** Official Recording/Streaming Tips & Tricks Exchange **

Not a problem, it was a little over 3gig having just checked. Just give it a try and see how you get on, if you don't like it then at least you've tried and who knows it might surprise you.

Recording at 1080p/60fps

Lagarith - 4m:20s was 22gig
Lagarith - 2m:01s was 10.9
Matrox - 4m:05s was 3.2g

Now the quality isn't as good granted but the quality is pretty damn good still.

Heads up though if you view your files in VLC this codec won't work with it, something to do with it not supporting this codec. It works and loads fine in WMP and others though and is picked up by Sony Vegas/Sony Movie Studio fine as well.

I record the video+ gameplay sound in shadowplay and use DXtory to record gameplay footage (1pixel x 1pixel), teamspeak, my mic and gameplay audio.

Keeps dxtory file size down to essentially an audio only and having two gameplay audio channels makes lining up audio a doddle in sony vegas, then I just remove the DX tory 1pixel vid and the additional gameplay audio.

Leaves me with decent gameplay footage from Shadowplay (has been run through handbrake to give a constant 60fps output) and 3 sync'd audio channels.


I gave up recording gameplay footage on DXTory to use due to desync issues, couldn't get it to work after about 48 hours messing so just moved back to shadowplay.
 
Hmmm... Either I'm doing something wrong or something is fudged up as if I install the Matrox VFW codecs from the above link DXTory will just completely refuse to startup :confused:

That's a weird one, I just installed then loaded the codec and all worked fine. Not sure how or why that has happened, tried checking google see if anyone else has had that issue?
 
I record the video+ gameplay sound in shadowplay and use DXtory to record gameplay footage (1pixel x 1pixel), teamspeak, my mic and gameplay audio.

Keeps dxtory file size down to essentially an audio only and having two gameplay audio channels makes lining up audio a doddle in sony vegas, then I just remove the DX tory 1pixel vid and the additional gameplay audio.

Leaves me with decent gameplay footage from Shadowplay (has been run through handbrake to give a constant 60fps output) and 3 sync'd audio channels.


I gave up recording gameplay footage on DXTory to use due to desync issues, couldn't get it to work after about 48 hours messing so just moved back to shadowplay.

What settings you use to run it through handbrake and keep it at a constant 60? I want to use handbrake to do things but whatever i do it always butchers the quality.
 
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I gave up recording gameplay footage on DXTory to use due to desync issues, couldn't get it to work after about 48 hours messing so just moved back to shadowplay.

Since I've been Googling the crap out of all this stuff this morning I might have a suggestion (if you've not given up on DXTory at this point). I read somewhere that you can get desync issues if for any reason your audio quality settings in DXTory don't match what the device is actually using (so for instance if you've got 48000Hz, 16-bit stereo set in DXTory but in the Windows sound panel the device is actually set to 48000Hz 32-bit stereo, or 96000Hz stereo or whatever). Just a thought..

That's a weird one, I just installed then loaded the codec and all worked fine. Not sure how or why that has happened, tried checking google see if anyone else has had that issue?

Not sure... a few mentions of it being missing a .dll but as far as I can see it's there. Have tried re-installing things a few times now and it just won't work - which is a shame. I did get UT Video codec working and that seems pretty good so might do some testing with that instead...

I also installed Magic YUV which seems great but I can't get my video editing software (Blender) to import the result :(

What settings you use to run it through handbrake and keep it at a constant 60? I want to use handbrake to do things but whatever i do it always butchers the quality.

For Shadowplay stuff when I was still re-encoding it in handbrake it's the RF slider you want to set it right down to zero if you don't wan to affect the quality during the re-encode
 
Hey guys I've recorded some CSGO footage using Shadowplay and noticed that the video is kind of jumpy/jerky sometimes as if fps is grinding to a halt almost. This doesn't happen in game at all though?

Running and recording at 1080p using a Gtx 780 so shouldn't be a fps problem?
 
What settings you use to run it through handbrake and keep it at a constant 60? I want to use handbrake to do things but whatever i do it always butchers the quality.

