**** Official Fallout 4 Thread ****

I highly recommend Lore Friendly Posters. Adds loads of new posters you can use to decorate. They are basically the magazine covers from the game.

I have built a pretty good house on Sanctuary, with a power armour and weapon display room on the bottom floor, a room I haven't decided what to do with on the middle floor, and a bedroom at the top.

I wonder how the building stuff will affect replayability?... I have put effort in to this game, I will probably use it for all the dlc, and not sure I fancy ever starting a new game tbh after the way I have built settlements up!
 
Yep, I'm definitely addicted too.

Likewise no interest in the story, although the companions are interesting. On the whole though I'm far more interested in building up all my settlements into healthy ones- i.e. plenty of living space, defence and food. In the end in all the settlements apart from the castle I've give up using prefabs or patching up the existing buildings. I've scrapped every scrappable structure and have built multi-story bases of a similar design- concrete foundation, then alternate sleeping and viewing decks. A couple of them are at the height limit, which is very satisfying.

Now I've read above about the stackable concrete foundation mod though, I may tear them all down (all 20+ of them!) and build them properly. In each one I wanted a concrete core with the wooden decking fanned out, but aligning the concrete blocks on top of each other was so immensely frustrating I gave up and just have multiple decks without a central core.

As for the castle, I've built that up into the defensible fortress that it demands to be- a concrete maze laced with machine guns leading to a single entrance, and all the broken walls built up.

Given that the entire Fallout universe always seemed subtly absurd to me anyway, my companions and I always run around exclusively in our underpants. Barefoot and carrying heavy weapons in a radioactive post-apocalyptic world just seems so .... Fallout.

You can use a wooden stair to align concrete foundations on top of each other.
 
Am I alone in having put next to no effort or time into settlements? Still loving the game, but just cba with the building/managing side of it. I can spend hours modding guns and armour.
 
Am I alone in having put next to no effort or time into settlements? Still loving the game, but just cba with the building/managing side of it. I can spend hours modding guns and armour.

Nah, I'm the same. Did enough in Sanctuary just to get it self-sufficient in food and water, with enough sleeping space and well enough defended. Now I fast travel back to scrap all my junk after clearing a location but otherwise leave it alone.

My biggest issue is the resource requirements. I went for a Luck/Agility/Perception build based around sneaking, silenced weapons and VATS skills, so I have no Charisma to grab any of the resource related perks and it's enough effort keeping myself in enough materials to mod my guns and armour regularly without thinking about needing stuff for building additional things in the settlement. I already feel a bit silly loading myself down with telephones, desk fans and microscopes when I'm out in the commonwealth...
 
Finished the game at Lv87. Well the dire SP portion of the game anyway after holding out as long as possible on a bunker battle.

I went to the darkside
and joined the Brotherhood. Lets face it - all the factions suck and have their list of pro's and cons. I just couldn't make up my mind.

The Institute suck. I realised this when I bumped into a random npc by the name of ART. He was in a firefight with another npc by the same name and they looked identical. Turned out one had energy resistance whom I blew away - he was a synth trying to replace the real art. Afterwards human Art didn't thank me but mumbled that this 'tactic' is happening all around the commonwealth. So I later blew Shaun's brains out. They're nothing but a bunch of underground hermits creating something they can't properly handle. I came across Art a few more times later on in yet another fight with an npc - this time round he recognised me and shouted for help. A nice touch but I pondered why the synths were so keen to replace Art.

Railroad...Tinker Tom annoys. That guy who runs upto me with reminders that there's a new quest available everytime I step into the RR base annoys. I donned dark shades, a courser black jacket and a maxxed out minigun and laid waste to them all like Arnie did in T1.

Minutemen - Useless and Preston you suck. Your time will come very soon mate... [LINK]

BoS - At least with these guys I have access to good tech and power armour bits thanks to Proctor Teagan. Yes they are Xenophobic but then again Mutants suck including Strong and Synths I exterminate on sight. Sadly my ending left me with a synth son named Shaun and I haven't found how to throw him off the Prydwen yet...

Great game if you ignore the main quests and just go exploring. There's tons to see and experience with a lot of brilliant moments and firefights. It just doesn't feel like an RPG to me with the dumbed down dialogue and no faction reptutation. As I mentioned earlier F4 seems to suffer an identity crisis and doesn't really know what it wants to do or excel at.

Don't get me started on pointless time sinks like Settlements and collecting a ton of telephones.
 
