**** Official Fallout 76 Thread ****

He is still playing. He never stopped.
Must be a fair old level now or did he give up raiding?

My first season back in a couple of months and I'm struggling to get time to play, I'd normally hit lvl 100 in a few days but I just cant bring myself to do west tek any more lol. Darth has given up for good I think, we are playing Icarus a fair bit now which is decent so far.
 
Well I'm back on FO76.

What I really mean is a couple of hours a week at best. But, I have a ghoul alt I'm going to do a build based on the film "No Country For Old Men". Yeah, silenced shotguns! Won't be a great build but dam I love that film and the old Kabloom was great fun in the game.
I have a shotgunner i’m now playing, trying to resort the perk cards for it but the shotguns are now really playable. I put a fracturers mod on a explosive pepper shaker and thats quite fun.

The kabloom is top tier now for damage.
 
Must be a fair old level now or did he give up raiding?

My first season back in a couple of months and I'm struggling to get time to play, I'd normally hit lvl 100 in a few days but I just cant bring myself to do west tek any more lol. Darth has given up for good I think, we are playing Icarus a fair bit now which is decent so far.
He pretty much gave up on raiding, there were too many changes to keep up the solo methods and the constant perk card changes meant farming levels and scoreboard to get the perk coins.

I have given up on scoreboard chasing, takes too much time. Just going to focus on my shotgun and Guardian builds for my ghoul and finish some old quests on my human.

Have you tried a ghoul yet?
 
I have a shotgunner i’m now playing, trying to resort the perk cards for it but the shotguns are now really playable. I put a fracturers mod on a explosive pepper shaker and thats quite fun.

The kabloom is top tier now for damage.
I love the Kabloom! Going to have to do the event to get one. Will see if my main has any fractures mods.
Oh so you use power armour and are you human or ghoul?
 
I love the Kabloom! Going to have to do the event to get one. Will see if my main has any fractures mods.
Oh so you use power armour and are you human or ghoul?
I installed 5 x Rangers mods on my civil engineer armour, makes a small difference to the base damage of each ranged weapon.

Just fingering out which perk cards are optimal at the moment for shotgunner build.

Angryturtle has slightly different agility cards to MrWesttek (fo76 YouTubers)
 
I installed 5 x Rangers mods on my civil engineer armour, makes a small difference to the base damage of each ranged weapon.

Just fingering out which perk cards are optimal at the moment for shotgunner build.

Angryturtle has slightly different agility cards to MrWesttek (fo76 YouTubers)
Noted on the rangers mods, thank you.

I do follow both and usually watch all the vids.
 
He pretty much gave up on raiding, there were too many changes to keep up the solo methods and the constant perk card changes meant farming levels and scoreboard to get the perk coins.

I have given up on scoreboard chasing, takes too much time. Just going to focus on my shotgun and Guardian builds for my ghoul and finish some old quests on my human.

Have you tried a ghoul yet?
I tried a ghoul for a short while, just on my main, it wasn't really for me but I can see the benefit in it.

My build is a mess but it is kind of working, damage isn't great and I'm using loads of ammo but I cba doing it all over again. I'm still low health fixer build, I'll sort it out at some point, mainly just doing daily/weekly stuff just now to get my head back into it.
 
I tried a ghoul for a short while, just on my main, it wasn't really for me but I can see the benefit in it.

My build is a mess but it is kind of working, damage isn't great and I'm using loads of ammo but I cba doing it all over again. I'm still low health fixer build, I'll sort it out at some point, mainly just doing daily/weekly stuff just now to get my head back into it
It's a lot to relearn after a break. I would have to redo all 4 builds on my main and I just can't be bothered.

I might have a weekend free in Feb and Dave is up for trying our alts in the guardian.
 
Well, that's rank 130 got. 20 to go before the good bits unlock.

Had a fun mutated event. Eviction notice with the Resilient mutation. Took about 5 minutes before people realised you need to melee them to kill them. I was running around like an absolute loon with my power axe out trying to survive.
 
Rank 119 now reckon in 2 weeks I will be on 150.

Loads of stuff on sale in the Atomic Shop right now means in a few weeks we will get a whole new dump of new stuff...hopefully more stuff linked to the TV series as its pretty slim content wise right now!
 
I'll watch that tonight, been enjoying the show so far.
So far its been a bit hit or miss & they still have not shown some of my favourite characters much from Season 1....but EP5 really hit it all out the park!

So much crammed into the running time I could have watched several hours of that today!
 
Resistance is futile you should watch the 5 episodes ASAP then like the rest of us eagerly await the 8am Wednesday morning new episode drop :p :eek:
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AaaaAaaAAAAaaAAAAaaAAAA! Not listening!
 
I got my wife watching this and she loves it.

My alt is a female ghoul with her name, I showed her before the TV series came out and no she thinks I am rude for making her a ghoul. She then said she has to be a human a d I make my character a ghoul so my response was I need 4 hours gameplay a day to achieve that lol.
 
