**** Official Microsoft Flight Simulator Thread ****

Agreed it’s not a magic bullet and requires proper implementation, but DX12 does scale across multiple CPU cores more effectively with better distribution of load. It can also reduce single thread bottlenecking caused by abstraction present in higher level APIs like earlier DX versions.

That’s not to say that DX11 can’t be written in a way that also utilises lots of cores quite well and a good DX11 implementation will almost certainly beat a poor DX12 one - star citizen would be an excellent case in point where it is massively multithreaded with good distribution and currently running on DX11 as Vulcan work is ongoing. But even so you simply cannot argue that a well written DX12 implementation won’t be more performant on higher multi core CPUs than an equally well written DX11 implementation and is less likely to see a single thread bottlenecking.

Potentially for CPU utilisation this game could also probably really benefit from the reduction in drawcalls due to the sheer amount of objects on screen in higher settings... DX12 is ridiculously more performant in this regard.

Again, there's a misconception that DX12 means better multithreading. It doesn't. It means there is potential for better multithreading in one quite limited aspect of the game's performance.

I've worked on several games with both DX12 and DX11 renderers, and there has never been a significant difference in performance between the two, because that just isn't where the bottleneck is most of the time. It's definitely not going to help out a situation where the main thread is limiting.
 
I would say go for the direct purchase from MS.

This is one title where buying from Steam has no real advantage.

I would be quite happy to buy direct from MS just to avoid having all games through my Steam account. However, the one feature that Steam have that other platforms don't is the backup and restore function. Even with fast broadband some of these games like MSFS are huge and take a long time to download. With play once games it doesn't matter but with games that have a longer life I sometimes uninstall them for a while and then reinstall or need to reinstall after reinstalling windows. To be able to do this from a backup is much quicker and easier.

From what I understand MS Store doesn't have backup and restore built in. I know there are workrounds for some of the other game platforms that don't offer it as a built in feature. Is it possible to manually copy FS game files and paste them back to avoid downloading the game from scratch again if reinstalling windows for example?
 
I would be quite happy to buy direct from MS just to avoid having all games through my Steam account. However, the one feature that Steam have that other platforms don't is the backup and restore function. Even with fast broadband some of these games like MSFS are huge and take a long time to download. With play once games it doesn't matter but with games that have a longer life I sometimes uninstall them for a while and then reinstall or need to reinstall after reinstalling windows. To be able to do this from a backup is much quicker and easier.

From what I understand MS Store doesn't have backup and restore built in. I know there are workrounds for some of the other game platforms that don't offer it as a built in feature. Is it possible to manually copy FS game files and paste them back to avoid downloading the game from scratch again if reinstalling windows for example?
There's been posts in here indicating steam version downloading has been a bugger tho
 
I bought the Steam version. I much prefer all my games in one place as much as possible. Plus I like the steam overlay for taking screenshots and stuff, and little things like tracking hours played in game.
 
Just to confirm though, Steam itself only downloads around 500Mb of core files which gives you access to the main game, which as I said comes from the FS/Asobo server not Steam. So there is no Steam backup in this case per se. As I found last week, any corruption of the actual game files requires a full redownload of all 100+ Gb from Asobo. Due to the ongoing server issues, many users are finding this can only be done using Net Limiter 4 to keep download speed at 500KB/s. And as Steam also seem to have abandoned their earlier promise not to strictly impose their refund policy on this title, no advantage there either.
 
From what I understand MS Store doesn't have backup and restore built in. I know there are workrounds for some of the other game platforms that don't offer it as a built in feature. Is it possible to manually copy FS game files and paste them back to avoid downloading the game from scratch again if reinstalling windows for example?

Yes, manually copying the folder works fine, did it myself.

I've just done all of the Cessna training flights without issue on my machine, prior to the last patch it was a 3 - 4 second per frame slideshow for me, no idea what they did but it has worked miracles for me and my ageing system :)
 
Surprised no one has mentioned it but the Japan world update arrived today along with the patch, you need to 'buy' it in the marketplace :)
 
Loving the latest patch. My system was incredibly unstable in FS2020 and I had to underclock my 1650 Super slightly to avoid crashes. Even then, the fan on the 1650 would spend most of the time screaming like a banshee. Now, I've got it back to it's normal clocks and the fan doesn't even seem to go above regular idle speed!
 
I still have to use netlimiter set to 500kb/s to download anything using the game client. Otherwise it just loops and won’t download. That includes any store bought dlc as well as the updates
 
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