I'm not getting in on the PhysX is dead bandwagon, but we are talking about GPU accelerated unless you have info the states that GPU accelerated PhysX is on the new consoles and not the CPU based which has been on the consoles already.
Physics, even this kind of "PhysX" does not need to run on the GPU, there is more than enough horsepower on modern CPU's, even on the new GC's weak CPU because it has 8 cores. having said that there is no reason why it can't run on GPU OpenGL
That has long been the issue with PhysX on the CPU, its gimped to just one thread and seemingly uses a very badley optimised API ontop of that.
Well, this more recently, Metro 2033 with full PhysX actually ran better on an overclocked i7 9## of the time than it did on a GTX 480, (when it was still multi-threaded.)
Things changed dramatically after that.
I hope Nvidia put this right again, i want Mantle, i want PhysX, i want my cake and eat it, i don't want to have to chose between GPU's to get just one or the other. more over, i want to see Mantle and PhysX in more than just one or two games a year.
So, AMD hold to your Open promises on Mantle, Nvidia, please do the right thing.

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