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Official Bulldozer Reviews

thing is newest games like bf3 are gpu bound so pretty much any decent quad will do for gaming so for another year at least quads are fine .

so if you mainly game only and have a reasonable quad dont waste your money on cpu upgrade for gaming . spend your money on a better graphics card
 
When you factor in that consoles currently don't have a huge number of cores this will further dissuade massive investment in engine optimisations for more than 4 cpu cores over the next couple of years. I just can't see us having a situation where BD will consistently be giving better min fps in competitive online gaming until at least 2014 by which point chances are something better will have come along anyway.

The XBox 360 uses a CPU with very weak single thread performance but is capable of running 6 threads. The PS3 Cell processor is capable of running up to nine weak threads. The Wii U uses a POWER7 derived CPU which means it will probably have multiple threads too. POWER7 CPUs run upto 4 threads per core. It is likely the XBox 360 and PS3 sucessors will also have CPUs with a large number of threads available.

The new Frostbite 2.0 engine in BF3 is multi-platform and scales well with more threads;the new id Tech 5 engine used in Rage is also multi-platform and also scales well with more threads. Both BF3 and Rage are found on the XBox 360 and PS3 and are not PC exclusives. I would suspect the Unreal Engine 4.0 will also support multiple threads better.
 
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well pointed out CAT, we are at a fork in the road in computing, the computing world is becoming ever more threaded, that is just a fact, consoles are driving this forward even faster because of their weak single-thread but capable multi-thread performance. in this sort of gaming environment Bulldozer will be very competitive against the fewer cored Intel offerings, combined with better scheduling by the new Windows, cannot see how Bulldozer will do anything but improve with each step in the computing world. at the end of the day the architecture is designed for where the software world is heading, rather than where it is now.

Edit: and also in a review at Legion Hardware (eight, six and four core models) of Bulldozer seem to perform more consistently compared to other sites against the older models, interesting enough not using the CH-V as a test board but rather ASROCK board, is it possible that lots of the reviews are giving 'false' performance indications because of whatever is the problem with the CH-V? the same review puts them all more or less around equal to Phenom in terms of clock for clock performance, the fact most of the reviews are showing the opposite suggests that the numbers are indeed getting ruined by the testing board?!
 
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For an octacore to offer tangible benefits over a quadcore in terms of minimum framerates, this would effectively mean that you would have to have extremely well balanced load on cpu threads, which is something that is extremely difficult to achieve.

I believe this is difficult when we're talking about something like an FPS game. There is a lot of difficulties in threading the work because you're going to have to sync it all back to give you a consistent experience. However for the most part these problems are tackled at engine level, so although they are hard, once the industry cracks the problem it'll be a done deal for the most part. (This may have currently been done, but it takes a while for the game dev's to catch up.)

Yes there may be a few exceptions to the rule, such as games where the primary cpu drain is AI (e.g. SupCom) as that lends itself very well to distributed threads, but games with heavy AI processing are usually SP games rather than competitive multiplayer as we are talking here.

Actually the funny thing is the whole genre of games like that would appear, at least from my armchair spectators point of view, to be a whole lot easier to deal with than an FPS game would be. The funny thing is, most of the current gen RTS games haven't updated their engine in a long while, and thus are some of the worst offenders for relying on ST performance.


When you factor in that consoles currently don't have a huge number of cores this will further dissuade massive investment in engine optimisations for more than 4 cpu cores over the next couple of years. I just can't see us having a situation where BD will consistently be giving better min fps in competitive online gaming until at least 2014 by which point chances are something better will have come along anyway.

From my understanding, platform specific parts of the engine should be abstracted, thus it's entirely possible that you could buy the next ID engine and have it take up a different number of threads dependant on the platform. This however was not my point.

Today, and possibly in the future, you'll probably have one thread that does a disproportionate amount of work when looking at all threads. The real question is, if giving a dedicated core to work on, is that thread fast enough? Once the answer to that is yes, you need not worry about ST performance, providing the CPU doesn't need to share the work in a way which drops the performance of the main thread below an acceptable level.

My point is not that I believe bulldozer will give me better minimum FPS today, nor do I happen to think this will be the case in the short term future, I just happen to think it's possible it'd give me enough minimum FPS whilst giving me additional benefits in other areas, thus making it's personal value greater to me.

So the real question is what is more likely in the near future, requiring more ST performance for your main thread, or requiring more threads of deal with stuff like advanced AI and PhysX? If I go back to your previous argument, consoles games may stop us adding additional threads, but they're unlikely to require us to get better ST performance either now are they?
 
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