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Our latest update has arrived! Check out the notes below to learn more about the improvements it brings to your experience in Appalachia and Burning Springs!

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Update Version​

Check the download sizes below for today’s update on your platform of choice:

  • PC (Steam): 14.7 GB
  • PC (Microsoft Store): 26.7 GB
  • Xbox: 28.9 GB
  • PlayStation: 12.8 GB
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Armor (and Clothing)​

  • Adrenal and Lucid Armor mods should now have their dynamic names appear on Armors that have the Legendary Effect.
  • Fixed an issue where the Cutthroat Helmet had different color schemes between Pip-Boy preview and when worn on a character.
  • Additional headwear and eyeglasses can now be worn with the Ulysses Mask.
  • The Deathclaw Tamer Hat will no longer remove a player's facial hair.
  • Fixed an issue which caused the gloves on the male variant of the "Rust Raider Light Outfit" to clip in first person with some weapons.
  • Fixed an issue which caused the gloves on the female variant of the "Rust Raider Medium Outfit" to clip in first person with some weapons.

C.A.M.P.​

  • Wall Mounted Oven description now contains "Collects Meat over time".
  • Pumpkin Pie description now contains "Collects Slices of Pumpkin Pie over time".
  • Fixed an issue that could cause the visual effects to disappear from the Hunting Lodge Fireplace.
  • Industrial Fusion Core Recharger no longer emits sound effects when unpowered.
  • Fixed an issue with the Winter Retreat Prefab did not properly display windows from the inside.
  • Addressed missing collision in the Dino Bite Gift Shop.
  • Fixed a mismatch between icon and actual appearance of the Red Shingle Wallpaper.
  • Increased size of the icon of the Medicine Cabinet Stash Box.
  • Reduced the brightness of the icons for the Farmers Market Letters Set.
  • Fixed inconsistent footstep sound effects in the Wrangler Casino Shelter.
  • Fixed an issue which caused the Ohio River Docks to incorrectly state they had to be placed on foundations.
  • The Abraxodyne Truck now costs the correct amount of materials to craft.
  • The Car Grill lights now point where you'd expect them to.
  • Fixed the health values of the Bounty Board C.A.M.P. item to match similar C.A.M.P. item values.
  • Fixed an issue which blocked camp Allies from being able to correctly path around the "Radscorpion Agitator".
  • The Babydoll Head Bobber now bobs as a bobber should.
  • Fixed an issue which caused the text to appear backwards for the "A Fresh Delight!" and "Build Mass with Sass" posters.
  • The back of the 'Build Mass with Sass Poster' poster no longer mirrors the front.
  • The word 'Frame' Removed from title "Blood X Rust" photo frame.

Challenges​

  • Fixed an issue where the Super Duper Mart Cooler didn't unlock for players after collecting Abraxo Intel Briefcases.
  • Burning Springs "Discover Location" challenges should now trigger when players enter the required area(s).
  • Challenges that are being tracked and have been rerolled will now properly display the expiration timer.
  • Deploying a C.A.M.P. near Checkpoint Ridge will now correctly complete the challenge to "Deploy a C.A.M.P. in Burning Springs".

Events​

  • Gearin' Up: The Beastmaster now correctly comments based on if you have completed the event before.

Localization​

  • All of Windy's dialogue has been localized in most supported languages. Please see our known issues below for more information.
  • The Ghoul's opening lines have all been localized in most supported languages. Please see our known issues below for more information.
  • Loan Shark's VO is now properly localized in Italian.
  • Pop's VO should now properly localized in Japanese.
  • Multiple Legendary Mods are now correctly translated in Japanese.
  • Fixed an issue which caused "Show map region name markers" to appear as debug text in non-English languages.
  • Fixed an issue where Outfits were not properly translated in German.

Gameplay​

  • If the player is disconnected as part of their first Grunt Hunt, the hunt will now properly reload rather than being stuck without a target.
  • Silas and Eugene no longer resurrect when relogging after completing 'Prove Your Resolve' or 'Execute Silas'.
  • Player Ghouls now require a disguise to enter Crater Core and Fort Atlas again.
  • Starlight Drive In: Fixed an issue that could cause the projector to disappear when turned off.
  • Ash Cave: Updated fishing locations within this area.
  • Various map markers (player, nukes, corpses) now display properly on the map for areas introduced with The Ghoul Within update.
  • Fixed animation issues with the Atomic Cast Fishing Rod.
  • Fixed an issue where Cletus Brimstone's Fire Cloak AOE was being applied to players outside of the encounter.
  • Head Hunts: Fixed an issue that could cause Head Hunts to not complete if the target was killed too quickly.
  • Slocum's Fat Stack lights will now correctly stay on when fast traveling away and back to the camp.
  • Added a Legendary Exchange Machine to Hocking Hills Station.
  • Fixed an issue which could cause the Abraxo caches to not respawn as intended.
  • Fixed an issue where the Deathclaw Handler was not targeting the player correctly.
  • Prickeye Salad now correctly provides damage resistance and reduces hunger.

