Recently, I watched the Montreal conference from Nvidia and was blown away by some of the tech but thought we wouldn't be seeing any of it, as tech demo's generally don't make their way to games (or at least not that quickly), so I have been doing some reading up and I am very impressed. Check out this Assassins Creed IV demo, showing off some of what Nvidias new libraries bring to gamers.
Watch in 1080P for the best quality on these stunning features.
That is a couple of months old but it is clear to anyone, nVidia are not resting on their laurels and with over 300 devs working alongside our favourite game developers, I expect to see much more in the TWIMTBP future. If anyone thinks nVidia isn't out to make gaming a great experience, loking at this and previous nVidia techs, they would be mistaken.
http://blogs.nvidia.com/blog/2013/10/17/twimtbp/
Well worth a read.
GameWorks includes things like:
Flex - Which is a unified GPU PhysX system, which basically means, they can use rigid body and fluid simulations together.
GIWorks - Global illumination for real time lighting effects. This adds more realism to lightning and allows several lights to be used and run independantly, which has always been hard and problematic in the past (apparently
)
FlameWorks - My personal favourite and made me look in awe at the tech demo. This gives and to coin a phrase "Movie style flames and smoke effects" The Montreal demo looked stunning and I had to get it again, so here it is.
I would love to see this in real time and hope to see it make an appearance in game soon
There is many more things to GameWorks but these 3 things are just scratching the surface. It looks like Nvidia are investing the extra cost for our GPU's wisely
Watch in 1080P for the best quality on these stunning features.
Some of the season’s most anticipated PC games have been built with technology developed by NVIDIA.
We have a proud heritage on the PC platform, delivering amazing performance and advanced technologies for gamers. Technologies developed as part of our “The Way It’s Meant To Be Played” program are among the most deployed in the industry.
Hitting hard:
Hitting hard: “Batman: Arkham Origins.”
To keep the momentum going, we’re expanding “The Way It’s Meant To Be Played” – which represents our promise to gamers and developers to make the best game experience possible – with an effort we call GameWorks.
“Assassin’s Creed IV: Black Flag,” “Batman: Arkham Origins,” and “Call of Duty: Ghosts”are among the new titles built with the help of NVIDIA’s GameWorks program.
We’re announcing a special holiday game bundle. Starting October 28, when you buy our GeForce GTX 660 or GTX 760 you get a free copy of “Assassin’s Creed IV: Black Flag” and “Splinter Cell Blacklist.” Buy a GTX 770, GTX 780 or GTX TITAN, and we’ll also include a free copy of “Batman: Arkham Origins.”
But that’s not all. To celebrate the production release of PC game streaming to SHIELD, we’re also offering $50-$100 off the purchase of an NVIDIA SHIELD with your GTX purchase.
This promotion represents our commitment to the PC platform, one we’re extending and expanding with our investment in GameWorks.
That is a couple of months old but it is clear to anyone, nVidia are not resting on their laurels and with over 300 devs working alongside our favourite game developers, I expect to see much more in the TWIMTBP future. If anyone thinks nVidia isn't out to make gaming a great experience, loking at this and previous nVidia techs, they would be mistaken.
We’ve dispatched our engineers to work onsite with top game developers and add effects, tweak performance, fix bugs, and train developers in open standards and work hand-in-hand with our game laboratory.
Here’s a taste of what our team has helped accomplish:
“Assassin’s Creed IV: Black Flag” will feature God Rays, which allow game makers to paint beams of light that illuminate a scene from above; horizon-based ambient occlusion + (HBAO+) for more detailed and realistic shadows around objects that obstruct rays of light; percentage-closer soft shadows (PCSS) for more lifelike contact hardening shadows; and temporal anti-aliasing (TXAA) for smoother edges.
“Batman: Arkham Origins” is built with support for GPU PhysX for realistic turbulence, particle and cloth effects, NVIDIA Bokeh & Depth of Field technologies for cool camera effects, HBAO+, PCSS, and TXAA.
“Call of Duty: Ghosts” will feature GPU PhysX for more realistic turbulence and particle effects, TXAA, and HBAO+.
As gamers, we couldn’t be prouder of our contribution to these titles. They represent still more reasons why our “The Way It’s Meant To Be Played” signature will continue to represent industry leadership and unmatched technical excellence.
http://blogs.nvidia.com/blog/2013/10/17/twimtbp/
Well worth a read.
GameWorks includes things like:
Flex - Which is a unified GPU PhysX system, which basically means, they can use rigid body and fluid simulations together.
GIWorks - Global illumination for real time lighting effects. This adds more realism to lightning and allows several lights to be used and run independantly, which has always been hard and problematic in the past (apparently

FlameWorks - My personal favourite and made me look in awe at the tech demo. This gives and to coin a phrase "Movie style flames and smoke effects" The Montreal demo looked stunning and I had to get it again, so here it is.
I would love to see this in real time and hope to see it make an appearance in game soon

There is many more things to GameWorks but these 3 things are just scratching the surface. It looks like Nvidia are investing the extra cost for our GPU's wisely
