*** Official Elder Scrolls MMO Thread ***

Sure the game is fine but so is every other MMO in the market but most that are just as good/better are f2p now.

GW2 is way better and you only have to buy the game. TERA is better and its f2p.

This game you have to pay retail price for and then pay a subscription monthly, no thanks.

Its a ****** version of Skyrim with boring ass quests and it brings the terrible combat along for the ride.

You don't like ESO because you think it has boring quests but you like TERA? :confused: I found the questing in TERA to be some of the most mind-numbing garbage I've ever experienced. You literally run from quest hub to quest hub killing groups of mobs. All of which are in convenient little groups.

You're seriously comparing full voice over quest dialogue(with decent acting) which provides story and purpose, with a mindless Asian grindfest.
 
Uninstalled.

I'm level 8 so put a few hours into it but my God was it a chore. Neither the story or the quests have any depth or quality to them, you simply don't care about whats going on.

The movement is poor, sprinting, jumping, animations all terrible and feel like you're floating. Fight mechanics are awful, have no weight behind them and really doesn't feel rewarding at all.

Using left mouse click for basic attack and right click to block is pointless, may as well have mapped the left click to a auto attack on number 1. It servers as no benefit and its no more engaging either.

Apart from looking reasonably nice and having nice environments the game offers very little depth or excitement. I wont be buying thats for sure.

Agree with everything you've said. Was bored within the first hour.
 
I didn't say that I enjoyed the questing in TERA but it is a better game than ESO.

I really don't give a single **** about full voice acting in a MMO. I don't play MMOs for the story and if I did I'd prefer the quests not to be go here talk to this person, kill this and then collect this.
 
For all those that don't like it, citing issues with questing, combat etc, what would you do to improve it or take the MMO genre further?

For the MMO industry, it probably feels like they can't win.

Thats a fair question and I have to agree. For MMO's it is only getting harder to appeal to people because people have simply been there and done that with a lot of things.

The thing with MMO's is that for a large part of it you are simply grinding, but you have to grind a LOT to get to the end game stuff. Unfortunately that means people tend to only max out a couple of MMO's before they get sick of grinding. Levelling to me now is almost sickening, I just can't be bothered with it. That of course is helped if the developers manage to make an interesting story and whatnot, I feel SWTOR did this well. The story was engaging, interesting and you felt like you had a purpose for doing things, the conversation wheel albeit just a little gimmick more than anything else helped you feel like you were in some form of control even if whatever you chose made no impact whatsoever. LOTRO also had a very good story and its instances were second to none. I remember when I beta tested LOTRO and I got lost in the old forest for about 3 hours, it was awesome. Unfortunately they changed it on launch to make it a lot easier to navigate, its near impossible to get lost now.

I think for me at least a game needs to at least feel right in the animations and flow nicely, a couple of MMO's have done this well with WoW, Age of Conan and SWTOR coming to mind. The animations are all fluid and thought out and moving your character around feels easy and fluid.

An mmo would also need to have decent classes or at least let you create something to what you would like. Its impossible to create a game where everyone gets what they want but a classless system would have course strike closer than one with classes. I think the system in Skyrim was pretty much as good as ive played, it let you do anything and everything. I can appreciate limiting the everything bit but being able to play as a sneaky player with magically bound weapons was great fun for me. Even more so when being able to summon a few critters and even turning the enemy against eachother. With ESO its unfortunate that they didn't follow this system and even more unfortunate that the classes they have aren't even remotely close to what MMO's usually offer. Thats not always a bad thing but in this case I feel it is. There isn't the typical warrior,rogue,priest system its just 4 classes that are hard to work out where they fit in that system. I appreciate what I said earlier was about classless but when you add classes I should be able to know what to expect.

So yea the devs of ANY MMO have a big job on their hands trying to get it right but I feel ESO has simply not done enough. Its a weak game and they would have been better off using the cash to create something else.
 
For all those that don't like it, citing issues with questing, combat etc, what would you do to improve it or take the MMO genre further?

For the MMO industry, it probably feels like they can't win.

Firstly add some weight and importance to the combat. When you cast a spell or swing a sword you want it to feel powerful. You swing a sword in this and you couldn't tell if it hits somebody or not. It's lightweight and extremely clunky.

