Soldato
I just dropped a log.
Doug: Have you considered creating a PlayStation 3 and/or Xbox 360 version of rFactor 2?
ISI / Gjon: No. That’s a much less enjoyable development experience.
I just dropped a log.
The service provides a way to generate and maintain unique Mod/Package ID’s. This should help reduce the mismatch problem found in the current version of rFactor and also help reduce/eradicate version confusion for the end user.
Any news on a Steam release?
There had better be some serious iracing esque stats and community if there is going to be a subscription fee.
I'm confused about the multi-player bit, only a few days ago they announced the requirements for dedicated servers. http://www.virtualr.net/rfactor-2-dedicated-server-requirements-revealed
So are they expecting the community to provide the servers while they charge for a system to access them?
What exactly are online services?
Users will be given online accounts from which they can access multiplayer races. This should reduce the number of anonymous race entries and in turn hopefully reduce the number of passworded servers.
The service will identify when updates are available and allow for automatic downloads.
The service provides a way to generate and maintain unique Mod/Package ID’s. This should help reduce the mismatch problem found in the current version of rFactor and also help reduce/eradicate version confusion for the end user.
Additional features such as online statistics are also planned.
What will I be able to do if I don't use online services?
You will be able to run single player, run Mod Mode, and manually find and install any mods or updates.