**** Official Fallout 4 Thread ****

Just a note - I don't think you can (at the moment) build new work benches without a mod. If you want to settle somewhere, you need to find a place with a workbench and clear it out. A good way to find a few quickly is to do the quests for
Preston in sanctuary, excluding the 'castle' one until you're feeling STRONK. He likes to send you out to help new settlements, and they will usually let you build there once you've helped them.

Figured that might be the case so around Red Rocket is a possibility, build up a nice little home base for my operations.
 
I must admit the ONLY part in this game that really make me go " wow that is seriously nice ", is the Fallout Storm
 
Yeh i said that also, people said it looked a lot better than skyrim, i think not, and cant believe people having problems running this game on max graphics with there 980ti, why ? could understand if game looked great, but textures flat like a old game.

Don't get me wrong, in places the game looks glorious but on the whole it's that same old engine really. It's an absoloute FARCE that 980ti users are having to tweak settings LMAO :D
 
[..]
Been enjoying myself so far, having got the crafting tutorial out the way started to explore out beyond Sanctuary and Concord a little bit. Looking for potential locations to start my own settlement, already cleared out a few Raider camps and just taken care of
Ack Ack's travelling arrangements in his basement
so some potential there, once I have enough bits to craft a new workbench and lug it up there.

You can only build settlements in areas specifically assigned as settlement areas in the game. The place you refer to isn't one of them. The workbenches that you can craft (if you have local leader perk at the 2nd rank) are the manufacturing ones (armor, weapons, cooking, chemistry, power armor), not the settlement creation one.

Trading seems a bit odd as you can exchange goods with a fair number of NPC's but don't seem to get caps for it.
There are two different forms of item exchanging and they are very badly labelled.

The one labelled "Trade" in the dialogue options is an exchange of items with an NPC who is willing to do so, usually a settler or companion. It is not selling or buying. It is given them items or taking items they already have from them.

The buying and selling form (which is what would usually be called trading) is labelled "Barter" in the dialogue options despite the fact that it isn't barter at all since it uses currency.

Some NPCs allow only one or the other and some (e.g. your own settlers who you have assigned to a shop) offer both.

Ammo is in quite short supply and no way I can see of using the crafting tables to break down or create your own. Melee might have to become more of a choice especially when dealing with low level enemies, to conserve bullets.
You can't craft ammunition unless you use an ammunition crafting mod (there is one).

You will probably be fine with ammo if you use different guns using different ammunition and you're a reasonably good shot and you don't use automatic weapons. I found in the early game that I generally had to stick with using .38 ammunition since that's the only type I was finding in adequate quantity, but I had to switch to a different weapon using 10mm ammunition at some times because I was running low on .38 bullets. While using one, I slowly accumulated ammunition for the other. It added an interesting restriction and tactical choice - would I be better off using fewer 10mm bullets with my best weapon or more .38 bullets with a relatively rubbish weapon? I'm now L28 and despite having done none of the main quest past the initial part that's required in order to get a settlement in Sanctuary (I haven't even been to Diamond City yet) I have plenty of ammunition of most types. I only have 1 rank in Scrounger, but I am finding enough .45 ammo to keep >1000 rounds despite using .45 exclusively.

Haven't got into power armour yet, hunting down energy cells seems more trouble than it's worth. Given we can craft a power generator out of a few junkyard items, there should have been an option to recharge these (unless there is and I haven't found it yet).
You need fusion cores, not cells (those are for energy weapons). Fusion cores are uncommon, but just by ordinary playing and not using power armour I have already accumulated 28 fully charged and 4 partially charged. You can also buy them from some traders, although they're expensive.

So far, the only time I've encountered power armour being necessary is in the encounter where it's required (and provided) as part of the quest to get Sanctuary.

So far playing a virtuous approach as everyone so far (other than Raiders) seems helpful and more use alive than dead but at some point a Machiavellian playthrough will be in order.
Unfortunately, you will eventually be forced to pick a side. It's baked into the game. The sides are not as simple as good and bad, so you can't play the whole game in a purely virtuous way. Nor can you do what I would like to do - become your own side by forming a de facto country by acquiring many settlements and building them up to a serious local power.

5 stars from me, so far.
And me also, despite its flaws. I'm particularly liking settlement building despite it's remarkably shoddy implementation that was clearly tacked on as an afterthought without many development resources allocated to it. I think this is the first game in which I am more pleased to find things like a bag of cement or a non-functional telephone while adventuring than I am to find money or good equipment. Cement in particular, since I am making my settlements into fortresses surrounded by concrete walls about 6 feet thick. The shack foundation reinforced concrete block (which is under "structures/wood" because who knows why) has a multitude of uses.
 
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On the subject of settlement building (and how badly implemented it is), I want to do something that should be straightforward but which seems impossible.

Is it possible to make a building with bona fide rooms, i.e. interior walls and a doorway fully enclosing part of one floor of a building? If so, how? If you put a floor down, you can't snap walls to it other than around the outside. If you make the room first, you can't snap the rest of the floor to it - you have just created a room-sized building.
 
