They do, you can adjust sensitivity (like an expo curve) and dead zone, but Morfinel is saying the curves are broken for him, or not working well enough anyway.
Have to say your experiences don’t precisely jive with mine. Without going into too much detail I find individual aircraft definitely suffer from some issues, generally my feeling is the more complex the aircraft the more issues you find (which I guess is logical!) and the flight model as a whole certainly isn’t perfect yet but I think the potential is there to be really good with some spit and polish to remove some oddities.
Lack of mushy controls at low speed is actually something I also pointed out during earlier alpha... out of interest I just took a savage cub out to test it and I think it’s actually pretty good now (for that aircraft at least). Fly fast and level wiggling the ailerons back and forth and it’s responsive and tight, as you slow (still wiggling!) the roll rate progressively slows and gets noticeably poorer very rapidly as you pass through 10-15kts above stall. Keep doing it during the stall and you can find yourself in the situation where you need rudder to bring it back to level. So for that one example I just tried it seemed overall pretty good... Perhaps give that a try and let me know what you think? External view can help visualise roll response a bit better.
There is definitely some apparent springiness to rapidly releasing pitch inputs in the flight model, might be related to your control sensitivity issues that it is causing excess bother though?
Just a few thoughts - what controllers are you using? Did you check weight and CG aren’t daft? Did you try other aircraft than the TBM?
Have to say your experiences don’t precisely jive with mine. Without going into too much detail I find individual aircraft definitely suffer from some issues, generally my feeling is the more complex the aircraft the more issues you find (which I guess is logical!) and the flight model as a whole certainly isn’t perfect yet but I think the potential is there to be really good with some spit and polish to remove some oddities.
Lack of mushy controls at low speed is actually something I also pointed out during earlier alpha... out of interest I just took a savage cub out to test it and I think it’s actually pretty good now (for that aircraft at least). Fly fast and level wiggling the ailerons back and forth and it’s responsive and tight, as you slow (still wiggling!) the roll rate progressively slows and gets noticeably poorer very rapidly as you pass through 10-15kts above stall. Keep doing it during the stall and you can find yourself in the situation where you need rudder to bring it back to level. So for that one example I just tried it seemed overall pretty good... Perhaps give that a try and let me know what you think? External view can help visualise roll response a bit better.
There is definitely some apparent springiness to rapidly releasing pitch inputs in the flight model, might be related to your control sensitivity issues that it is causing excess bother though?
Just a few thoughts - what controllers are you using? Did you check weight and CG aren’t daft? Did you try other aircraft than the TBM?
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