If the Wii version was compatible with the classic controller then it would be on the eShop too but Nintendo took note and understands no one wants to play TP with motion controls and motion controls is dead and buried.
Hold on, was Xenoblade Chronicles playable with gamepad only because it originally had CC support? Even so, it's not like they can't change only the controls, they've done it before. I remember the Wii had remasters of the Pikmin games with different controls, I think they might have been Nintendo select titles. Plus this remake was made from the Gamecube version and as bad as folks claim the Wii version was, I enjoyed what little I played of it (only ever finished the first temple). And once again I'm reminded of how dumb Nintendo is for not having Gamecube virtual console/eShop (a lot of folks want that for WiiU).
Conversely, it's their product: they can choose to sell it for whatever price they like!!
At the end of the day, there is only one place you can play Nintendo exclusives and that's what keeps them at high value. The demand is there, otherwise you see the games in the bargain bucket along with other PS3/4/360/Xbox One games. Halo, God of War, Gears of War, Uncharted will never become high value games, yet they are pretty dame good games.
That's absolutely true. But usually if something is priced too high, it wouldn't sell. Try listing a used copy of MGS4 for £40 on Ebay, likely won't sell. I admit that low supply drives a higher cost, but that's an issue of not making enough copies. I don't think recent Nintendo games are that hard to find (i.e. low in supply + high in demand), so an increased price can't be due to that. All that said, my value proposition argument still falls through because some people will just buy stuff regardless of the price anyway (people buy scalped goods at release for example).
But the Nintendo exclusive argument for value doesn't come through. Since similarly there is only one place you can play games like Halo, Gears, Uncharted, etc too. On their respective systems. One also might argue that Nintendo isn't as platform exclusive due to emulation (Wii emulator is years ahead of PS3/XB360 emulators). And you can't excuse them for selling 5-10 year old last-gen games for more than they cost to buy originally on release.
I'll absolutely admit, I really don't like Nintendo these days. As an ex-fan I feel like they've gone downhill and disappointed me (hence why it's not good to be a fan of something). But I'll also admit that 99% of my gaming recently has been only Nintendo on the WiiU/3DS and I enjoy playing those games, despite owning a gaming PC, a PS4 and all the last gen consoles.
One last thing, I'd usually feel that we shouldn't judge folks for buying what they want, for however much they want. It shouldn't affect us. But recent times have made me feel it does affect the entire market. Micro-transactions in full-price games is an example. Sure I shouldn't get upset that folks might want to choose to spend some extra money on Req packs in Halo 5. But the result of a lot of people buying them, is that MS now feels it was a good decision to include MTs and will likely include them in upcoming games too.
The phrase 'speak with your wallets' rings truer than ever before, if companies see that certain things will get them more money, then of course they'll keep doing that stuff. If companies do something and it loses them money, they'll be put off form doing it. In that regard, the consumers are the ones with the power and would thus be to blame for such issues (in this case, buying old Nintendo games for full-price many years after release).
Apologies for the long post. I'm just sad that a game I was looking forward to, includes micro-transactions (game is a full-priced AAA title) and now I won't be able to play it. No matter how much they cover it up with icing, the needle in the cake is still there.