Poll: ***Official Formula One 2010 Thread***

What version of F1 2010 did you purchase

  • Steam / Digital Copy

    Votes: 225 57.8%
  • Retail Boxed Copy

    Votes: 164 42.2%

  • Total voters
    389
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f12010.jpg


Due for release 24th September 2010

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System Spec Requirements:
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Minimum PC Specs

* Operating System: Microsoft Windows XP, Vista or Windows 7
* Processor: Intel Core 2 Duo @ 2.4GHz or Athlon X2
* Memory: 1GB RAM (2GB for Vista)
* Video: GeForce 7800 / Radeon X1800 or above
* Hard disk: 12.5 GB
* Sound: DirectX Compatible Sound Card or motherboard audio

Recommended PC Specs

* Operating System: Microsoft Windows XP , Vista or Windows 7
* Processor: Intel Core i7 or AMD Phenom II
* Memory: 3GB
* Video: ATi Radeon HD 5700 Series
* Hard disk: 10GB
* DirectX Version: 11

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Developer Diaries:
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Developer Diary 1 - Introduction to game and developers

Developer Diary 2 - Handling

Developer Diary 3 - Weather

Developer Diary 4 - Tracks and Cars

Developer Diary 5 - Living the Life


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Videos, Previews and Reviews
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Gamplay, Developer Walkthrough - Spa Francorchamps, Wet, Assists On/Off [17/06/2010]

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E3 Special Report and Sim Racing Video Interview [20/06/2010]

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Gameplay preview - Spa Francorchamps, Dry [16/07/2010]

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Written Interview with Codemasters [10/08/2010]

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Video Interview with Steve Hood - Chief Game Designer [12/08/2010]

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Official F1 teaser video [13/08/2010]

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Gameplay preview using wheel - Montreal/Canada, Massa, Dry Conditions [18/08/2010]

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Gameplay preview using wheel - Monza/Italy, Adrian Sutil drives Adrian Sutil, Dry Conditions [18/08/2010]

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Damage Footage [19/08/2010]

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Part 1 Codemasters Press Preview - Paddock, Garage, Driver and Car Details, Monza Dry Conditions [19/08/2010]

Part 2 Codemasters Press Preview - Silverstone Heavy Rain, Spa Light Rain [19/08/2010]

Part 3 Codemasters Press Preview - Small video clip of damage, mostly press Q&A [21/08/2010]

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Puncture Footage [22/08/2010]

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IGN [Xbox360] Early Mini-Review [27/08/2010]

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Stephen Hood Interview Part 1 - Punctures, Damage and more [30/08/2010]

Stephen Hood Interview Part 2 - Online play, what might be coming for 2011 [30/08/2010]

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Autosport In-depth look [10/09/2010]

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Singapore and Abu Dhabi Race Trailer [15/09/2010]

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Official Launch Trailer [21/09/2010]
 
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quick question.when i go out and buy this game:D .When playing online,will it be the same in qualifying like it is on tv,where there is 3 sessions.Also how many laps can a online game have.And how many players.Also looking forward to this..

Online games were said to be only a few laps primarily, so perhaps 1-5 like GRID. I can't really see a full race length online being practical as players wouldn't be able to join mid-way, and if crashed out would be waiting for an hour or so.

Personally I can't see myself playing the online much especially with the experience of playing GRID online. Pathetic racing tactics and style, crashing, blocking the track and driving in reverse are just some of the antics I've had to drive through.
 
A written interview:
http://www.icgamers.com/articles/10859/interview-codemasters-on-f1-2010.html

Doesn't particularly bring anything new or that we haven't heard before.

Basically re-inforces the complete lack of customisation and personalisation allowed under the strict FOM licence (I find their answer to this question quite a joke in that players will be personalisable by the likely press conference drop-drop conversation box I'm predicting). Also that all rules, teams, tracks etc. of the 2010 season will be in the game ruling out past tracks/circuits/drivers/in-race refuelling. Although I don't hear the safety car or formation lap being scrapped in real life!

I wonder if Codemasters will be bothered to create Hispania's 3rd competing driver Yamamoto.

Anybody found any info on what the radio transmissions will be like as the single or so clips which do feature are extremely basic if not useless "you're in the lead...great overtaking maneuver" instead of proper timings, and traffic reports etc.
 
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"We can't let this guy hold us up any longer, pass him!" - or something similar. All good and well but the guy in sixth didn't hold the player up at any stage....

Still want!

Agreed, I'm definitely losing confidence of a decent team radio.

We were told there would be pretty detailed engineer to driver radio transmissions but from the 3-4 videos featuring team radio ALL have been completely pathetic!

Different drivers seem to have the same engineer's voice, surely voice overs have been recorded by now?

