Obsidian Edge 2 : Crysis Mod

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CuZ

CuZ

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Obsidian Edge 2 : Crytek Supported Crysis Mod

Hi Guys
I know there are a lot of Far Cry fans on this site, so I thought I would give you a heads up on an up comming mod for Crysis, Cryteks new FPS game.

The Polishing Weevils Mod team was one of two selected by Crytek to utilise the Crysis Pre-SDK.

Please see below for the press release that announced this, more details will be released over time on the www.obsidianedge.net website, but if you have any questions or feedback please feel free to post here or on our site.

CuZ

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Today we will officially announce Obsidian Edge II: Theatre of War. It is another chosen Crysis modification which will work with a pre-SDK and receives support from Crytek. Below you can find a description of the project itself:

"If it felt any more real, you'd bleed"
Obsidian Edge II: "Theatre of War" (working title) is the groundbreaking sequel to Obsidian Edge being created for Crytek's up coming first person shooter Crysis. With intense realism as well as new game features never before seen in a first person shooter - it will forever change the way you think a first person shooter should be played.
Get ready for edge-of-your-seat action - You will be required to lead assaults on enemy held positions, seek out and eliminate hostiles, perform coordinated missions, and fight for your own survival. In each case you will need to outfit your squad with the proper weapons and equipment, carefully plan your actions with your team, and then execute your plan in order to achieve the objective.
The world of Obsidian Edge is extremely unforgiving. Be ready to test your nerves, tactics and skill against opponents who are just as determined to eliminate you as you are to eliminate them. As your skills sharpen, so do theirs. As your strategy changes, so does theirs. As your teammates rush in, so do theirs. As you put them in your crosshairs, they do the same to you.
Are you ready for Obsidian Edge?
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The Obsidian Edge II (OE2) Mod will include many of the features first demonstrated in OE1, with additional features to intensify the gaming experience in quality, size and scope. OE2 is the next logical evolution of realistic tactical gaming, with features including:
Features Common to all Gameplay Modes

* Multiple classes of soldiers, each with unique weapons and abilities.
* Weapons, kit selections and ammo load-outs are balanced and realistic.
* A customizable weapons system will be implemented.
* Bullet damage spin - when hit by a bullet, your aim is realistically affected by the impact.
* Injuries affect player abilities.
* Realistic Walk speeds and run speeds.
* Realistic damage models and lasting effects.
* Multiple unique vehicle types for a new game experience and more intense tactical battles.
* Easy start up for new & casual players - get in the action fast!


Multiplayer Gameplay
* Maps will range from massive with vehicle support to small with no vehicles.
* Several multiplayer game types including: Team Elimination, Protect the VIP, Team Demolition, Team Domination, and Free For All.
* Player lives can be limited from one to infinite server-side.
* Full Mapcycle control and other server options facilitates unattended dedicated servers.
* Buddy / Jerk system for finding your buddys on-line and avoiding those you don't want to play with. (Tentative)
* Integrated squad voice communications. (Tentative)


Cooperative Gameplay
* Cooperative multiplayer gameplay modes will be available on most of the multiplayer maps. Play against the AI with your friends.

Other Key Features
* Integrated Map Download Feature - Additional maps can be downloaded and automatically installed without leaving the game itself.
* Integrated Server Control Screen - All commands can be routed to either the local machine (non-dedicated server) or to remote (dedicated) servers.

===================================================
We have already added some outstanding folks to the team that produced Obsidian Edge 1, but we are still seeking highly skilled individuals to work with us in the following roles:
* Level designers
* Character modeling
* Static / Environmental modeling
* Texture artists
* Animators


We are a mature group looking for mature individuals that work well in a team setting, and have experience in the role that they are applying for. Be prepared to share examples of your work, as well as the amount of time you are willing/able to commit. Signing a Non-Disclosure Agreement (NDA) with Crytek is required for these positions.
Visit us at http://www.ObsidianEdge.net and if you are interested in working with us, email [email protected] to discuss the opportunities further.
Keep your eyes open for more detailed information on the unique gameplay features that will drive forward your gaming experience.

Obsidian Edge 2 is one of two modifications selected by Crytek to receive access to the Crysis Pre-SDK and receive support from Crytek during development.
 