I didn't pay any attention to settlements on my first playthrough, but now with a playthrough which is pretty much solely dedicated to it, it is much better and is a good game in its own right tbh. I am doing almost exclusively settlement quests with the odd side quest thrown in. The main story hasn't kicked in yet

Although it does try and force the main story on you, there is kind of a natural break right at the start were it makes sense to ignore it- Before going to see Nick Valentine. At this point of the story my character is just some guy who has woken up and has no real direction as he has accepted that his son was taken and is now dead... He can go and see nick to try and find out what happened to him, but he is not in a rush to do it. Of course the awful dialogue will ruin all of that when I do finally start on the main quest and the main character just starts practically crying with no input from me:rolleyes:.

The main character atm for me is just trying to build up the commonwealth. That is enough of a story for me as it allows you travel all over and meet everyone, do side quests and join other factions.
 
The only settlements I've really done anything with so far are Sanctuary and Castle. I've kinda went to town on Castle as far as defences are concerned, not much is getting past my turrets! :D
 
The only settlements I've really done anything with so far are Sanctuary and Castle. I've kinda went to town on Castle as far as defences are concerned, not much is getting past my turrets! :D
I'm the same with Sanctuary. I think I have a rating of 322 of something daft like that. The entrance to Sanctuary is guarded by a slew of Missile launchers and heavy machine turrets.

These were ok until I found a ancient behemoth body on the bridge just before the Christmas period started. I didn't even know such things could spawn around there :eep:
 
Fairly early into my second playthrough (around Level 9) and working on the initial Sanctuary missions. It might just be me, but gameplay seems tougher the second time around even on the same (normal) difficulty level? I just got the Dunwich Borers settlement mission as the follow up to Corvega and am facing legendary Raiders. Pipe rifle stands no chance and I sold all my 5mm ammo for the minigun to fund other items. On the way bumped into a Legendary Yao Gui which I'm certain wasn't around on my first playthrough.

Now run away screaming like a girl to Cambridge where I can start the BoS missions, also thinking about swapping companion back to Codsworth from Piper as despite his effete "English Valet" air he seems to pack a bigger punch in combat.

The saving grace is that side by side I'm trying to expand my glue factory in Sanctuary and have enough surplus or modded weapons to pay for Overseers Guardian (and mod it) from the friendly vault. Also racking my brains where I got the 50mm Incendiary Sniper from last time as pimped out, along with Reba II, probably best mid-range guns in the game.
 
I suggest you have a go at upping your difficulty to hard - the fights aren't THAT much harder, but you meet more legendary enemies, which means more legendary loot (and more cash from selling them...) A bit of trouble early on leads to riches down the road.
 
At level 39 now and thinking over my build choices.

I raced for the VATS related skills (better criticals and critical banker most notably) and while this worked out okay for a while I've found myself more and more just using silenced weapons from sneak outside of VATS so they've been a bit of a waste.

Just got lone wanderer after deciding I'd had enough of companions. Feeling that's one of my favourite perks so far. So much better having 100 extra carry weight myself instead of having to limp around finding wherever my braindead companion had got himself stuck (usually half the map away...). And the damage reduction is nice. As is not having to contend with companions engaging enemies while I'm in stealth or boxing me into a corner or narrow stairway.

Just got armorer and gun nut rank four too and loving the modded Overseer's Guarding and my ballistic weave fatigues and trilby!

Now mulling over my longer term plans for grim reaper's sprint and four leaf clover. Do these become useful late game? Does VATS become more necessary? Also wondering if I shouldn't shoot for science instead as I'm seeing more laser and plasma weapons around and the plasma rifles look to have great stats. Do ballistic weapons become underpowered as you level up towards 50 and beyond?
 
How do you stop your companions/settlers going back to their original guns? I'm travelling with Piper atm and I've given her some pretty good weapons and although I equip her with then you can rest assure that right in the middle of an intense battle situation she'll revert back to the 10mm pistol I've previously taken off her :p

I heard about a trick in which you could give your settler/companions any weapon and just one 5mm round and that would give them unlimited ammo...
 
How do you stop your companions/settlers going back to their original guns? I'm travelling with Piper atm and I've given her some pretty good weapons and although I equip her with then you can rest assure that right in the middle of an intense battle situation she'll revert back to the 10mm pistol I've previously taken off her :p

I heard about a trick in which you could give your settler/companions any weapon and just one 5mm round and that would give them unlimited ammo...

They have to possess ammo for other than their default guns. Re Piper, have to agree she is one of the most useless, just gobby - about to replace her with Codsworth as he is pretty good in a scrap.

Not sure about any tricks or workrounds as I'm trying to keep vanilla as much as possible.
 
rally[COLOR="Yellow" said:
*[/COLOR]***;29027601]Did you find a fix or roll back your driver?
Yep, got to be the infamous AMD driver issue. All fine for me before the Crimson drivers.
 
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