will try it later ^
PS anyone played around with "cl_viewmodelfovsurvivor"
I find 65 is nicer than the default 51. It makes affects how far the gun model is from you. 65 is more like L4d1 and CSS
Just for a laugh, changing that to -65 (Or your preferred value, just keep the -) puts the gun and hands upside down in the opposite corner.
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