Obsidian Edge 2 : Crysis Mod

  • Thread starter Thread starter CuZ
  • Start date Start date
Tnx Sulli.. :)

@Azza: Funny you should mention the breath we were actually discussing that from a sound and visuals perspective only last week; we loved the level of immersion we could get using effects like that....
Not sure if it will be in our final release thouhg as we have to cater for the lowest rigs; our beta testing will confirm if we can support it or not.
The initial release will probably be MP only for now, with the SP released as part of an expansion pack. We simply dont have the staff to take on both efforts at once. While we have had some good applicants for supporting the SP production, from what I understand, no-one so far was prepared to run with the entire SP product. We may end up forming a smaller team to complete it once the body of the MP is out of the way...

The SP script revolves round Task Force Obsidian Edge, an elite squad assembled from the best that the services can offer. They are called in during the aftermath of what at first appears to be a terrorist attack.
As the trail, leads across many continents, it becomes obvious that all is not as it seems; you will have to judge who are your friends and who are your real enemies, and your interactions with NPCs will actually effect the dynamics of later missions, either aiding or jepordising your missions...


@Knowledge: While Cevat listed some specs, you may have seen the clarification I got from Alex that they are not for Ultra performance. Nor have they listed any minimum specs, so I still cant comment too much on what we use just yet. I can tell you that the urban shots you have seen so far were generated using an ATI9600, but that gives no guarantee at all that it will be good enough to run Crysis or complete our development...

As for the bugs, you have to remember that Crysis is now Alpha and so far we have been using Pre-Alpha builds, so of course there are bugs. A couple of times we have found something and they have said "wow" tell us exactly how you did that, but for the most part as they are a step or two ahead of us, they are usually already aware of them and the vast majority are resolved in the next build we are about to start using.

HTH

CuZ
 
Hi Guys,
We have just released our Summer update, it includes:

  • Round Up: We bring you up to speed with our current status
  • Wanted dead or alive: We have a team vacancy, could you fill it?
  • You say goodbye and I say hello: a who’s who of our new recruits
  • Weevils on Tactical Strike: No we haven’t downed tools, we lift the lid on the final two gameplay modes.
  • Media: This time we have some un-textured works in progress from our models team and a selection of previously unseen CryENGINE2 images
We also are providing a 46MB pack of images for use as wallpapers or on your own websites, hope you enjoy it!
 
Yes, even though Im a Crytek Fanboi, I wouldnt be too disappointed if Crysis MP bombed, so long as it meant more of your would try OE2 ;)



I dont think it will though, so Im going to have to trust you all to play both.... Okay...?

Note that I even gave the Overclockers forum a plug in the narrative ;)
 
Good work Sime and CuZ. Cheers for the updates. It's good to keep us informed and i appreciate it. I've not played the original but am a big fan of all sorts of mods.
Good luck with the work!
 
Thanks Kamakazi,
Not many did play the original, unfortunately by the time it was released the majority of Far Cry clans had moved on to BF2...

Hopefully we will hit the window of opportunity with this one and you will all enjoy the results :)
 
Updates

Hiya m8,

We are keeping our powder dry right now, if we released anything now it would just be buried in the Demo feeding frenzy ;)

We finally got a build that let us progress on the areas we were stopped dead on, sadly our next update will very much be a case of "when its ready"... (Ive been burned too often for predicting when we would release stuff in the past!:D)

While from a PR POV I would have liked to take advantage of the interest in Crysis just before or a short while after the Beta/Demo/Game releases, I sorry to say those plans were scuppered by the time we got a new build.

Our guys are currently very much playing catch up!

While we are on the topic though, now that people are playing the demo, from an imerssion perspective it gives a better feel for how our MP game will work.
Hopefully some of the folks here can envisage crawling through jungle or urban settings without the gimp suit :p
 
It’s really great to see your getting support from Crytek, so many good mods have suffered from releasing their mods 2-3 years after the games initial release and has just bombed out as there is no longer a community tied up with that game. Lets hope this doesnt happen with Crysis.

Will there be a QA team made up of random people, if so id like to volunteer :P.
 
Thanks Knowledge :cool:

It’s really great to see your getting support from Crytek, so many good mods have suffered from releasing their mods 2-3 years after the games initial release and has just bombed out as there is no longer a community tied up with that game. Lets hope this doesnt happen with Crysis.

Will there be a QA team made up of random people, if so id like to volunteer :P.

Still not clear how open our beta is going to be mate, but thanks for the offer, I have made a note of you ;)
 
Hi Sulli, sorry it took so long to reply, Ive been in the US on business of the last couple of weeks and not had time to stop by the forum... :(

Progress?
Well we have had some of sorts...

Although finding out that the released Sandbox 2 was a different build to the one we had was an unpleasant shock...:mad:

This meant that work in number of areas went on hold again. We were supposed to get realigned around the time the patch was released.
Yeah you remember that; the patch that was promised 7-14 days after release....?:rolleyes:

So, while there are a number of things we are pushing forward with, we are inheriting more risk to our release schedule as the days tick by. 60 days is definately out already. We need to re evaluate once the patch is released if we can meet 90.
Or start counting from the day it's patched instead:p

As you can probably tell from this post, all this is very frustrating for the team, especially since given the general reception that Crysis MP has recieved we feel we could fill the gap...

I had hoped to do a major news post just ahead of Christmas, but even if we got the new build this week I dont think we can make it, so thanks for the continued interest, expect us to come back strong in the new year :cool:

Cheers
 
Hi Guys,

It been a long while, but we have been very busy behind the scenes!

While we are not releasing any new media right now, there will be some very soon...

We have recently posted an announcement on our site regarding our Beta test plans and are now welcoming applications to take part, please drop by and if you are interested in helping the Weevils polish the mod please let us know, and let us know which site you heard about us on.

Also as always seems to be the case we are still recruiting 3D artsists.
If you are a 3D modeller, who can texture their own work, or some who specialises in texturing again we would love to hear from you.

Cheers

CuZ
 
Not a single reply...
Looks like you guys have fallen out of love with us :(

Shame

Obsidian Edge - Stalker APC

obsidian_edge2_apc.jpg
 
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