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****Official OcUK Fury X Review Thread****

AMD might have screwed up with the drivers sent to reviewers!!

From one of the other threads:







This is the thread:

https://www.reddit.com/r/buildapc/comments/3b30bt/discussionfury_x_possibly_reviewed_with_incorrect/

If true what an EPIC FAIL!!

jiFfM.jpg

Already been debunked, go home.
 
Why don't you both go home :p.

Sorry if I missed it but has it been mentioned when the next stock is due? Checked a few pages back but haven't seen it.
 
15.15-180612a-18565BE this was debunked by AMDMatt as the driver was built 3 years from now on the 12th of june. XD

The second string is the build date. First is the driver branch. Last is some kind of build version. At least i think he said all that. It is a few pages back and i CBA to find it.
 
maybe 7 to 10 days for the xfx. no further word on other brands I think gibbo said

Argh thank you :). I'll probably wait for the MSI ones never had issues with their RMA on the one card that died.

Does anyone know why the asus one is so much more than the rest? As far as I can tell it's exactly the same as the others with 3 year warranty :confused:.
 
15.15-180612a-18565BE this was debunked by AMDMatt as the driver was built 3 years from now on the 12th of june. XD

The second string is the build date. First is the driver branch. Last is some kind of build version. At least i think he said all that. It is a few pages back and i CBA to find it.

Yeah,but if you actually see what the HardOCP guy said,he was using the 15th June drivers if you read the thread on their forums.

For what it's worth, the "Catalyst 15.15" driver has a date attached to its rev name. I see three separate versions: June 15th, 17th, and 20th. There might be more that I can't find traces of yet.

The current 15.15 on AMD's website is June 20th revision. HardOCP, for example, used the June 15th revision in their review. All of these drivers are still called "Catalyst 15.15" so I don't know what AMD is doing. Most reviews just say Catalyst 15.15 on their Setup page which means we have no way of knowing which version they actually used.

The launch does seem rather rushed even from reviewers comments.

Not sure why all the hurry especially since Fury is out a few weeks from now.
 
15.15-180612a-18565BE this was debunked by AMDMatt as the driver was built 3 years from now on the 12th of june. XD

The second string is the build date. First is the driver branch. Last is some kind of build version. At least i think he said all that. It is a few pages back and i CBA to find it.

So bascially those reviews where the Fury X did well, is not due to drivers but due to their testing? Just confused.
 
15.15-180612a-18565BE this was debunked by AMDMatt as the driver was built 3 years from now on the 12th of june. XD

The second string is the build date. First is the driver branch. Last is some kind of build version. At least i think he said all that. It is a few pages back and i CBA to find it.

Ah, I see.

Well, both good and bad. Good because my Zotac 980 Ti is still justified. Bad because competition. :p
 
Yeah,but if you actually see what the HardOCP guy said,he was using the 15th June drivers if you read the thread on their forums.

I am not saying there was no problem with drivers. considering there are better drivers in the 15.20 branch already. Just that this particular driver string they showed was probably a miss print. Although they could have been using the newer drivers in their review.
 
I am not saying there was no problem with drivers. considering there are better drivers in the 15.20 branch already. Just that this particular driver string they showed was probably a miss print. Although they could have been using the newer drivers in their review.

Yeah,but I suppose in a few weeks once Fury launches we will see if the newer drivers AMD has pushed out give some more consistency to the results.

This reminds me so much of the HD7970 launch at times.
 
Yeah,but I suppose in a few weeks once Fury launches we will see if the newer drivers AMD has pushed out give some more consistency to the results.

This reminds me so much of the HD7970 launch at times.

Apparently Guru3D used the june 20th driver, the newest apparently. It shows in their results if you take a look. In the majority of the games where memory issues were less likely to crop up the card easily trades blows with the 980ti and titan x.

When i mean memory issues the GTA V ones get rather bad for all cards with less ram.
 
Because we already have proof that Windows 10 gaming is much better driver side than Windows 8.1 you follow anything AMD you should know this by now..
DX12 a low level API just like Mantle shows very strong gains when you have high bandwidth like shown in 290x so you would also think the gains here will again be very interesting.
FYI Check Guru3D

What Nvidia do with DX12 is anyone guess but so far we can look at Draw Calls, again shown on Guru3D the better the drawcalls the better the Driver is performing.. So with all that said so far AMD seem to be going in the right direction with DX12.