Video tab
codec H.264(x2.64)
FPS: 60
tick - Constant framerate.

right hand quality setting I put to 2, when recording at 1440P I can't really spot any change but then again I'm recording on Shadowplay, not a lossless format. :)



Since I've been Googling the crap out of all this stuff this morning I might have a suggestion (if you've not given up on DXTory at this point). I read somewhere that you can get desync issues if for any reason your audio quality settings in DXTory don't match what the device is actually using (so for instance if you've got 48000Hz, 16-bit stereo set in DXTory but in the Windows sound panel the device is actually set to 48000Hz 32-bit stereo, or 96000Hz stereo or whatever). Just a thought..


Allegedly works for some but others it doesn't, I'm one of the others. Trust me I checked tons of settings, googled this for days, tried alternate codecs, ran fixes, some seemed to lessen the effect but as my recordings can be up to 3 hours long there was always a desync. Thing is is could be caused by my use of virtual audio cables and voicemeeter - but I'm not willing to remove those. I'm actually pretty happy with the way I do it now, it's become a habit to record on shadowplay and just run it through Handbrake later on to change it to a constant 60FPS, then Sony Vegas is fine and I can drag/drop the audio in and line it up, literally 10s of my time and guaranteed to sync.

Think after Dxtory and Mirilis (recording at double speed lol) I'm happy to have found something reliable for a change.


Hey guys I've recorded some CSGO footage using Shadowplay and noticed that the video is kind of jumpy/jerky sometimes as if fps is grinding to a halt almost. This doesn't happen in game at all though?

Running and recording at 1080p using a Gtx 780 so shouldn't be a fps problem?

Most likely related to either CPU load or HDD write speeds or space. Check the HDD you are writing too isn't busy at the time you are recording with something else and that the PC isn't absolutely maxed out, if it is then you'll see dips regularly whilst recording as it's trying to keep up as best it can.

I record to a dedicated SSD but mechanical drives will be fine too if the PC has a little breathing space but remember it'll only ever record what's rendered so the smoother you can get it in-game the smoother the recording will be.
 
Recording & Streaming

For recording, If i'm lazy i'll simply use Shadowplay, or if i'm going all out with high bitrate videos and better customization then OBS is usually my go to for recording and OBS again for streaming.

Hardware

M Audio Mobilepre Preamp powering a RODE NT1-A mic, The audio is crystal clear, which is what I'd expect for kit that costs £200+

HP HD5210 Webcam, This was one of three choices out the main big cams, such as the Logi C930e and the Microsoft Lifecam Studio. I chose the HP one since it i found it stupid cheap.

Its a very tidy webcam, my good friend and up and coming impressionist Scheiffer Bates (You may of saw his first TV show on E4 few Mondays ago) borrowed it for when he did an impression of Jon Snow for Kit Harrington on the Jimmy Kimmel Show last year, the quality was pretty good for a 1080p webcam that was streaming all the way to America, so little money well spent xD

But if I had the cash i'd probably get the Logitech C930e, the HP one has a terrible auto focusing problem, well known.

Editing

I now use my new Xeon X5660 4GHz editing system that grabs all recordings off an external over the network and all gets edited in Sony Vegas, a 4GHz 6core xeon matched with a HD6850 is a killer combination, blitz through rendering tasks really quick.



Anyone running Two PC setups? I want to test my Xeon out with just the task of streaming on the slowest possible preset It can go, So i'm after a recommended capture card that can do 1080p 60FPS.

Cheers.
 
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Most likely related to either CPU load or HDD write speeds or space. Check the HDD you are writing too isn't busy at the time you are recording with something else and that the PC isn't absolutely maxed out, if it is then you'll see dips regularly whilst recording as it's trying to keep up as best it can.

I record to a dedicated SSD but mechanical drives will be fine too if the PC has a little breathing space but remember it'll only ever record what's rendered so the smoother you can get it in-game the smoother the recording will be.


Ok thanks man. CPU is stock clock i5 2500k.

