****Official rFactor 2 Thread****

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RFACTOR 2 TRAILER
http://www.youtube.com/watch?v=_1i9DNScRTI
http://www.simhq.com/_motorsports6/motorsports_200a.html
Introduction

Images Space Incorporated hit the right time and place with their 2005 release of rFactor. Its open architecture allowed hundreds of third-party mods and add-ons to simulate nearly every track on earth, and nearly every vehicle that races on those tracks. But after this many years, the gloss on rFactor is wearing off. The sim racing community is hungry for more.

Rather than produce an upgraded rFactor, Gjon Camaj and his team stepped back and took a look at the entire rFactor racing world from purchase to functionality to modding. Not only has the ISI code evolved, but many new elements such as developing a brand-new distribution and purchasing function, new physics, new effects, as well as a new simulation, proved to be a significant challenge for the small development team.

ISI plans to release a pre-purchase offering that includes access to the rFactor 2 Beta. That will allow the sim racing community time to provide feedback to ISI so they can tune, tweak, and sweeten rFactor 2 before the full release.

The goal of this preview is to provide as much detail as possible before access to the Beta. Except for the Performance page, there will be a minimum of opinion in this article. That is the purpose of SimHQ's future review on rFactor 2.

Also, you may see some small discrepancies in images (like version numbers) because of the different builds.

The preview is divided into multiple topics. Each page topic will present new content, new images, and video segments to reinforce the points being presented. Included are some nice surprises included that ISI is only now comfortable with releasing.

Media/Youtube


How to get started in rFactor 2 Beta

Get Started Here (how to purchase, faq, etc)
Hello,

Thank you for your interest in rFactor2 during it's beta phase.

What is a beta, and what are you doing
The first thing to understand entering the process and before you make a purchase is that this software will slowly build up. It's not finished, and even after we finish the beta process there will still be both content and features added for years to come.

Beta software might not work on your system at times, even if you meet the minimum specs. It may have bugs, poor performance, issues and problems. We will be working to fix them, but you WILL have problems at some point or another.

You will be required to pay for the software, making an early purchase, in order to use the software. This all helps us to test, refine and adapt our purchasing system to our future needs.

Advice from staff may be lacking during the testing and development phases, so a lot of advice has to come from members of the community.

If this is all not something you agree with, then don't buy it. We will produce a free demo AFTER the testing period is completed and you can check it out at that time.

Purchasing
rFactor2 is currently purchased within the software itself. Follow this guide for more information, but the basics are that you install, run the rFactor2 launcher and go to the Purchase tab. You should also make sure you at least meet the minimum specifications (rFactor2 will not perform well, or at all, if you do not):

MINIMUM:
PU: 2.4 GHz Intel Core 2 or 2.4 GHz AMD Athlon x2
Memory: 2 GB
Video Card: nVidia 8600 GT or ATI/AMD 3850
Video Memory: 256MB
Operating System: Microsoft Windows XP, Windows Vista, Windows 7
DirectX: 9.0c
Storage: 4 GB
Internet connection required.

RECOMMENDED (over above minimums):
CPU: 3.0 GHz Intel Core 2 Duo or 3.0 GHz AMD Athlon II x2 or better
Memory: 4 GB+
Video Card: nVidia 250 GTS or ATI/AMD 4870 or better
Video Memory: 512MB+
Operating System: Microsoft Windows Vista 64bit, Windows 7 64bit
Storage: 4 GB+Notes:
1 – 2008 C++ Runtimes SP1 required (included with installer).
2 – rFactor 2 executable is 32bit. 64bit OS recommended above to allow more than 4GB RAM.

Current version (Build)
If you are installing rFactor2 for the first time, this is current version: Build 69.
Download it here.
Note that this includes no cars or tracks, they are downloaded seperately as RFMOD files.

Standard or Lifetime version
When purchasing, you are given two options. Both are the same product, they simply have different pricing structures and limitations on online services.

STANDARD:
Single payment of $43.99, then (after one free year) an additional yearly payment of $12 every year.
LIFETIME:
Single payment of $84.99.
Other regional prices may vary.