Am excited about dx12 are you?

See here
https://pbs.twimg.com/media/CHzD-h_UEAEXSJy.png

I was excited about DX12 when the Red Team were saying things like "Mantle will be around long after DX12"!

I was just asking why everyone is expecting it to favour AMD so much more than Nvidia. I didn't realise enough games had been released with DX12 to draw any conclusions from it.
 
Why is everyone saying that Windows 10 (and presumably DX12) will change things with regards to the Fury X?
What is it that it does that will make such a difference that Nvidia doesn't do?

Mantle (and by extension DX12 & Vulkan) was entirely about massive parallelisation (GCN is great at, pre-Pascal is poor at), independent workload for individual shaders (GCN is good at, pre-Pascal is completely unable to do), making much better use of max throughput (something GCN has a lot more of) and increasing draw calls, and reducing CPU overhead hugely (AMD had more - though apparently new drivers change that).

NVIDIA can't compete with AMD on the new APIs until Pascal rolls around .. except in NVIDIA backed titles where the GW gimping ****-show will continue.
 
I was just asking why everyone is expecting it to favour AMD so much more than Nvidia. I didn't realise enough games had been released with DX12 to draw any conclusions from it.

Agreed, if Windows 10 brings improvements Nvidia are just as likely to get a nice boost as AMD.

Free performance boost for everyone would be welcome.

I'm fine with Fury X performance / Titan X performance as it is right now.

Tbh next year when we get a die shrink, HBM 2.0 I think current cards are all going to look slow and dated in comparison.
 
Mantle (and by extension DX12 & Vulkan) was entirely about massive parallelisation (GCN is great at, pre-Pascal is poor at), independent workload for individual shaders (GCN is good at, pre-Pascal is completely unable to do), making much better use of max throughput (something GCN has a lot more of) and increasing draw calls, and reducing CPU overhead hugely (AMD had more - though apparently new drivers change that).

NVIDIA can't compete with AMD on the new APIs until Pascal rolls around .. except in NVIDIA backed titles where the GW gimping ****-show will continue.

And do we know that all the things AMD excel at or that Nvidia can't do are going to be widely used in games or are they just there to be used?
 
Agreed, if Windows 10 brings improvements Nvidia are just as likely to get a nice boost as AMD.

Free performance boost for everyone would be welcome.

I'm fine with Fury X performance / Titan X performance as it is right now.

Tbh next year when we get a die shrink, HBM 2.0 I think current cards are all going to look slow and dated in comparison.


I'm investing in second year 16nm, the first shrink is usually a little buggy, would like to do the same with CPU, Zen looks to be 2017 now and intel's 10nm is delayed also, I'm thinking this is the end of regular die shrinks. I may buckle and get a 2011, but I want to see how DX12 changes the landscape.
 
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And do we know that all the things AMD excel at or that Nvidia can't do are going to be widely used in games or are they just there to be used?

It's the entire point of the APIs ... this said, I fully expect GameWorks DX12 titles to use the new graphical effects features they begged MS to include at the last minute (some of which AMD don't support), and literally do nothing else different to DX11 otherwise. This will then change once Pascal is established as their new architecture is in the same mould as GCN and therefore competitive (and they hope faster).
 
It's the entire point of the APIs ... this said, I fully expect GameWorks DX12 titles to use the new graphical effects features they begged MS to include at the last minute (some of which AMD don't support), and literally do nothing else different to DX11 otherwise. This will then change once Pascal is established as their new architecture is in the same mould as GCN and therefore competitive (and they hope faster).

The entire point of the APIs is to use features that only AMD support?
 
I was excited about DX12 when the Red Team were saying things like "Mantle will be around long after DX12"!

I was just asking why everyone is expecting it to favour AMD so much more than Nvidia. I didn't realise enough games had been released with DX12 to draw any conclusions from it.

We going by information we have ready for us now.. mantle is still going to be around its out of Beta and now running with Vulkan api.. Again something you should already know.

Mantle set out to try and be an open standard that was AMDs idea and they have succeed in doing so.
 
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