WB Montreal refused to comment on the situation. If I knew that NV had ordered WBM to refuse to work with AMD, than the article would say so. If I knew that developers everywhere were refusing to work with AMD, I would say so.
What you call conspiracy is, in fact, a carefully considered approach to a potentially incendiary topic. This article points out that no overt smoking gun has been detected, but that the inability to optimize is itself a fundamental difference from game development in the past. It does not speculate on why the WBM team has refused to work with AMD, but notes the team's noncommunication. It's more important to realize that WBM couldn't help AMD optimize the GW functions even if it was falling-down willing to do so.
And having given WBM a month to reply, and multiple emails, plus talked to AMD about the situation, I think any statement will be CYA.
But since you want more info.
When AMD contacted WBM in October and offered to contribute code to improve tessellation and multi-GPU scaling, they were given three days to do so. AMD sent the code for both fixes over and was subsequently informed that the code would not be included.
That was early November. WBM has gone radio silent since.
You could call that hearsay, and you'd be right. That's why I don't lean on it. I present two statements I can personally verify and a third I have no reason to distrust:
1). WBM did not return my emails.
2). WBM couldn't optimize the GW libraries, even if it wanted to. (Meaning the greater issue exists and is problematic regardless of developer friendliness to AMD).
3). AMDs ability to improve Crossfire or tessellation without WBM's assistance is limited.
Edited to add: I spent a month on this story. It's easily one of the longer efforts I made this year as far as time invested. I investigated multiple titles and performed a great deal of performance testing to arrive at the conclusion that overt sabotage was not, in fact , occurring.