STANDARD:
Online services (including multiplayer and automatic updating) require the yearly payment to be made.
LIFETIME:
Online services are free for the lifetime of the product.

Refunds
You may request a refund for rFactor2 if eligible. Your eligibility depends on when you made your purchase. Both Moneybookers and Paypal have a two month refund policy, so that is what we will be doing. Two months should be more than enough time to see if development is moving at a pace you are happy with, or if the product is outside your tastes.

To process a refund, please run the rF2 launcher, click the purchase tab, click manage account, login (if not already), click Request refund and follow the instructions on-screen.

Note that in some cases, we may have to wait to receive your money before we can send it back to you. We also cannot refund any money to you if you were given rF2 for free by another organization, you should be refunded for their product/service by them. Allow at least two working days for your refund to be processed.

Updating
To manually install updates, drop the relevant file into the updates directory of your rF2 data directory. Run the launcher, LOGIN on Simulate tab, go to update and it should detect the file and run the updater. Never rename an update executable.

To automatically update, simply run the launcher, LOGIN on Simulate tab, go to update and follow instructions.

Installing Cars/Tracks (Mods)
Download RFMOD files and put them into the packages directory of your rF2 data directory. You can then click 'manage mods' in the launcher (right click on each mod for actions) or install at the series selector within rF2.

You update them in the same way. Download RFMOD files and put them into the packages directory of your rF2 data directory. You can then click 'manage mods' in the launcher (right click on each mod for actions) or update at the series selector within rF2.

Current RFMODs Available
RFMODS and Components released by ISI can be downloaded in this thread.

Modding
You can make mods (cars, tracks, plugins) for rFactor2. We provide as many tools and guides as we have time to produce. Tools are provided “as is” and are not supported.

Modders should make sure they keep all their working files during the testing phase, as mod compatibility between updates cannot be guaranteed. Advice from staff may be lacking during the testing and development phases, so a lot of advice has to come from members of the community.

You can download guides, examples, etc from this thread.

Frequently asked questions
Q. Should I download the EXE/RFMOD, or the TORRENT?
A. A torrent is a 'shortcut' that allows you to download a complete file in a torrent client. If you don't have a torrent client, it won't work and you should download the HTTP link. A torrent file is NOT a complete installer/mod.

Q. I have purchased, but all my options on the launcher are grayed out.
A. You need to try reactivating your software. Do this on the purchase tab in the launcher.

Q. My multiplayer button is grayed out in the launcher.
A. You need to login using your email and password used when purchasing. If that doesn't work, try reactivating.

Q. How do I 'reactivate' my software?
A. Run the launcher and go to the purchase tab. You can reactivate the product there.

Q. Can I install rFactor2 on another machine?
A. Yes. Install the software on the other machine, run the launcher and go to the purchase tab. You can reactivate the product on that machine there. Note that we have a soft limit of five reactivations per purchase.

Q. How do I check what version/build I have?
A. This can be seen on the Update tab of the rF2 launcher, or in the readme.txt in the core installation directory.

Q. How often will you release updates?
A. We never have and never will have a set date or time to release updates. There tends to be a negative reaction any time we miss a set date.

Q. Do you tell us what is coming in updates before they arrive?
A. Probably not. This tends to lead to negative reactions if anything we said would happen, does not happen.

Q. Why don't you tell us what you're doing all the time?
A. We are constantly working, but telling you that serves no purpose. This is a development phase, so the majority of information comes to us (for us to act on), not from us. We will have more open communication in later stages, when we begin marketing the product.

Q. My simulation seems to be running in slow motion.
A. Apparently some drivers can't handle a quick FFB update rate, so use this hack to skip the given number of updates:
Open controller.ini with notepad and adjust:
Skip updates="0" // (0=full update rate, 1=half, 2=one-third, 3=one-quarter, etc.)
Q. I have a strong noise/rattle with my controller.
A. See this thread for more information - OR - see below.

