against the older AMD cards. Do we know? I mean I can understand why the performance may not be so good in DX12 if Hitman is using Async Shading....but why in DX11?
 
Probably one of those last day build changes almost every sponsored title gets to scupper the competitions current driver optimisations, quite sure Nv will have the answer as there isn't any AMD black box code to maneuver around.

It's all hypothetical at the moment until Nv release Async driver support, you can't blame AMD for not enabling Async in Nv's driver.

Maybe they'll tweet us an interesting fact about how Nv Async enabled driver support will improve Hitman performance when Volta arrives.:p
 
https://forums.overclockers.co.uk/showpost.php?p=29271289&postcount=47
Shows performance going backwards for NV in DX12. It's also interesting how the 390X is matching or beating the 980ti even in DX11. When lower tier NV hardware beats higher tier AMD hardware in NV games you cannot move for the tinfoil hats.

It's going backwards in ROTTR, it has a big Nv logo plastered all over it, is that AMD's fault too?

Comparing MS's DX12 with Nv's in house developed GW's black box api that provides Nv with an exclusive performance advantage and conclude 'bad AMD' for not stumping up the cash to implement features their hardware doesn't support?

Do you think people are buttoned up the back and can't distinguish the DX12/GW's difference just because AMD have an Async hardware advantage that both vendors have complete and equal access too?
 
It's going backwards in ROTTR, it has a big Nv logo plastered all over it, is that AMD's fault too?

Comparing MS's DX12 with Nv's in house developed GW's black box api that provides Nv with an exclusive performance advantage and conclude 'bad AMD' for not stumping up the cash to implement features their hardware doesn't support?

Do you think people are buttoned up the back and can't distinguish the DX12/GW's difference just because AMD have an Async hardware advantage that both vendors have complete and equal access too?

TR has performance regression for everyone. The AMD gaming evolved Hitman has a 390X soundly beating a 980ti in DX11. Fair play to AMD, about time they started to fight dirty.
 
Not in the same league as Nv, like you implied earlier, only one of them is gimping everyones performance, they can't even gimp their own users never mind Nv's, likelihood is Nv will optimise DX11 Hitman, on DX12 they are pumped unless something changes driver side on NV.

For AMD to get dirty as, they'll have to learn from Nv and gimp everyones performance, no wonder they hardly sell any gpu's, they keep giving.
 
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