No, him and most big names took money from EA to talk positive things about it, and not talk about any of the glitches.
Complete scumbag.
No they didn't, stop talking rubbish.
I've proven this time and time again, the youtubers turned up at a pre release event whereby they got to play the same beta version of the game that everybody got to play at E3 and where all over reddit talking about how amazing it was.
They played it on a bespoke LAN installation that had its own LAN dedicated server with zero lag. All of the hit detection issues and sync issues with battlefield go away when you play on a local LAN with zero lag.
A few of them, including the people that played the game at E3 made observations that the game crashed. However at this point they were not playing the final release code and were playing beta code, and everybody including the thousands that got to play this At E3 at other events made exceptions for the crashes as they were told this is beta code and not indicative of the final release.
The youtubers were paid to make a video, and given a brief to make a video showcasing leveloution. In order to quality it had to levelolution in the title and some other things that enabled EA to search for it. The youtubers in question showed these videos after this came out and nowhere did they say how amazing the game was, or that it didn't crash, or that it was super awesome, they just showed you the levolution.
Nobody saw the mess of the BF4 release incoming, apart from maybe some of the staff at DICE who knew they had still had issues with the changes they'd implemented since E3 and hadn't managed to get stable. For example, at this event they got to play paracel storm - and one of them made observations the network syncronized waves caused the server to crash every now and again - but this was understandable given it was beta code. But this was nothing like it was at the final release where the client crashed at least every round, on every platform, with the server crashing often as much for different reasons.
Heck there was a bug in release that caused everybody to crash and emptied entire 64 player servers when the tower came down on siege of shanghai. It did this nearly every time without fail on release on PC. However we, the battlefield community watched the E3 livestream that streamed that map 24/7 for almost 2/3 days and not once was this bug seen. The release code was more bug filled than the beta code as obviously they had to rush at the end to got loads of new features into the game, couldn't get it stable, and ran out of time and had to release it unfinished. Its no way the fault of the youtubers that we didn't see it coming, we watched all the livestreams of the public playing this build of the game at E3 and gamesconn ffs !!