*** Official Planetside 2 Thread ***

Miller [252v] here, Currybeans off here is also 252v.

The only person I've seen in game off here is IW used to see him often, killed him the other week with a nice one shot one kill 800meter phalanx shot.
Pay back for the few times he got me when he loved the Harraser.
 
Not sure what to make of the new patch to be honest.

Vehicle spam is annoying. Same as MAX spamming. Made even worse now that one faction can lock 3 continents and have all bonuses.

I've seen 1 alert since the patch.
 
Not sure what to make of the new patch to be honest.

Vehicle spam is annoying. Same as MAX spamming. Made even worse now that one faction can lock 3 continents and have all bonuses.

I've seen 1 alert since the patch.

The patch made the game equal parts awesome and **** all at the same time. This is a problem with a game of this scale with this many features. The test server juts isnt working, it needs more targeted testing with dev input.

If its new vehicles or alerts that need testing then that's what needs to be tested, at the moment, most of the test events just turn into more epeen events.

With specific regards to the patch, we just have to accept we have been and will continue to be "beta" testing for months and months. Every new feature they added needs tweaks and further iterations to make it work.
Resources need to be tied to empire and also personal performance. Then, resources matter. The new base supply functionality can be added. Giving non infantry more todo away from bases.

The alerts system needs to have the current alerts tweaked and also have some of the old alerts brought back. If there hasn't been and alert for a period of time and the pop supports it then a random old style alert will kick things into action. Theres no reason there cant be 2 alerts active at the same time.

With the changes to the official forums though it does look like the game is being steered away from combined arms towards more infantry side with the vehicles just being viewed as cert pinatas for infantry.

If you discount ESF farmers and Bulldog Farmers then there had been less vehicle farming of infantry with the new patch, purely because there are more veh targets to shoot. Which is a good thing.

Its the same with the merges coming up. Equal parts **** and awesome. There will be more chance you can avoid indarside and fight somewhere fun.
But there will be less chance to find a small fight if thats what you wanted.
Also more chance of queues.
 
Yeah I understand with the scale of the game it's impossible to balance it out completely.

It's just there's some really basic changes they could make that a lot of people suggest on the forum and agree on but they seem to be completely ignored for other ideas.
 
The alerts need to be reverted to the previous system.
It was much better as it meant you played on a variety of continents, sometimes on a daily basis.

With the way it is now, Indarside is in full force again.

The server merge should be good overall, but I am concerned about the lag that will appear in larger fights.

As it is your ping can hit 150+ when there's a large scale fight going on pre-merge, never mind when the zergs double in size.

I can't see hammy coping tbh. This could be a frustrating weekend in PS2.
 
New patch gave me horrible stutter in certain places. The devs have acknowledged it, seems to be people with higher end systems ;/

Here is a vid of the stutter, around 43 second mark you can see it juddering.

Game ran smooth as silk before hand and it's so off putting and gets really, really bad in 48+ fights which are going to be common place after the server merge.

https://drive.google.com/uc?id=0B4dN3g1rwI7qVTFEM3JiMTdjVDQ&export=download
 
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