Regarding quests just make them interesting, it's a cheap mechanic making you walk to several characters to talk to them before killing some pointlessly easy boss/mob at the end. They deliberately drag out a game by doing the whole speak to Person X and then run 5 mins to speak to Person Y, then run to Person Z before you go kill something or collect a reward.

End of the day make an MMO where you feel like you matter and your decisions matter, not just a case of run to XYZ then rinse and repeat. I felt no connection to the character, the NPCs or the environment i'm in.

None of that is beta bugs, it's just poor, lazy game design.
 
Anyone else invited to sign-up for Elder Scrolls online BETA testing (Sorry not read the whole thread).
https://account.elderscrollsonline.com

I think I may have just signed my life away lol :D
----------------------------------
The Elder Scrolls Online system requirements (minimum)

CPU: 2.4 GHz dual-core processor
RAM: 1 GB system memory
Graphics: DirectX 10 compatible card with 512 MB RAM, Nvidia 8000-series or Radeon 3000-series or better.
Operating system: Windows Vista
DirectX audio card
20 GB hard disk space

The Elder Scrolls Online system requirements (recommended)

CPU: 3 GHz quad core processor, Intel Core i5 or better
RAM: 2GB system memory, 4 GB minimum for 64-bit OS
Graphics: DirectX 11 compatible 1 GB graphics card, Nvidia 400 series or AMD 5000 series or better.
Operating system: Windows 7
DirectX audio card
20 GB hard disk space
 
The best thing about this game is the Music. Otherwise its very meh, then again I wasn't expecting much from it so I'm not really dissapointed. I do wish they would have just made another single player Elder Scrolls game though instead of this.

It just seems they can't work out what the game wants to be a SP game or a MP game. So instead its ended up being a bit of a mish mash and not done either one successfully (yet).

Might get more polish before release. But I don't think I will be picking this up on release. Can deffo see it going to F2P very quickly imo.
 
Firstly add some weight and importance to the combat. When you cast a spell or swing a sword you want it to feel powerful. You swing a sword in this and you couldn't tell if it hits somebody or not. It's lightweight and extremely clunky.

Regarding quests just make them interesting, it's a cheap mechanic making you walk to several characters to talk to them before killing some pointlessly easy boss/mob at the end. They deliberately drag out a game by doing the whole speak to Person X and then run 5 mins to speak to Person Y, then run to Person Z before you go kill something or collect a reward.

End of the day make an MMO where you feel like you matter and your decisions matter, not just a case of run to XYZ then rinse and repeat. I felt no connection to the character, the NPCs or the environment i'm in.

None of that is beta bugs, it's just poor, lazy game design.

I agree with this except what you said about quests. Every MMO on the market does what you described so it isn't necessarily fair to criticize TESO for it, rather than the genre as a whole.
 
I agree with this except what you said about quests. Every MMO on the market does what you described so it isn't necessarily fair to criticize TESO for it, rather than the genre as a whole.

The key in that is making the player not realise that they are in fact grinding missions just to get stronger which ESO has failed in.

They had it all right in Skyrim they could have surely just copy/pasted and added some way to let people meet up for instances or whatever.
 
I agree with this except what you said about quests. Every MMO on the market does what you described so it isn't necessarily fair to criticize TESO for it, rather than the genre as a whole.

Agree all MMO's have these type of quests, that said im not massively experienced and only other MMO is GW2.

I just feel these quests are so tedious and have very little variety from one to the next.
 
ok had a few hours with it and here what I think

Feels the same as every MMO I have played and I have played a lot of them over the years From Asherons call 1-2 / everquest 1-2 / WoW / tera / city of heroes/villains and guild wars 1-2.

Questing feels the same eg.. a grind just like all the MMO's a lot of running from one place to the other only thing I think they should have done is not make the area's so big but then its might get better once you have a horse.

Graphics are fine not cartoony like Wow or Wildstar ppl seem to complain that there not as good as skyrim hmmm yeah they want a lot more people to be able to play this then did skyrim which means lower spec's which is one reason wow still does well.

The reason wow is still the baseline for mmo's is that it was the first mmo to do all the stuff rightish it wasn't great when it launched but it was much better then what was round then and ppl still like it today even thou it just rehashes content every addon and yes I played wow for year's I stopped at cataclysm after realising I had seen all this stuff before.

anyhow I am done with it for now might have to try another mmo that is coming up a bit ;)
 
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