***Official GTAV PC Thread*** [Important warning updated in the OP]

Steam sale currently on with the game at £15 which is pretty decent:

 
Yeah the frame pacing at high fps confirms why it was originally locked to 120fps, you don't want to be running above 120fps else you encounter frametime jitter as shown. As I said previously, I have it locked to 90fps via RTSS and it looks/feels so smooth and responsive, with the fps overlay off you would never know it was running at below 100fps.
 
Yeah the frame pacing at high fps confirms why it was originally locked to 120fps, you don't want to be running above 120fps else you encounter frametime jitter as shown. As I said previously, I have it locked to 90fps via RTSS and it looks/feels so smooth and responsive, with the fps overlay off you would never know it was running at below 100fps.

No frame time jitter here at all running on average 170-180 fps (which shows in my videos). I'm using nvidias smooth motion though so maybe works different to native fps of that range.... Wouldn't drop below that now as I can notice a difference instantly.
 
Is there a game that does sunsets better!? I think cp 2077 and rdr 2 are the only games to match this :cool:

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This is the first time I have actually got to play with some of the Nvidia software tech.

So I basically put everything on the highest settings with RT Ultra, using Reflex and DLSS Quality mode.

Framerate locks at 116fps most of the time, dips down to ~90 now and again while still running smooth, this is on my 3060Ti at 1080p.

Ran the benchmark so here is some numbers..

Frames Per Second (Higher is better) Min, Max, Avg
Pass 0, 47.976128, 171.294464, 118.083954
Pass 1, 23.955252, 105.925468, 92.563522
Pass 2, 55.606838, 239.314606, 133.468613
Pass 3, 45.191612, 236.194443, 148.227371
Pass 4, 34.684406, 261.561005, 117.554108

Is there any added tweaks I can play with or does this look fine to you guys?

Cheers :)
 
This is the first time I have actually got to play with some of the Nvidia software tech.

So I basically put everything on the highest settings with RT Ultra, using Reflex and DLSS Quality mode.

Framerate locks at 116fps most of the time, dips down to ~90 now and again while still running smooth, this is on my 3060Ti at 1080p.

Ran the benchmark so here is some numbers..

Frames Per Second (Higher is better) Min, Max, Avg
Pass 0, 47.976128, 171.294464, 118.083954
Pass 1, 23.955252, 105.925468, 92.563522
Pass 2, 55.606838, 239.314606, 133.468613
Pass 3, 45.191612, 236.194443, 148.227371
Pass 4, 34.684406, 261.561005, 117.554108

Is there any added tweaks I can play with or does this look fine to you guys?

Cheers :)
Nice work - I would probably recommend you watch this and decide for yourself
 
Prime example just happened


With Vanilla the tree trunks were moving across the wall with the sun and were aliased af as you can see in the screenshot. And wtf - is that the little shrub casting a huge shadow on the wall?!
FYI this is fixed by setting extended shadow distance to 0/10 thanks to the settings video above


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It's been great getting back into GTA5 after giving it up about 5yrs ago, I did migrate my account successfully on the first attempt but Rockstar also about 5yrs ago reset my character as I gave myself modded money, I had noting else to do at the time so it was worth the gamble and I lost :D. I have a huge amount to catchup on with new content, as well as try to regain what I originally and legitimately earned which was quite a few homes, all filled with cars, some rare ones and my nice yacht :(. Up to level 36 in a few days, so getting there very slowly, can't remember what I was on originally, might have been around level 200 or 300+ at the time.

I wonder if text chat is missing because instead of updating the PC version, they probably just updated the console version as that already had some ray tracing and then ported the game over to the PC, resulting in a new separate version. The new one does play much nicer with more modern hardware, ultra grass for example on the legacy version used to run horribly at 4K even on my 4090, usually by under utilising the GPU, now it runs beautifully smoothly even with ultra grass along with every RT feature and setting maxed out, so a much more demanding game now and it runs even better. The game needed updating badly, while it was fine for it's time at release on PC, and I was there for it on day 1, it never played nicely with much newer hardware.

Stability has been pretty rock solid even on the 572.70 drivers, game always runs up to my cap of 120fps at 4K, but I do use DLSS on quality, but the only issue I have is with the 1% lows, they can drop from 80 to 120fps to 50fps or as low as 35fps for a split second at random resulting in an annoying stutter for a single frame, usually if it does this while the 1% lows stay over 60fps it's not noticeable thankfully. This is on a 4090, 7950X3D, 64GB RAM and the game is running off a 4TB SN850X NVMe. Hopefully Rockstar can fix this annoying bug as well as improves on some of the poor quality textures that I've noticed, other than that it's a very nice update, and I'm honestly shocked Rockstar did it for free!, they charged them on console when they had their enhanced version.
 
This guy is saying ray traced shadows are borked? What says you mrk and nexus??
My view having tested it extensively is that it's a mixture of a shadows bug and how shadows would actually look because once again we've become so used to being shown out hardline shadows that are not accurate vs soft shadows that cascade depending on the solid object distance to the surface the shadow is being projected onto from the Sun.

Here are two examples, the first is static screenshots which is what most places seem to be showing to demonstrate "RUBBISH RT SHADOWS!!!!!":

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IMGSli comparison >>> https://imgsli.com/MzU4NDY0

Now in motion having RT shadows off shows the actual lack of quality of the shadow as it's too hard edged and contains stair stepping and obvious alias problems even though the other shadow settings are maxed out and set to softest:

(might still be processing, give it an hour)

The problem both video and stills show in the above examples is that depending on the object casting the shadow, some shadow edges are muffled into the overall "shadow", like the palm tree on the wall section the individual leaf cutouts are only visible with RT shadows off, now would these cutouts be visible in real life in the same situation? I didn't turn the camera around to see the distance of the palm tree b but it could be argued that it would not and you’d just see a general shadow cast on the wall as the distance from the wall to the tree vs The Sun is such that this sort of detail isn't optically possible?

The Ferris wheel however is much closer to the ground than the palm tree is to the wall and is a much larger structure so you would expect to see some soft shadow outlines of each spoke, which you actually do on the boardwalk decking for the most part but it's more obvious with RT Shadows off, though detail is better retained with RT Shadows on Ultra.

As I say, I think it is a mix of a bug with RT shadows, as some stuff should clearly still retain hard edge detail in the shadow being cast, meanwhile other stuff would naturally be soft in real life. All down to the object and distance between surface and the Sun.
 
This guy is saying ray traced shadows are borked? What says you mrk and nexus??

Pretty much what mrk has said although not convinced there is any bugs, at least based on what I am seeing..... Shadows look more or less how I would expect them to look depending on the time of the day i.e. where the sun is, the weather and so on.

Forgot to have the phone out for first screenshot to show time of day but this was about 8-9 I think when the sun is pretty low in sky

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Then when it raised to be higher up in the sky

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Definitely not noticed any noise either.

We have seen similar things being said about various RT effects for a while now, some are legitimate issues, main games I can think of is spiderman 2 and hogwarts where RT shadows was truly broke (got fixed though) but most of the time, it is just simply people being so accustomed to how raster effects look i.e. hard shadows, blurry reflections (when they should be cleaner looking etc.).





Photos will never do this visuals justice but god damn.... HDR looks so damn good at night with neon lighting :cool:

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Hhhmm finally got round to playing the Enhanced version but I have no dialogue sound.

Edit - had AnyDesk running in the background, closed it and dialogue came back but only partly. Missing sound all over the shop.
 
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