*** Offical Dragon's Dogma 2 Thread ***

I played about an hour as it was gifted to me, can't get into it at all.

I can totally understand a lot of people bouncing off the game. It's certainly still a bit clunky in places. Too much menu navigation and not enough shortcuts. And I think the first game was actually easier to manage the range of combat inputs. I was ready for this, having already got used to it from Dark Arisen a while back.

really enjoy this game - don't know why the dialogue is so annoying

but it has such a charm and I love the environment and randomness

only around 25 hours in or so now

runs SO much better on PC than when I demoed on Series X / PS5

runs great on my 3060ti too although I think my 7800x3d is doing a lot of the work in this game

It runs fine for me too. I gather it was a bit of a mess performance-wise on release, but no problems in the 50 or so hours I've put into it so far.

I think everyone who plays for a while has their own set of tales of how the randomnes of the world, enemy and pawn behaviour led to amusing, frantic or bizarre outcomes.

And I'm still finding parts of the map I haven't been too and thinking "I wonder what's over there..."

I hadn't levelled sorceror before today, so been doing that this morning. Now thinking I may want to work the flare spell into a warfarer build with magick archer. And being able to levitate is very handy too.
 
I've done the same thing, between Fallout 4, Dragons Dogma and Ghosts of Tsushima I can't finish any of them. I've just started playing Escape From Tarkov too. I really need to knuckle down and actually finish a game :cry:

I literally only have one game installed on the pc at a time. So finish one game through to completion before moving on.
 
So whats the verdict on this, is it good?

I checked it's metacritic score and it's actually very high so I might check it out.
In some respects it's amazing, imho. The pawn system is genuinely innovative and interesting, the exploration is atmospheric and rewarding, and the combat is still really good with the bigger foes (though I thought Dark Arisen was actually better in this regard, tbh). It's cool that the different vocations all play noticably differently and you need to learn the tricks for each one (again,
i did prefer Dark Arisen's vocations, especially the old magick archer, strider and assassin). Some people who click with one vocation just can't get on with others. I can't make fighter or warrior feel instinctive to play the way I can with thief, spearhand or magick archer, but lots of people have the opposite experience (especially with spearhand, I think). When a new vocation clicks with you and you take down a chaotic coterie of big enemies successfully it feels awesome.

But, it's also clunky as hell in some ways. Menu navigation feels at least a generation out of date; the exploration works because the game forces it on you so if you want convenience and fast travel you'll likely be disappointed (it's there, but deliberately very limited); the main story is fluff and not particularly engaging (and the big bad gets hardly any actual screen time); a lot of quest conditions are pretty opaque; etc.

I think for a lot of people the latter list outweighs the former in their estimation. If you can just go with those factors, though, there's a great game in there that feels pretty different from most other action RPGs.
 
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In some respects it's amazing, imho. The pawn system is genuinely innovative and interesting, the exploration is atmospheric and rewarding, and the combat is still really good with the bigger foes (though I thought Dark Arisen was actually better in this regard, tbh). It's cool that the different vocations all play noticably differently and you need to learn the tricks for each one (again,
i did prefer Dark Arisen's vocations, especially the old magick archer, strider and assassin). Some people who click with one vocation just can't get on with others. I can't make fighter or warrior feel instinctive to play the way I can with thief, spearhand or magick archer, but lots of people have the opposite experience (especially with spearhand, I think). When a new vocation clicks with you and you take down a chaotic coterie of big enemies successfully it feels awesome.

But, it's also clunky as hell in some ways. Menu navigation feels at least a generation out of date; the exploration works because the game forces it on you so if you want convenience and fast travel you'll likely be disappointed (it's there, but deliberately very limited); the main story is fluff and not particularly engaging (and the big bad gets hardly any actual screen time); a lot of quest conditions are pretty opaque; etc.

I think for a lot of people the latter list outweighs the former in their estimation. If you can just go with those factors, though, there's a great game in there that feels pretty different from most other action RPGs.

I'm thinking of starting with a Sorcerer class, as I always play RPG's as melee.
 
I'm thinking of starting with a Sorcerer class, as I always play RPG's as melee.

Sorceror is cool in the the DD games. Some spells are like 8-10 second cast times, but when they go off it's like unleashing the wrath of a force of nature.

You can't start with sorceror, though. You have to unliock with a quest, but it's one you can comfortably do in the first couple of hours of the game if you beeline for it. I think playing more naturally I was about five hours in before I unlocked it.

You can start with mage, which is more support/heal/buff oriented although it does also have some good offensive spells. I guess you could go for all offense mage until you unlock sorceror, actually (then you'd probably want a healing mage pawn as well, mind).
 
Sorceror is cool in the the DD games. Some spells are like 8-10 second cast times, but when they go off it's like unleashing the wrath of a force of nature.

You can't start with sorceror, though. You have to unliock with a quest, but it's one you can comfortably do in the first couple of hours of the game if you beeline for it. I think playing more naturally I was about five hours in before I unlocked it.

You can start with mage, which is more support/heal/buff oriented although it does also have some good offensive spells. I guess you could go for all offense mage until you unlock sorceror, actually (then you'd probably want a healing mage pawn as well, mind).

Can I start as any class and the game will allow me to switch to Sorcerer?
 
Can I start as any class and the game will allow me to switch to Sorcerer?

Yeah, you can switch whenever you want, with no penalty, at vocation guild houses, which are in every hub area.

You then level your current vocation alongside your character level (enemies give both level xp and vocation xp on kill), and each vocation level unlocks new skills, some of which (the augments) you can use whatever your vocation.

I've played as every vacation except trickster and mage, and maxed out all of the others except warfarer which I am currently playing as. Just trying to find my ideal skill loadout for it.
 
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