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NVIDIA Multi-Frame Sampled Anti-Aliasing (MFAA) Performance on GTX 970

What if you disable SLI, set MFAA to on and enable SLI again (the same way peeps got DSR to work in SLI when it launched).
 
In the link above I can see a difference in the BF4 shots.. MSAA grass looks more detailed and also look at the rocks to the players left.

Then the overall image looks like its brightness is higher thats the best way I can explain it.

MSAA 4x looks better here.. Maybe different in game or if you could post up much higher res screens.

MFAA.png
 
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The MFAA enabled screen-shots look washed-out compared with MSAA.

In the link above I can see a difference in the BF4 shots.. MSAA grass looks more detailed and also look at the rocks to the players left.

Then the overall image looks like its brightness is higher thats the best way I can explain it.

MSAA 4x looks better here.. Maybe different in game or if you could post up much higher res screens.

MFAA.png

Yep.
 
In the link above I can see a difference in the BF4 shots.. MSAA grass looks more detailed and also look at the rocks to the players left.

Then the overall image looks like its brightness is higher thats the best way I can explain it.

MSAA 4x looks better here.. Maybe different in game or if you could post up much higher res screens.

MFAA.png


Well spotted, it just looked washed out to me, the MFAA screen-shot defiantly looks like a lower IQ setting than MSAA.
 
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