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NVIDIA Highlights DirectX 12 Strengths Over AMD

Because their api for Xbox1 is hopelessly broken......Devs are saying so; *friends who are devs of mine are saying so* Dev here confirmed that also.

DX12 is to fix that api first and foremost that's why Xbox1 will see it first...

It probably won't be DX12 as we will get it.
The fact they've got a naff API now doesn't mean they don't have a low level API now.

The PS3 was bad to develop for at first, chances are it was still low level API.
 
It probably won't be DX12 as we will get it.
The fact they've got a naff API now doesn't mean they don't have a low level API now.

The PS3 was bad to develop for at first, chances are it was still low level API.

It took PS3 over two years to fix their low level api; took them another 2 years to take over as lead platform as then they'd finally caught up to the 360 and past them in sales. That's the one that's broken horribly on the Xbox1; its their low level api and their high level one isn't that great either.

Xbox1 has to have that fixed now; not 2 years from now. That is why Xbox1 will get DX12 first; which will be in next few months and why we will get DX12 in roughly 18-24 months.......
 
supporting the DirectX 12 API on all the DX11-class GPUs it has shipped

So is DX12 then basically a much more efficient update of DX11? It doesn't have any additional hardware requirements?


Very surprising and looks like nVidia have the advantage to be DX12 ready :D

So more of their cards support something that's 2-3 years away from being in any games than AMD's cards do? That isn't really something to be excited about, you see the GeForce FX 5200 was Direct3D 9 compatible but it couldn't run any Direct3D 9 games, hell it could hardly run most Direct3D 8 games at anything resembling decent settings.

Stuff like the 550ti, GT640, etc being Direct3D 12 compliant sounds great but it's not like anyone will ever play a Direct3D 12 game on them, it's all corporate show boating.


Good lord people. Can we not just have 1 Mantle thread and 1 DX12 thread? and use the driver threads for drivers.

Then this subforum would consist of those three threads plus a couple of spec me threads, it's better that stuff like this deserving it's own thread gets one.
 
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18 months away Uber and if I am honest, I would still like to using the same system with maybe an additional Titan thrown in. Maxwell rumours has my mouth watering but the bank doesn't.
 
So is DX12 then basically a much more efficient update of DX11? It doesn't have any additional hardware requirements?




So more of their cards support something that's 2-3 years away from being in any games than AMD's cards do? That isn't really something to be excited about, you see the GeForce FX 5200 was Direct3D 9 compatible but it couldn't run any Direct3D 9 games, hell it could hardly run most Direct3D 8 games at anything resembling decent settings.

Stuff like the 550ti, GT640, etc being Direct3D 12 compliant sounds great but it's not like anyone will ever play a Direct3D 12 game on them, it's all corporate show boating.




Then this subforum would consist of those three threads plus a couple of spec me threads, it's better that stuff like this deserving it's own thread gets one.

No, DX12 is more than just a DX11 update, they are saying they've only teased the basic info so far... MS are saying it's competitive with mantle in every way, whatever they mean by that

some of the newer extra features might need new hardware, but the headline news, the efficiency improvements, that is backwards compatible

they are also saying that games are 18 months away, not release to devs in 18 months
 
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