Well 'common' may have been an exaggeration. Many games felt rushed in later parts years before the 2 hour steam refund rule, but it does seem to have increased since and isn't that surprising when you think of what other practices big developers employ such as holding back review copies, only allowing reviews of the superior version (Cyberpunk included in this), adding adverts into the game in patches after initial release and reviews. I could go on. I don't know about you, but I rarely finish games these days. I find them monotonous after a few hours, so much asset recycling etc. Indie games seem to be where most of the creativity is at the moment