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Thanks for the bump :D

Hey Rick,
Thanks for the bump, you have broken my track record on this board of killing threads stone dead. :p

Yes we are in a rather unique situation.
Obsidian Edge II is one of two chosen Crysis modifications which will work with a pre-SDK and receive support from Crytek during development. http://www.crymod.com/index.php?area=1&p=news&newsid=231

Despite the tremendous talent that is to be found on www.crymod.com, the Far Cry Mod scene never really achived all it could have. A Key reason for this was much needed tools being released after the main swell of player had moved on.

Hopefully this is not something that will happen with Crysis, and we hope to build on the lessons learned from producing Obsidian Edge 1 for the Far Cry based Cryengine1.
 
Obsidian Edge 2 Q&A with Crysis online

Hey Guys,
We just completed our first interview for Obsidian Edge 2 with a Crysis community website.
Link here if your interested...

More details will follow over the comming months on www.obsidianedge.net

Obsidian edge 2 is one of two selected modifications that will recieve the Crysis Pre-SDK and support from Crytek during development.

CuZ
 
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Hi all, some news from the OE2 team.

Following the re-launch of our website www.obsidianedge.net we are delighted to bring you the first of our monthly media releases: OE2 October Update which is also mirrored on Crytek’s Crymod The release primarily focuses on where Obsidian Edge came from and how we are going about the new release. Also it features the first of our finished models, including an M67 Fragmentation Grenade, an M84 Stun Grenade, an Mk.23 Mod 0 sidearm and the centre piece for this release, the Leopard 2A6 Battle Tank, which absolutely took my breath away.

Just in case you missed them you can also click here for our Q&A sessions with
Crysis Online & Evolution Gaming

Any and all feedback always welcome, either here or on our forums.
www.obsidianedge.net

Obsidian Edge 2 is one of two modifications selected by Crytek to receive access to the Crysis Pre-SDK and receive support from Crytek during development.
 
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Hi All!
The December update has been released (yup we had to miss Nov:( )

The release includes some details on why we have been quiet for a while, we present our new Game Mode "ENEMY TERRITORY" and last but by no means least, we unveil some in game screens of OE2 environments...

As always feedback is appreciated either here, or on our forums.

Here is a sneak peak from the environs...



Merry Christmas/Happy Holidays from the Polishing Weevils! :cool:
www.obsidianedge.net

CuZ

Obsidian Edge 2 is one of two modifications selected by Crytek to receive access to the Crysis Pre-SDK and receive support from Crytek during development.
 
Hey all, our latest interview has actually been featured on the News home page of EA Games Germany!
A full English transcript is in the third link below.

Evogaming Interview
Crysis Online Interview
CrysisNews.de Interview

Also Check out the news page on our website:
October and December News Releases :D

Hopefully we will have an additional release out next week!

Cheers

CuZ

Obsidian Edge 2 is one of two modifications selected by Crytek to receive access to the Crysis Pre-SDK and receive support from Crytek during development.
 
Hi all,

As promised, yesterday we released our Jan update (Yeah I know its Feb but we are overloaded with news for Feb already... ;) )

Click the pic to go to the full article:



or you can navigate to it on our site:
www.ObsidianEdge.net

CuZ

Obsidian Edge 2 is one of two modifications selected by Crytek to receive access to the Crysis Pre-SDK and receive support from Crytek during development.
 
Props to both your team and Crytek!! This is great news for the modding community, wish you and the team all the best and can't wait to download! :D
 
LOL Dave, now did you really want to work on a mod, or is the last part of post a clue to true motivation? :p ;)

If you are serious and have skills we need (Think the art dept is still recuiting), you can apply to join on our site.

The game itself is still in development, but we have been getting regular drops of the SDK which allows us to build the mod. :)
 
Thanks Shortone!

Dave, if you are only just starting out learning to model it might be a little early for you to apply to join. We are really looking for very experienced, high quality modelers and texturers.

That said, if you put a portfolio together and click the link above our leads will certainly take a look.
 
Hey All,

We have just had another Q&A published, this time with inCrysis

You can find more details if you click the banner below

 
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Oops...
Changed link above so that you dont have to register to view the article...
 
If you're in need of anymore crew members give me a shout. I recently released a HL2 mod with a friend which has done alright called Rock 24. Also, worked in the games industry for 3 years, some of that time as a games tester, lead tester and mastering technician (not that the last position is much help!).

I am able to level design, model, do music, texture, basic animation and have high end photography equipment (good for textures ;) ).

Check out my website and let me know if I can be of any help, perhaps even if I'm used as a part timer when you need odds and sods done? :)
 
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