@FlukeRogi @pcfarrar Looking forward to both of your hands on reviews, I’m very sceptical, yet intrigued
Will post more later, as I'm giving it a full charge atm (it arrived in the box at about 33%), and I want to time it myself to see how much I get out of it.
But, initial impression - better image quality than Rift and PSVR. Didn't see any godrays or mura effect. The only thing where the Rift would win screen wise is black levels. Clarity is fantastic though. SDE still evident, better than Rift, not as good as PSVR (but not having the very noticeable PSVR mura effect is a big win).
Using the extra spacer for glasses, there's no discomfort and the FoV seem same as the Rift to me. Without the spacer, you get slightly more FoV, but the edges of the screen are more apparent, though my glasses were pushed onto my face more. No issue width wise fitting my glasses unlike the Rift.
It could do with a rigid strap. I find the back of the headband just slips against my hair a bit too much, and you lose support. Probably not a problem if you're bald. The strap is easily removable though, so it won't surprise me if someone out there makes a replacement.
Audio works surprisingly well. It's clearly stereo, is even slightly spacial in places, and is adequate for playing casual games. There's no bass though - if you are going to use this as a media player, you'll want your own headphones.
All in all, initial impressions are very positive. If you want a mobile VR headset, for $199/$249, there's not really a lot to complain about. Ok, that was more than I was going to say
Any questions though, drop a comment below.
edit - one thing (and I need to double check on this) but I didn't notice any partial binocular overlap like with the Rift. Hmmm, another good point there if that's the case.