*** Official Elder Scrolls MMO Thread ***

Any mmo worth their salt will provide numerous class balancing fixes, additional instances/dungeons, raid encounters etc in their 1st year to 18 months. ToR for example provided just as many 'deep' patches, so did Rift, GW2 etc. Since vanilla WoW has settled down into 4 'major' patches every expac cycle. That isn't a huge amount by anyone's standards, so what additional content do u get for your money over a FTP title? None

We are arguing semantics here, my point being, Blizzard provided lots of content to warrant a sub.
 
Blizzard are ******* terrible with patches and content. Just look at D3.

D3 isn't a MMO.

I'm not saying they make bad games but don't try and say paying a sub gets you more as it doesn't. GW2 has had loads of content added within the 1st year and I don't even think it sold that well tbh.

A lot of GW2 content patches have been to add cash shop items. Depends on if you classify that as actual content without a cost.
 
D3 isn't a MMO.



A lot of GW2 content patches have been to add cash shop items. Depends on if you classify that as actual content without a cost.

I know D3 isn't an MMO but it still shows how lazy Blizzard are as a company considering the massive amount of manpower and money they have compared to other developers.

I wasn't talking about cash shop items on GW2 lol. I'm talking about the living story updates, fractals and new areas such as Southsun Cove.
 
I sorry I didn't realise content delivered 8 years ago is relevant to how the company wotk now. As I stated any company worth their salt releases content patches that frequently in a new mmo. Its how they release new content once the game has settled down (as stated by you). Ever since vanilla wow, blizzard have pushed 4 content patches per expansion cycle, with at least one of those content patches giving you what was promised on the box.

It seems to me that you failed to address what I said in response.
 
It always makes me laugh when people claim WoW has insane amount of content, it doesn't. 90% of the content is exactly the same with different looking environment, NPCs and monsters. Every group of quests involves you going to an area and finding x amount of interactables, whilst killing x amount of enemies with the possibility of there being a slightly stronger unique enemy who has a slightly taller character model than the others, who you may have to kill. The last 30+ raids have been shocking and the game has become nothing but easy, skilless crap for low-skill players to feel good about completing.

If there is a perfect example of a game dumbing down in order to cater to the lowest common denominator, it's WoW.
 
Personally if a game is good I very much prefer to pay a subscription and just get on with playing the game, rather than all these f2p games where their need for you to buy stuff invades the game mechanics and you feel like you're in a casino. It's happened to Lord of the Rings Online and it's a worse game because of it, even though it's not the most greedy one out there.

Main thing for me is that it's a good game and it remains popular. No point in playing an MMO in an empty landscape. Might aswell get Skyrim then.
 
I'm sorry, i thought i just linked to Blizzards progression from launch up to 1 year after, showing 7 content patches?

Maybe you missed it here:

http://forums.overclockers.co.uk/showpost.php?p=24833989&postcount=218

Thinks have changed massively though, their content release dropped off SIGNIFICANTLY after they started releaseing expansions, I think there was only 1 or 2 raids released in between expansions and no content of note outside of that. WOTLK > Cata was particularly poor.
 
Thinks have changed massively though, their content release dropped off SIGNIFICANTLY after they started releaseing expansions, I think there was only 1 or 2 raids released in between expansions and no content of note outside of that. WOTLK > Cata was particularly poor.

latex can't quite grasp that all new MMO's have patch cycles that frequently in a new MMO, its how they push content once it settles down.
 
So I played the alfa/beta release of this at Eurogamer this weekend. Got to about level 5. Was really impressed even at this early stage. It felt like a classic elder scrolls release, only with the addition of group play. Really looking forward to it now.
 
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