^^Well done kearney
8v8 server updated. Changed to balance the boomer a bit and fix the long wait for a tank spawn on the finale. Standard infected health is now balanced a bit more aswell.
General:
-Extra Cvars added to tweak more options
-Version number of hardset file increased from 1.02 to 1.03
Survivors
-Can now only be incapped standard number of times (ie 2)
-Can crawl when incapped
-Have more health on revival
-Start limping on lower health
-Move slightly faster on limp
-Have less health when clinging onto ledge
Infected Fixes:
-Boomer health increased to 100
-Boomer speed increased to 200
-Boomer range increased
-Boomer limit is now 1
-Survivors are blinded for longer now by a successful boomer attack
-Boomer bombing is now disabled. It never worked right anyway. Jumping from a height will no longer cause an explosion.
-General Infected move faster
-General Infected have less health (still double health from normal games)
-Witch burn damage increased
-Car Alarms sound for longer and can be set off from further away
The idea for this update is to make it more manageable for survivors to complete a level, whilst it is still kept as a challenge and fixing a few problems caused by multiple boomers (therefore making the boomer stronger to make up for just having 1). The hunter limit is now on 6, but depending on how this update changes things I may bring back 3 smokers. Survivors still need to keep together, not that many do...
OcUK3 and OcUK5 both have Death Aboard installed as well as the Central Dark survival map. OcUK3 has Dam It, but it appears broken atm.
Also made 2 new configs to allow 16 man coop and 16 man survival versus (5 human infected + bots vs 11 survivors). These are on ocuk4 and are accessable by an admin running supercoop.cfg or supersurvival.cfg. Both are experimental and need testing (16 man coop will most likely be reduced to 8 man if this doesn't work so well). Balancing should be unchanged for survival but coop aims to make it significantly harder for the 16 man team of survivors giving infected many of the strengths that 8v8 gives them, whilst the 16 survivors lose all theirs and it becomes more like the usual gameplay, with expert fire damage still there.