Also there has not been a single realistic and useful piece of information provided.

"Great overtaking maneuver" - useless
"C'mon you've got this guy, pass him" - useless

Where are the timings, driver places, tyre condition, track conditions. :mad:
 
what details of the multiplayer are available?

i would ideally like to see 10 lap races minimum but i would prefer to play full grand prix length races if possible.

will multiplayer involve qualifying too?

From what we've been told:

Race length is highly variable from 1 lap to full race length.
Multiplayer will include proper qualifying knock out and I believe a practice too as they classed it as "a full race weekend".

Also server hosts can limit all the assists (as I would have expected anyway) so everyone is in the same boat/car.

It'll be interesting to know whether players online can be black flagged or receive any forms of penalty. Would be nice if players were black flagged for racing the circuit in reverse etc.
 
I've been wondering if the tracks will change from year to year depending on configuration. Like Bahrain this year was a longer version but for 2011 it'll go back to the original layout. Will F1 2010 support this? Same thing for Silverstone and Spa which have changed for this year.

F1 2010 will be limited to 2010 tracks, teams and drivers only with no modifications at all.

I fully expect Codemasters to launch a "whole new game" every year for the 2-3 years they hold the licence. I just hope the price tag will reflect the level of content added.

Perhaps by the end of the licence we'll have the game we've all wanted. Safety cars, formation laps, car setups etc.
 
Found some more information on simracingworld site.

Minimum PC Specs

* Operating System: Microsoft Windows XP, Vista or Windows 7
* Processor: Intel Core 2 Duo @ 2.4GHz or Athlon X2
* Memory: 1GB RAM (2GB for Vista)
* Video: GeForce 7800 / Radeon X1800 or above
* Hard disk: 12.5 GB
* Sound: DirectX Compatible Sound Card or motherboard audio

Recommended PC Specs

* Operating System: Microsoft Windows XP , Vista or Windows 7
* Processor: Intel Core i7 or AMD Phenom II
* Memory: 3GB
* Video: ATi Radeon HD 5700 Series
* Hard disk: 10GB
* DirectX Version: 11

Tyre Puncture Footage [Warning, contains high-pitched female shrieking]

Damage Footage
 
The Official Launch Trailer:

Slightly disappointing for an "official launch trailer", quite a few of the textures early on looked terrible. And they've gone to such a length to motion capture the mechanics and yet miss out every shadow produced by the person.
 
Still not unlocked, store page says it's available.

Tried restarting Steam loads of times, even tried deleting Client Registry Blob.

Codemasters have said the game should have unlocked at midnight.

This is the one thing Valve suck at, games never seem to be ready to play when they are supposed to.

Getting the same. People who buy the game via steam after release are playing, those who pre-ordered are still hanging about :mad:
 
It's looking likely it won't be released until 6pm on Steam in UK.

Appears that they updated their website with the new countdown yet didn't update the release time. They probably gained more customers with the new countdown as well! Hmph!
 
Why is everybody complaining about a 6pm unlock? It was common knowledge from as soon as this went up for pre-load that it would be unlocked at 6pm, like a lot of steam games in the UK, so why is everybody suddenly shocked now?

Because a Codemasters official stated on the codemaster F1 2010 forums that it would be released earlier than first advertised at 3am UK time. The countdown on the steam store site also changed to reflect the above time.

Clearly Codemasters made the decision too late, rushed it and steam have not implemented the earlier release time for pre-orders.

It's effectively given false hope to those with pre-orders.
 
It isn't their fault from what I gather Codemasters decided they wanted to release the game earlier than planned at the very last minute. Resulting in new purchases on Steam being available from the newly scheduled time and pre-orders still being stuck on the 6PM unlock. It isn't Valve's fault that Codemasters waited until the last minute to change their minds. Although admittedly there is some fault for Valve in regards that this was a miscommunication that should be resolved by now, especially as all this confusion would have been at 3AM this morning and it's now 1PM.

The problem was that Steam changed the release timer on the store page with no indication of any timezone or country release differences yet did not apply this to the pre-order system.

Codemasters were aware of the lack of release by 8-9am this morning and with Valve being based on the US West Coast nothing is likely to actually be done until 5-6pm when it was originally meant to be released.

I'm not particularly disappointed in not being able to play the game just yet as I was fully expecting a 6pm release until a few days ago. Unfairly it wouldn't surprise me if Steam gained further sales through updating their release timer only to not live up to their promises.

It just adds another big company to the list of appalling service we all have to endure.
 
Enjoying it lots so far. Handling seems more forgiving than GRID's Formula 3 and I'm glad I can still drive smoothly round corners with a gamepad.

First impressions are that there is so much to do and think about when driving, let alone trying to fiddle with the balance mid-lap!
 
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