Here's a Alpha 12 playtest for you all to enjoy!
Password: a12threeweeks. Go to Library > Squad > Properties > BETAS > Enter Password and click "CHECK". Select the branch and it will download. If it does not - restart steam.
Servers will go live in 1 minutes from this post.
PLEASE NOTE:
WE ARE CURRENTLY NOT SURE ABOUT SERVER PERFORMANCE, IF SERVERS DO NOT HOLD UP THE PLAYTEST WILL BE CANCELLED WHICH CAN BE DONE PRETTY QUICKLY AFTER THIS ANNOUNCEMENT.
AS FOR NOW THERE IS NO FIXED END TIME OF THE PLAYTEST, WE DO NOT GUARANTEE A LONG UPTIME AT THIS TIME.
Changelog:
Alpha 12 brings a ton of changes, and everything is yet to be finalized, here's a short TL;DR of what you need to know to be able to play properly:
-HABs now have an overrun mechanic. When 2 enemy soldiers are within 30 meters of your HAB the HAB is unspawnable until they are incapped or leave the 30 meter radius.
-Rally spawns are now wave spawns and inifinite waves. If there's less than 20 seconds left on the wave, you get pushed to the next one.
-HABS have a wave respawn of 30 seconds. (THIS IS A TEMPORARY BUG WORKAROUND FIX. HABs will work as usual when fixed properly.)
- Persistent ammo. Soldiers will now spawn with the same ammo they had as they died. You will always spawn with a minimum of 3 mags for main rifle and 2 bandages no matter what you had when you died. Spawning at main base refreshes your load out.
Resupply at an ammo crate or a friendly vehicle when you spawn in if you're low on bullets.
-Riflemen now have ammo bags to resupply their friendlies
-Any soldier can now revive a friendly with their bandage. When revived, soldiers will not regen stamina until healed by a medic. It takes 14 seconds for a non medic to revive, 7 seconds for a medic to revive.
-Suppression, weapon handling vehicle damage models have been overhauled.
-Vehicles now have a component damage system. Heavy vehicles that stores large munitions can be destroyed by hitting their ammo storage. All vehicles have an engine that can be destroyed. Destroyed engines can be repaired to a slow drive-able state by crewman repair kit.
-Some vehicles now have turret stabilisation. Needs to be toggled on. Oh yeah, we added tanks too.
...And a lot more. This is no where near the full changelog.