*** Official OcUK Minecraft Server - Discussion and Rules ***

I've re-uploaded the extra_mods.zip file so you should be able to access that now. I'm still trying to fix a few issues with the site though I've been busy most of the weekend so progress is a little slow.
 
I'm so so very busy in work atm. Sorry for the various things I've not had a chance to look at.

This week may be a write-off but I should have a little time on Monday or Tuesday in work. After that I will be mostly indisposed for two weeks.
 
Possibly. I can see 10 are getting loaded in the startup logs.

That said, they shouldn't really cause such an issue. Sadly I can't resolve the problem right now so it will have to wait until tomorrow morning - I think I should be able to resolve things then though.
 
I'm currently working on setting up a standalone server/etc without Tekkit.

Whilst I'm aware simply moving away from Tekkit won't solve all our ills, the advantages to doing so include: easier to update individual mods, better understanding of the mod configuration process and the obvious issues with the Tekkit launcher (I know we could just have a custom client without bothering with the Tekkit launcher but tbh I'm so tired of all these issues I want to spend some time really getting to grips with all the mods and understanding them).
 
that wont be out for a while though, so i figured a (reasonably) quick fix for thaumcraft 2 would be great.

Sorry I can't point you in the right direction but I'd suggest looking at some of the simpler mods and comparing the single and multiplayer versions. I can't imagine it would be that hard or that much work for you guys if you're all decent coders and some of you are already experienced with java. Most plugins aren't really that complex.
 
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