***Official Squad Thread***

Well the Jack Frags video looked bloody awesome even for a really early Alpha build. The sounds were fantastic, like some of the better Arma 2 sounds that existed.

I haven't gone back to Arma 3 which is a shame but I was silly to think they would do anything to resolve the terrible animations that existed in Arma 2 and the de-sync as far as I know is as bad as ever.

Is the kickstarter finished? Good luck if not, i'm sure it will hit the target required.

The Kickstarter has only been going a couple of days. It finishes on June 27th.

Of course medics will be the best class. "PRESS E TO FLAP!" - Achievement Unlocked! You successfully reached 40,000ft!
 
Of course medics will be the best class.

Coming soon to Squad:

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In a case I had to deal with on tour:

Afghan army soldier shoots enemy in the head.

Asks medic to give him paracetamol.
 
Speaking of medic, are you guys planning on adding any extra features to the role? Say diagnosis, different equipment pieces for different injuries and so on?
 
Speaking of medic, are you guys planning on adding any extra features to the role? Say diagnosis, different equipment pieces for different injuries and so on?

Band-aids for ouchies, morphine for boo-boos, and epinephrine for wakey-wakey.

Would like to see atropine used for once!
 
In all fairness making the medic role too specialist and complicated would interfere with the gameplay, "here's a wake up stick and a bag with a red cross on it" is as complicated as you want to make it for most people :p
 
Project Update #1: Squad by Offworld Industries

First Objective Secured!

Posted by Offworld Industries

Big Thanks! We hit the ground running thanks to you, there are so many gamers out there looking for a return to the classic tactical FPS, and now we know we are not alone when we decided to start this project.

A little over 40 hours in and we're at 1350 backers and over CAD$130,000 pledged already, we're well on our way to bring our dream of a standalone successor to the beloved Reality Mod to not just all of our friends across the modding communities but also to the wider world of FPS gamers.

With that in mind we'll be updating our FAQ in the coming day, we hope to provide a longer list of answers to the questions that often first come to the mind when finding Squad.

As many of our friends and early followers know, the Squad Dev Team is on our forums everyday talking with the community, we've been at it since we went live in October and we'll continue to do so. We're enjoying seeing people newly interested in Squad posting in the comments section, and we'll try our best to keep up with the conversation, we're excited to see fresh voices from gaming communities outside of our corner of the gaming universe, you're asking the right questions and we're going to plan our development strategies with your insights in mind.

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One point we want to emphasize is the scope of combat and the scale of our maps. We're going to preview our WIP Map Kohat, made by veteran mapper AFSoccer on our team, to show off the size we're aiming for on standard size maps, about 4km^2, 1.5 Square miles, to better explain the scope of our 'combined warfare' game design.

Interesting side effect of having had over 300,000 people play our Mod over the last decade, lots of them went into the video game industry, including many writers, video content creators and even owners of press sites, Check out our press kit at press.joinsquad.com and please do reach out to the team.

To all our gamer buddies out there, please spread the word to fellow gamers and friends, give us some help amplifying our message through your social media accounts, give us the best chance to turn Squad into a reality as soon as possible.

Many Thanks for the great attitude towards supporting the game we've wanted to make for years.

We're loving the response so far,

The Offworld Industries Mob.

https://www.kickstarter.com/projects/offworldindustries/squad
 
this is a really good interview with two devs from squad......

https://www.youtube.com/watch?v=0KJOmhAQjsE

it will answer most questions concerning the game.

Haven't had a chance to watch the vid, so apologies if the question I ask is answered in there.

How does the game go about balancing squads? By that I mean in say a 100 player map, what's to stop the majority of players all being snipers (for example) and just camping in foliage taking out everyone else?
 
There's a limited amount of kits available, for something so specialist like sniper only a handful is available for the entire team. Same applies to squads as well with other kits, you can only have one kit per squad for things like automatic rifleman (SAW), anti tank, sharpshooter, medic, etc. That way you don't have a team running around with 5 machine gunners, medics or people spamming anti tank weapons into building.
 
Spot on, neoboy.

In PR news, the master server has been taken down today. We could be looking at 1.3 sometime tonight...If you're wondering what sort of gameplay/assets Squad will be aiming for then get it downloaded...it's going to be Standalone!
 
I been checking the site every few hours for 1.3, haven't played for quite few years now but shouldn't be too rusty to jump back in.
 
Welcome to the Weekend!

Project Update #2: What's This All About?

Hurling towards funding goal one at an amazing pace, we're looking to bring much more of the game to you much quicker with your help today. We have guys chomping at the bit to build Squad fulltime, but it will take your support to put these guys to work
building out the game as fast as possible.


We’re working on updating the FAQ, but sometimes a picture is all that’s needed. So what’s this Exclusive Skin for the M4 that early backers will receive? Are you guys going the dress up doll route and adding glitter stickers and tattoo sketch art to receivers and buttstocks? H E double hockey sticks NO!

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WIP Alternative M4 Skin

Taken from references we’ve received from veterans of the recent combat theaters, (thanks guys for all the help!), fieldcraft in the US military is an art of war not often represented properly in modern FPS games, so we present our vision of these guys’ trusted firearms during their tours overseas.

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WIP Alternative M4 203 UGL Skin

The Squad Development team and their mod fans didn't leave the Battlefield series, we didn't leave the tactical FPS genre, we didn't agree to the casualization of the genre and the shutting off of modding and engine access to existing franchises. This left the core of Offworld Industries and our fanbase in the cold, with no choice but to strike out on our own and bring a reactionary evolution to the industry and spearhead a return to the classic meaning of tactical FPS gaming to the PC gaming world. As a completely indie studio we ask for your help today, to pledge support for Squad's Kickstarter and give the developers of Squad a show of support in our journey to bring the genre back to the people.

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Teaser of first 4km^2 (1.5 mile square) map

Hear us tell our story:

Our Developers Z-Trooper and Merlin sat down to a podcast interview with the incredibly interesting Luetin09 for an extended in depth look into the foundations, philosophy, gameplay design and future goals of the Squad Dev team, and it’s been hidden away for the last day as we’re trying to keep up with the media inquiries. For those with some time on your hands, Here is Luetin’s interview on Soundcloud, available for download:

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Lurtin09's Soundcloud Page

And a link to the Youtube version:


Keep spreading the word, keep giving us feedback in the comments here and on our forums, and give us more questions. We want to include your questions in future Updates and answer them throughout the Kickstarter!

From the Developers of the thinking man's tactical large scale FPS, Have a great weekend!

P.S. This is what we have been working on adding to the nightly builds and kept us busy this week:

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February WIP Humvee unskinned

To get all the latest info about Squad's development, feel free to visit our website and subscribe to our various social media pages:

Official Site: http://joinsquad.com

Facebook: https://www.facebook.com/JoinSquad

Twitter: https://twitter.com/JoinSquad

YouTube: https://youtube.com/JoinSquad

Press: http://press.joinsquad.com

Offworld Out!
 
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