Q. The Force Feedback is strong and noisy on my Logitech G25/G27?
A. Yes. This is because most racing games and simulations filter Force Feedback. We, by default, do not, because most wheels can take it unfiltered without issue. However, the G25 and G27 are noisy when it is not filtered. If you want to add filtering:
Open controller.ini with notepad and adjust the following line to a number we recommend between 2 and 8 (maximum is 32):
Steering torque Filter="0"
Q. My simulation does not start?
A. If you do not have the DirectX runtimes installed, rF2 will not start. To test this is the problem you can run the rfactor2.exe in the core directory, and an error will popup.

Q. What is the graphics 'sync' option?
A. This determines the method you use. Some work better/worse depending on your system.
Software sync is a software VSync.
GPU sync is a “Flush Previous Frame” setting. This setting is not recommended for SLI.
Video sync is our VSync option.
None will behave like our older software, without VSync enabled.
Q. How do I reset my files to the state you released them?
A. During a testing phase we always advise using unaltered installations and checking that any problem isn't being caused by someone else's mod or plugin first. If you are certain the problem is caused by the current build (and not an issue with someone else's files) you can try uninstalling and reinstalling. For an even fresher installation, you can delete the rFactor2 folder in the Documents folder (or wherever you told the installer to put the 'data' files). When doing this, you should save the rfmod files you downloaded so you do not need to re-download them, and note that all options will be reset when you reinstall.

Q. Can I paint my cars?
A. Yes. Templates are posted here.

Bonus of testing
Before we started testing, we announced that people who purchased during testing would receive a longer period than 12 months free for the online services mentioned above (standard version only). This is still current and we will make sure that people who have helped us during this period are given extra time in that way no matter when testing ends. A refund request obviously invalidates this.

Thanks,

Tim



Mods Available

Tracks

!!!!! A MUST - ALL CUSTOM TRACKS IN 1 TORRENT FILE !!!!!!
Note, this list of tracks in the spoiler were added on 28/12/2012. In time this list will be larger. The link above will stay the same which will give updated list
Included locations:
Black Hole Ring v1.20
Botniaring v0.6
Brianza1966 v1.0
Canyelles54 v1.01
Croft v0.91
Deuna City Circuit v1.04
Essington Park v1.02
Fuji 2012 v1.02
Hockenheim 1960 v0.85
HP Topeka v1.01
Indianapolis v0.1
Jarama 1979 v0.8
Kyalami 1975 v0.8
Long Beach 2011 v0.9
Lutzland Circuit v1.01
Mid Ohio v1.91
Montreal 2008 v1.6
Motor Sport Ranch v0.92
Mountain Forest v0.5
Nordschleife 1975 v0.86
Orchard Lake v1.01
Pocoyo Park v1.05
Putnam Park v0.91
Salem Valley v1.10
Searspoint RW v1.35
Sebring v1.90
Silverstone 1970 v0.2
Snetterton 300 v0.71
Toban v0.51
Watkins Glen v0.2
Watkins Glen 1970 v0.8

Vehicles
Assuming you have every custom track installed. Their should be no problem installing any custom vehicles in rF2.

Maserati Trofeo GranTurismo MC Series

Lola T280 by PIXSIM




Troubleshooting

Some mods may relay on other rFmods. If this is the case. Please go to the downloads page and make sure you have downloaded all the official cars and tracks. If this is a first time install you will have to download all off them. All off the different versions of each mod. For example.

Formula Renault 3.5 has three versions ( v1.0 v1.1 and v1.2 ). What you need to do is, download all three off them and place them in your rFactor packages folder. Once you have done that, you will see you can install Formula Renault 3.5 1.0 in the mod manager. Install it. Once installed you will see a * next to it in the mod manager. This means their is an updated rfmod file in the packages folder. Right click and update. This will update it to v1.1. Do this again after the update to install v1.2. Do not just install v1.2. It will not work.
 
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Hello marc512 :)

Yep, count me in.

Have been following this on and off for a while.

ISI in my opinion are great developers and this is looking to be top notch.

I hope they have a bigger marketing budget this time round and hope they implement mod downloads from server upon joining.
 
Hello marc512, welcome

I'll be keeping an eye on this. Loved rFactor but stopped playing once F1 2010 came out.

I hope they have a bigger marketing budget this time round and hope they implement mod downloads from server upon joining.

