I've linked what I currently use above, is that okay to use? If not I'll get it off before tonight.
Using the old SweetFX is fine. ReShade (use 3.0.6 - 3.0.7 is currently not white listed) is far more user friendly/easier to config.
I've linked what I currently use above, is that okay to use? If not I'll get it off before tonight.
Great video from Ting: https://www.youtube.com/watch?v=41O7WDc4Cco
Sacrifices have to be made for the (eventual) 100 player servers and unlimited draw distances.Some of the explosion and incoming/distant firing effects are pretty nice but not really that impressed by the rest seems a tad clunky and very hit and miss graphically and in mechanics.
All i can say about that is, the insurgents should not have lost all the cap points, so like in real battles, when you loose all points, its meant to be hard(almost impossible) to gain them back, so a loss(being pinned down) at base is going to happen.Xcept1, is anyone still working on Al Basrah to give more cover when crossing the central and eastern bridges from Ins base?
I joined a server earlier where the US had taken all cap points bar the eastern island, and while they took that, they had squads covering both bridges and shooting anyone (or vehicle) trying to cross them. The only way out of base would have been the far west, but it is a poor design when you literally have to travel several km around to get to a cap point.
Because there is no cover on the bridges, and no way to go through the water it was like a turkey shoot and we just gave up.
All i can say about that is, the insurgents should not have lost all the cap points, so like in real battles, when you loose all points, its meant to be hard(almost impossible) to gain them back, so a loss(being pinned down) at base is going to happen.
Some of the explosion and incoming/distant firing effects are pretty nice but not really that impressed by the rest seems a tad clunky and very hit and miss graphically and in mechanics.