OCUK programming project?

Setup a mail-list. That way people can reply when they can, and everyone is kept up to date.

For reasons unbeknownst to me - PHPList doesn't offer multiple-contributors via e-mail, a la every mailing list I've ever used.

I'm setting up SmartList as I speak - though that's a little more in depth than Fantastico'ing PHPList :(

Bare with me and I'll let you know when it's up.

[Don't do the below]

*cough* http://ocukdev.xtremeinc.co.uk/lists *cough* :p

If everyone can get signed up to that it can act as a starting point. Even if we get another host or somebody else provides hosting, the user list can be exported and is easily transferrable.

[Don't do the above]


As for the Joomla/Drupal argument - whichever's the best for the group! Though I have to admit I find Drupal a little less polished than Joomla, but that's just my preference :)
 
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*cough* http://ocukdev.xtremeinc.co.uk/lists *cough* :p

If everyone can get signed up to that it can act as a starting point. Even if we get another host or somebody else provides hosting, the user list can be exported and is easily transferrable.

As for the Joomla/Drupal argument - whichever's the best for the group! Though I have to admit I find Drupal a little less polished than Joomla, but that's just my preference :)

Cool stuff I've signed up. How's everything going?

How about we all get on IRC (the OCUK Channel) tonight at 8:30 to discuss things?

IRC


OcUK have an IRC (Internet Relay Chat) room located on the #quakenet network of servers.
To access this you will need an IRC client such as mIRC

(shareware/freeware), and then follow the simple instructions.
Install your chosen client.Go to “network” options and select Quakenet, then from the server options select

“random UK quakenet server”
Enter in your preferred nickname, and click “connect”, you should connect within a very short time.
Next you want to connect to the OcUK channel to do this in the main window type “/j #overclockers-uk” minus the quotation marks ^_^
This should connect you into the OcUK channel.
Further help on using IRC can be obtained using the clients own help system, or asking on the boards.
 
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I vote for using a managed language either Java or .NET and build a really simple game that we can then add bits on to as and when we get the opportunity.
As I said earlier something like bomberman could be good - it's a simple concept, but is readily extendable with different things.
We could just do human players to start with and then add some simple AI at a later state.

If this first project is a success we can go on to bigger and better things and have a more experienced team to do it.

Very good plan in my opinion. Something basic but with scope to improve. We'll have something usable in a relatively short time but with the ability to really progress as we go... Be that extra powerups/weapons or levels/story modes... Might not set the world alight but I cannot imagine any FPS people would like to do will do either, to be honest.
 
Very good plan in my opinion. Something basic but with scope to improve. We'll have something usable in a relatively short time but with the ability to really progress as we go... Be that extra powerups/weapons or levels/story modes... Might not set the world alight but I cannot imagine any FPS people would like to do will do either, to be honest.

This is why I'm now backing the shmup (shoot 'em up, as in top-scroller arcade style dealy). Fairly simple to code, and we can expand the scope by adding more weapons, different modes of play (coop perhaps?), different enemy formations, bosses, etc. and basically be in a scenario where we could have something that looks fairly reasonable quite early into the project, but still have a lot to add if we so chose to.

Also I'll be on the IRC at 8:30 to see where the discussion goes. I'm getting quite into this now. :D
 
I want to join or at least closely follow this project, been meaning to do some programming for years, did some java a few years ago but it's mostly forgotten.
 
I'm interested in this game thing/whatever...

Not done much in a while, but fairly savvy with java, albeit a little rusty if that makes sense.

Trying to pick up php atm, but a project to work on would be ace.

Is there any chance we could try and keep the code as generic as possible, so to make it easy for people to mod?

What if we were to design the basic structure through some form of UML, and then assign people to each element? That way we dont need to be terribly language specific at that stage?
 
Okay some notes from the first meeting 5/5/09

Present where:
Dangerstat, Blackvault,gam3r, Mac, Zug, lightnix, JimAroo, Calabi, Myles "gay bar" and Ladforge

The first thing discussed was "scope". After a bit of discussion we had a vote which resulted in the production of a 2D game.

Next was a more "heated" discussion about the choice of language / engine to use. Python and C++ were well supported but (IMO) we need to do a bit more research into engines and how viable Python or C++ and what engines exist. Calabi highlighted some interesting options. Zag (with help from two as yet not chosen people) will have a look into the options.

As for theme (what the game will be about) Blackvault is going to set up a team of people to look into this, to get the list of different ideas into a smaller list that peeps on the forum can vote on to decide which one we take forward.

Admin - meetings will be at 8:30 on Tuesdays (until we have something better set up) on IRC.

Other issues:
* There should be no affiliation with OCUK.
* Forums are needed and ASAP (me to look into this - anybody willing to help out would be good!)

Oh and the codename for the project is "banshee". lol:p

If I've missed anything (or got anything wrong) please feel free to post here.

Thanks to all those that attended

Dstat
 
Good to hear another good discussion was had, I was watching the football so couldn't be there!

I definitely think a 2d game is the way to go, at least to start with.
Any consideration for Java at all?
A quick google suggests a few 2d game engines in Java:

JGame
OctLight
GTGE
EasyWay

No idea whether any of them are any good at this stage, but certainly worth investigating.
 
Ok, forums are set up.

http://www.zorev.com/forums.php they need work but I'd like to ask someone more senior and get peoples opinions on it before I do anything major.

Looks good mate!

Good to hear another good discussion was had, I was watching the football so couldn't be there!

I definitely think a 2d game is the way to go, at least to start with.
Any consideration for Java at all?
A quick google suggests a few 2d game engines in Java:

JGame
OctLight
GTGE
EasyWay

No idea whether any of them are any good at this stage, but certainly worth investigating.

Java actually wasn't mentioned - not sure why! Would you be able to help out Zug at looking to different languages and engines?
 
Java actually wasn't mentioned - not sure why! Would you be able to help out Zug at looking to different languages and engines?

Yeah, no worries. I've done a fair bit of product/vendor analysis at work so happy to help out with picking the right language and framework for the job.
 
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