Man of Honour
- Joined
- 5 Oct 2008
- Posts
- 9,008
- Location
- Kent
8v8 Server Updated
I've been getting a little bored with the 8v8 server, so to spice things up a bit I've made a few changes in the way that it works. Standard infected are now harder to kill, but you have more ammo.
List of changes:
Survivors:
-M16 Max ammo increased
-SMG Max Ammo Increased
-Shotgun Max Ammo Increased (but not by the same amount, spamming autoshottie nolonger helps, ammo wise)
-Hunting Rifle Max Ammo Increased
Infected:
-Witch Health Decreased from 5x Normal to 3.5x Normal
-Witch Damage Increased from 30 per swipe to 50
-Smoker Tongue Health reduced to 5x normal instead of 10x Normal
-Smoker tongue pulls faster
-Smoker claw does more damage
-Boomer range Increased
-Boomer does more damage per hit on claw
-Common Infected Health Increased from 100 to 200 (normal=50)
-Car alarm time shortened back to nearly normal
-Car alarm distance increased
-Tank damage per hit reduced to nearer normal
-Tank speed reduced as normal
-Tank fire damage Increased
-Tank Health Increased
-Ghost Tank Plugin Installed. Configured to speed tank up 20% if set on fire also if a player is low on health they will still go flying before being incapped.
Any Input is welcome. I know balance worked quite well as it was, but I just think the game needed shaking up a little again. We'll see how it all plays out.
I've been getting a little bored with the 8v8 server, so to spice things up a bit I've made a few changes in the way that it works. Standard infected are now harder to kill, but you have more ammo.
List of changes:
Survivors:
-M16 Max ammo increased
-SMG Max Ammo Increased
-Shotgun Max Ammo Increased (but not by the same amount, spamming autoshottie nolonger helps, ammo wise)
-Hunting Rifle Max Ammo Increased
Infected:
-Witch Health Decreased from 5x Normal to 3.5x Normal
-Witch Damage Increased from 30 per swipe to 50
-Smoker Tongue Health reduced to 5x normal instead of 10x Normal
-Smoker tongue pulls faster
-Smoker claw does more damage
-Boomer range Increased
-Boomer does more damage per hit on claw
-Common Infected Health Increased from 100 to 200 (normal=50)
-Car alarm time shortened back to nearly normal
-Car alarm distance increased
-Tank damage per hit reduced to nearer normal
-Tank speed reduced as normal
-Tank fire damage Increased
-Tank Health Increased
-Ghost Tank Plugin Installed. Configured to speed tank up 20% if set on fire also if a player is low on health they will still go flying before being incapped.
Any Input is welcome. I know balance worked quite well as it was, but I just think the game needed shaking up a little again. We'll see how it all plays out.
Last edited:



weird because i can play tf2 fine. Anyone know what could be causing this?