I'm writing to crucial bx100 (iirc) SSD. It's also the SSD I'm reading from with my os and games etc as I only have the one drive in.

It's just annoying as gameplay whilst recording is perfect, not noticed it in games like ARMA 3.
 
I don't know how to, hence never overclocking it haha!

Easy enough to do, had my 2500k sat at 4.5 for pretty much 4+ years.

Here is the guide I used to get the best out of it. It's for an ASRock motherboard but the settings should be similar enough to just use it as a guide.
 
if i'm going all out with high bitrate videos and better customization then OBS is usually my go to for recording

I feel like I must seriously be missing something with OBS... we've used it for streaming but when I've tried to look into it for recording it just seems to have barely any settings/features at all (at least, comparing it to DXTory...). I couldn't see any options to change codecs or customise any settings - am I looking in the wrong places?

Anyone running Two PC setups? I want to test my Xeon out with just the task of streaming on the slowest possible preset It can go, So i'm after a recommended capture card that can do 1080p 60FPS.

We're running a 2 PC setup but (at the moment) not in the sense you're talking about... we're actually going to be capturing co-op games on 2 machines at once (for two perspectives) and then using a multi-cam type approach in the editing (hopefully - haven't got it all tested just yet)
 
Tried my first 60 fps recording yesterday - though it was just taliing and moving things about in the 'Garage' section of World of Tanks - though this is a area in the game code know for huge memory leak / GPU useage for some reason.

It looks like it came out ok.

Does anyone know if you can put 60 fps with 30fps recordings?

My reason is I can record the game play at a steady 30 fps (60 fps just isn't do able yet for me) but the 'Garage' review side I can do at 60 Fps

Any thought's?
 
So we've done the first few recordings with our new audio setup (2x Shure SM-58s into a Focusrite Scarlett 6i6 interface) and I'm really pleased with the quality of the audio, though it raises an interesting issue and so I wonder what you guys think:

How do you go about setting the volume of your commentary + audio in general?

My previous approach was (in audacity) to pretty much try to maximise the volume (of the vocals) without any clipping (so getting the waveform close to +/-1.0 throughout via a combination of limiting, compression and normalisation)

But lately and especially with our new audio it seems to sound best if I aim a little lower than that - with the general waveform ending up between the +/-0.5 and +/-1.0 marks. I think it sounds pretty good but it's noticeaby less loud than our previous work when you compare them side by side...

So that's the question - is there a way to know what the "right" volume is for outputting stuff?
 
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I've got all this too look forward to...the audio side sounds (no pun intended) complicated.

While I'm here, what sort of microphone or equipment will I need for commentary? I may get a headset as well, so late at night I don't have to worry as much about the volume.
 
While I'm here, what sort of microphone or equipment will I need for commentary? I may get a headset as well, so late at night I don't have to worry as much about the volume.

This depends on how much you have to spend really - you'll likely hear a lot of recommendations for a condenser mic... but really in my experience these mics are great for recording vocals in a properly setup sound-booth - however trying to use them in the average office/bedroom full of hard surfaces which bounce the sound around you can easily end up sounding like you recorded your audio in an echo-y bathroom...

It's certainly possible to get good results but it will rely on very careful control of the input gain and mic-positioning (i.e. being very close to the mic with low gain so that it is less sensitive)...

Dynamic mics are (in my opinion) way better - they're the sort of mic a singer would use on stage or something so need to be able to not pick up too much of the sound of the band, the drummer etc. and so for voiceover work they're great in a non-ideal recording room...

The other consideration is how will you get the mic signal into the PC - some mics are USB with their own built in pre-amp, or you can buy a more traditional XLR mic and an audio interface to connect it to (which is in turn connected to your PC). The latter option is better as a lot of external interfaces have much better pre-amps than those in USB mics, but obviously it adds to the cost...

Other than that it's just about knowing what processing to do in Audacity or your audio program of choice. It is complicated for sure but quite fun messing about with (and compared to messing with video codecs etc. because you can easily listen back to your recording as you try out different things and get instant feedback)
 
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