Workshop​

  • Public Workshops now properly display their provided materials in green when in the Workshop Menu.
  • Fixed some cases where the Atomic Shop symbol on a C.A.M.P. object thumbnail incorrectly showed as unlocked when the object was not owned.
  • Fixed an issue with the Dino Golf Volcano showing in multiple Workshop categories, now only displaying in Decorations -> Outdoor.
  • Ghoul Vault Boy and Ghoul Vault Girl lamps are no longer described as needing power in the Workshop.
  • Seasons C.A.M.P. rewards should appear in the Workshop's New category after they are claimed.

Weapons​

  • All Rise
    • Add the Juggernauts and Steady Legendary Mods to the default mods. This does not affect existing items.
    • Increased the unique effect from +10 HP to +50 HP.

Legendary Mods​

  • Elementalist now grants +5 Rad Resistance.
  • The effects of the Elementalist Legendary Mod now display correctly in the Item Card.

UI​

  • Fixed an issue where recipes in certain languages did not display correctly.
  • Made improvements to the mouse cursor positioning when setting/selecting item quantities.
  • Adrenal Legendary mod description field is no longer blank in the Pip-Boy.
  • Power Armor no longer appears as a valid option in the description of the Reflex mod box.
  • Updated Help Menus for "Death" and "Fast Travel" to include Highway Town.
  • Fixed index issue in Workshop Menus that caused some items to not appear.
  • Fixed grammatical errors in the Athens National Guard Armory Terminal.
  • Reflex mod effect should now be properly displayed on the Pip-Boy.
  • “Build” button in Workshop menu while using a gamepad is no longer listed in the hint bar.
  • Fixed a spelling issue with the Glowing Fasnacht Buffoon mask.
  • Increased the Pip-Boy preview size of the Action Abe Plushie.
  • Fixed the name of the Razorback Rucksack in the Workbench menu and the Crafting menu.
  • Fixed multiple instances of reward HUD notifications displaying incorrectly when unlocking.
  • Fixed typo causing the Tailgate Bed to appear as “Taligate Bed” in game.
  • The life percentage meter no longer changes from yellow to black after leaving the idle animation.

Quest​

  • Fixed an issue in “Welcoming Committee” where players cannot interact with Silas or the Rust King if they are a Ghoul wearing a disguise.
  • Insurrection: Fixed some issues with character hellos and idles
  • Dirty Laundry: Fixed an issue which could cause an objective to change without talking to Bodhi.
  • Dirty Laundry: Fixed an issue which caused one of the objectives to change for players earlier than intended.
  • Dirty Laundry: Fixed an issue where quest progression would skip the “Collect Abraxodyne intel briefcases (0/8)” objective.
  • Fixed an issue which caused The Loan Shark to stop saying his dialogue options.
  • Fixed an issue which could cause the Deathclaw to become stuck during “Prove Your Resolve”.
  • Fixed a visual issue with the Ambush Captains power armor.

Miscellaneous​

  • Fixed Voice Lines for the Hocking Hills Station Robot. It should have more to say now!
  • Fixed an issue where the Ulysses Outfit was clipping when equipped on female characters.
  • Fixed incorrect bullet decals displaying when various unfortunate impaled heads in Burning Springs were shot.
  • Corrected misaligned animations on the Dino Peaks Photo Board.
  • Fixed an issue where the Deputy Badge Backpack Flair stated it was craftable in Armor Workbenches, instead of the correct Tinker's Workbench.
  • Fixed issues with some NPCs in Highway Town T-Posing on sleeping bags.
  • Mounted Armored Deathclaw Head can no longer be sold to NPC vendors.
  • Fixed issues with Player Ghoul characters clipping through collars on various outfits.
  • The Responder Medallion Flair will no longer stretch oddly while moving around.
  • Enlarged the icon for the Head Hunt Flair in the Workshop menu.
  • The Rust King flag has been removed from locations outside his direct influence.
  • Travelling away from another player will no longer kick them from a trade menu.
  • Fixed an issue which could cause the Special Loadouts Menu to appear blank when using the Punch Card Machine as a new character.
  • Fixed an issue which allowed teammates to see the stored items in a teammates camp menu.

Known Issue​

Missing French Voice Over

Due to production difficulties, voiceover support for Burning Springs Update is not available in French. For the best experience, we recommend enabling subtitles in the game. We look forward to bringing back French voice over as soon as possible and appreciate your understanding.
 
All those fixes are pretty worthless anyway they should spend serious time fixing things which do matter!

Like the constant bugs which are still present after many years LOL!

Lvl 127 reckon after today I will be close to 140 and still 40 odd days left to the next season so plenty of time to gather loads of stamps or atoms!
 
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