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RE: Nether lag

I first came across this issue when playing single player, so I think it's a bug in 1.23 rather than server lag. Quiting to the main menu and then going back in seems to get rid of it, but you have to do the same when returning to the main world too.

Cheers for the results of your testing. I've not noticed anything in the logs so I will leave this as a low priority issue for now.
 
The mechanisms for moving the spiders are fairly easy once you've see them. Feel free to have a look when you see me online.
I've worked out a re-route so that the spiders come back towards my AFK point, so it will hopefully work again. I'm also in the middle of working on my Zombie spawner too.

It's mainly the crusher I want to see, because my spawners are so low, I can't drop them so I wanna make sure I'm not gonna kill them! :)
 
It's mainly the crusher I want to see, because my spawners are so low, I can't drop them so I wanna make sure I'm not gonna kill them! :)
Ok, mine is a manually controlled crusher at the moment, I have 1 lever to lock the spiders in, then another to crush them. When you crush them, they make a screeching noise, and I crush them for 8 of those screeches. Then I stop the crushing and use a stone sword for 1 hit kills, or a splash potion if there are a lot of them. I used a YouTube vid for the design, and that includes an automated crusher (redstone timer controlled) but I haven't had time to implement that yet. I would link the vid here, but I can't find it at the moment (have it bookmarked at home).
 
MC 1.2.4 comes out today

The patch contains mainly bug fixes, but we also threw in a couple of goodies:

Chat history
Much better chat editing and controls (you can even mark text!)
Some new decoration block

http://www.mojang.com/2012/03/minecraft-patched-to-1-2-4/

listed fixes and stuff from the launcher

Chat history and much better chat editing
+ A few new decoration blocks
+ “Back” and “Quit” buttons to OutOfMemoryScreen
+ Made cats more realistic (read: probably annoying). I hope it’s enough to cancel out any joy you may receive from the previous feature!
+ Added a “minimal” debug menu for testing with. Shift+F3 to hide the graphs.
* Made placing half blocks on existing half blocks (to make a full block) easier
* Limit framerate on menu screens, no longer uses 100% cpu and make my computer melt
* Fixed fatal crash for converted worlds to anvil, when there’s blocks at max height
* Fixed an old bug with signs clearing text while you’re editing them in SMP
* Fixed crash when logging in while there are blocks at maxheight at spawn
* Fixed TNT ghosts in multiplayer * Fixed storage minecarts dropping enchanted items
* Fixed crashes on invalid server addresses when joining a server
* Fixed entities being uninteractable if they existed at login (Multiplayer)
* Fixed dupe exploit with paintings
* Fixed furnaces and dispensers dropping enchanted items
* Fixed the “flickering” of chat as it vanishes off the screen
* Fixed text rendering over items in the container screens
* Fixed exploit with jungle saplings (turns other saplings into jungle ones)
* Fixed launcher opening minecraft dir if the path contains a space
* Fixed an off-by-one lighting bug
* Fixed block transmuting (turning one block into another via pistons)
* Fixed placing mushrooms in daylight, where they can’t survive
* Fixed redstone lamps dropping powered block items when destroyed while on
* “save-all” (server) now works even when you have toggled “save-off”
* Fixed turning half-blocks into full-blocks while you’re standing on them
* Fixed seed displaying in F3 debug when the seed is unknown (multiplayer)
* Fixed villager texture changing clientside per profession
* Fixed falling off ledge corners while holding shift
* Fixed players falling when reconnecting to servers where they were previously flying*
 
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uZS8ul.jpg



Apparently the 2nd new block can't be crafted though..
 
Whenever bukkit is done :p

I don't think this will be as long as it shouldn't break the plugins too much but bukkit may take a while to get updated with no bugs.
 
It's mainly the crusher I want to see, because my spawners are so low, I can't drop them so I wanna make sure I'm not gonna kill them! :)
This is the vid:


I think it's a very good tutorial, and it should help you to get yours working :).
You won't need to join any channels together as you should be able to get them to go under your AFK point. Also, your spawn area will probably need to be slightly smaller than in the vid as your spawners are so close together.
 
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Damn it!

I downloaded 1.2.4 thinking it would be compatible with 1.2.3...

I swear they release updates to mess with people running servers. :mad:

Although I do like the look of the wood. :rolleyes:
 
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