I noticed I was pretty well off for .38 ammo so have switched to using the pipe guns, around 5 slugs in VATS to take down a Raider or Ghoul though I'm still on the lookout for a decent melee weapon.

You are quite right about the junk - in previous Fallout games a large quantity of items never got picked up because they had no use or great value. Now that empty tin can or bottle could be a vital component for crafting something or even uprading a weapon! Dogmeat makes for a useful Sherpa!

I noticed earlier today re the trading/barter difference. Of course it's a bit of an exploit as you can take all their goods and give nothing in return, of you so desire.

With regard to graphics perhaps I'm easily pleased but then I still find Skyrim and NV quite acceptable and as someone who runs older simulation games appearance is most emphatically not everything. I would much rather have decent absorbing gameplay and acceptable graphics than all style and no substance.
 
Interesting video that sums up most of my frustrations of the game, and why I ultimately can't rate it very highly, despite enjoying it in large parts-

There are lots of story spoilers in it so beware.


Don't think there were many other replies about this. It does a pretty neat job of threading together the 2 main "sides" about the game though so I found it a good watch.
 
I'm still really enjoying this... not very far into it (~lvl 12) and haven't gone far into the main story but am enjoying exploring and the world feels very well crafted...

One question though, I've read the wiki but it isn't totally explicit - I decided to swap Dogmeat for Codsworth so I could work towards getting the companion perk. I read that Codsworth likes it when you do good stuff (help others etc.) and when you create mods

Despite me doing this quite a lot and seeing "Codsworth loved that" or "liked that" many times, when I ask him about our relationship he often says something like "well I thought things were okay but no they're really not okay"... Which sort of suggests my status with him is falling? Or is it just another example of poor/misleading dialogue? Is there some trick to getting your companion reputation levelled up?
 
I'm still really enjoying this... not very far into it (~lvl 12) and haven't gone far into the main story but am enjoying exploring and the world feels very well crafted...

One question though, I've read the wiki but it isn't totally explicit - I decided to swap Dogmeat for Codsworth so I could work towards getting the companion perk. I read that Codsworth likes it when you do good stuff (help others etc.) and when you create mods

Despite me doing this quite a lot and seeing "Codsworth loved that" or "liked that" many times, when I ask him about our relationship he often says something like "well I thought things were okay but no they're really not okay"... Which sort of suggests my status with him is falling? Or is it just another example of poor/misleading dialogue? Is there some trick to getting your companion reputation levelled up?

Yeah I was wondering this too. He seems to like it when you mod weapons - I even got a "loved that" when I put a good mod on a laser weapon. I assume the status to gets to certain point then opens up a quest.

Made some progress crafting at Sanctuary. I'm going to need to increase the settlement budget via a mod though ha.
No spoilers, just large images:
All WIP. Images taken on my work PC so settings are mainly medium to high.

Some defense on the bridge entrance:




And my powerplant:







 
I used Preston for a while, after ages getting Preston liked that and Preston loved that I got the perk. No quest involved(IIRC).

Just use dogmeat though now, companions are annoying. :)
 
I used Preston for a while, after ages getting Preston liked that and Preston loved that I got the perk. No quest involved(IIRC).

Just use dogmeat though now, companions are annoying. :)

So far Codsworth is fun. I like his sarcastic comments, but there is something wrong with companion dialogue as they often get stuck in chatter loops, saying the same set of phrases over and over again.

I couldn't have Preston as a companion, his voice acting is so bad that I only talk to him for quests. Like Marcy, I might assign him to border defense so he's out of sight ha.
 
After I accidentally gave Preston a fat man and ammo to carry I decided not to bother with companions anymore.............

I don't think Ammo weighs anything so you can keep the nukes to avoid that happening :p

You are right, ammo weights nothing, neither does mines or grenades, which is a good thing because I don't use mines/grenades that much so have loads of them so glad they weightless. :p
 
You are right, ammo weights nothing, neither does mines or grenades, which is a good thing because I don't use mines/grenades that much so have loads of them so glad they weightless. :p

I try to keep 5 grenades and 5 mins in my entire inventory, and sell the rest. I just collect them from storage when I need them. I know they weight nothing but it's just to stop the inventory getting clogged up ha.
 
Codsworth is invisible when accompanying me.

You get a voiced patch of air messing up raiders, and to trade with him I have to wander around listening for his jetwash and looking for the 'talk' prompt.
 
Anyone got this to work?

Think it's the Lost Patrol Quest and I've gone to the Revere Satellite Array and it's full of mutants. So, head to the Robotics Disposal Ground and send the Sentry bot to the Array. I fast traveled to the site and the bot was just about to get within engagement of the mutants and turned round and went home :(

Might try again tonight and try and get the mutants firing before the bot gets there, might get it interested.
 
Don't think there were many other replies about this. It does a pretty neat job of threading together the 2 main "sides" about the game though so I found it a good watch.

Took a risk and watched half of it. His points about the dialogue have made me decide I need to install the DOM.
 
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