Finished playing with it for now. Will be testing it tomorrow night most likely but if others can get on tonight and let me know how it goes I'd be most grateful.
Changes Included:
Survivors:
-Increased Pistols that you find lying around.
-Survivor Pickup health is now 60.
Infected:
-Tank health multi lowered to what it was in much earlier version to compensate for speed bonus.
-Tank can nolonger sprint faster than their standard run. Walk now drops tank back to original speed, whilst they run faster as standard.
-Tank takes 60 seconds to burn from molotov.
-Tank damage per swing is now 40. If survivors get organised there's no reason why he should get that many hits in.
-Pipe bombs now do 1000 damage to Tanks
-Boomer vomit range reduced back to slightly higher than normal.
-Boomer vomit delay removed. (Experimental, but should remove the lag when it spawns)
Other:
-Ready plugin now enables only 4 players to play. (Not removing it as it's useful to make sure sides are fair in numbers before starting a game)
-Added "Link to Insanity's Superverses Mode Activated" to the config
Will get it to aekeron asap so should be on the server by this evening. Any feedback and realistic suggestions (e.g. can't change tank skin/music atm

) appreciated.
Once all the config changes are proved working and reasonably balanced (will always be a little more in infected's favour as survivors need to work better as a team imo) I will post a list of all the changes that the Superversus config makes and if possible, will zip the two files and instructions together and post for other server managers to download. As long as Aekeron doesn't mind hosting it?
Edit: Changed a couple of updates.