Me too mate.

Please keep this thread updated. I'll post anything I find as well.
 
Well if its anything like the original it will be a year before its worth buying. I've played a lot of rFactor and its a lot of hard work to get anything good out of it. At the end of the day they just released a game engine and everything else were just mods. I just hope it ships with more professional content this time.
 
Well said Barmy.
I was given a copy of RF by one of the creators a chap called Gjon Camaj if i remember correctly as our race team helped with Dev & the video. I played untold hours but always the one thing that used to **** me off was the constant search to keep up to date with mods & track revisions. On top of that the demo was pants & put the people i recommended it to off.
Then there was the constant Megane races that everybody seemed to like but almost Nobody played the best mod the Caterham Bussas.
This time round i am hoping for a polished, finished product & more structure to the mods, tracks & servers.
 
Isn't the engine basically NFS Shift?

Other way round.

ISI designed the Gmotor2 engine for rFactor and other companies such as Simbin licensed it from them.

Slightly Mad Studios used a heavily modded Gmotor engine for SHIFT if I am not mistaken.

they just released a game engine and everything else were just mods.

That is like saying you dont like cheese because it tastes like cheese.

What you described is EXACTLY what rFactor was intended to be and it was never marketed as ANYTHING different.

The reason you disliked it is the one reason why MANY MANY others liked it.

As I said previously, the ability for the server to distribute the required files to clients once connecting would be a big bonus.

The only problem is size of files as some mods are HUUUGE.
 
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I don't care what a game looks like if the game engine suxs. I want decent handling characteristics First then prettys after.

What I'm saying though is that stuff like the way the tyres behave is just determined by a few values in a config file as proven by Sharpies Tyre Mod for Shift, this should mean that rfactor 2 will look the part whilst maintaining the handling characteristics of the original for the sim-orientated crew....
 
We'll have to see but I'm sure that Shift was made using the gmotor 2 graphics engine, the same as will be used for rfactor2. You try reinstalling Shift with the overhaul mod, turn off all the banners and stuff with the wipeout mod and disable all the HUD clutter and you've got a pretty decent sim.
 
I have Shift on me 360 so not poss. :(
I've a wheel for my 360 & a Black Momo for my PC but recently it's only my 360 I've raced on & that's down to Forza2 & 3, Dirt2 & F1. I've built a home made cockpit that works really well.
RF2 will be the first racer I've had for the PC since RF.
That shocks me to be honest as i was hardcore into my RF back in the day.
 
These comparisons to Shift really aren't fair.

Taking the ISI engine isn't a simple matter of mixing up a few config files. No matter how much you mod Shift you cannot get near rFactor physics (based on the mods I tried). Plus the newest ISI engine is still under wraps and not being commercially licensed yet, it includes new weather and track evolution (amongst other things) not yet seen in an ISI engine game.

As for what you do with the graphics, it really isn't accurate to compare Shift graphics with rFactor 2. What Slighty Mad did with the visuals in Shift was their own doing. ISI don't have resources or inclination to spend that much time on the graphics, the screens and vids we have seen so far confirm this. It is of course an improvement over the original, just don't expect this to be comparable at all to Shift in visuals and physics, which is no bad thing in terms of physics.

As for importing rFactor mods into rF2, you can't. Well, not without a little work. The mod collection already available will not be automatically usable at launch. There is new tech to consider which the old mods obviously don't support yet.

Anyway, I really am hyped about this. The weather and track evolution stuff they have talked about sounds brilliant, and I'm really excited to see what they do with tyre degradation and damage. Hopefully mod support will be more streamlined this time too.
 
Im trying to think of why ive not purchased this game!

Is there a monthly fee or something in addition to the cost of the initial purchase?
You're talking about the original? rF2 isn't out yet.

There is no subscription fee and can be had pretty cheap now. I also recommend racing at www.simraceway.com if you're bored of the AI. They do everything the game should, like scanning your content folder before you join a race and downloading the appropriate mods automatically. It also has real marshals that watch every race, with cash payouts for top 10 finishes, all free. Has made my rFactor experience so much sweeter.
 
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