***Official Squad Thread***

So what is a good time to play to get a good squad to learn off of? Got my key but I'd be jumping into this clueless haha :p
 
Can't seem to log in, in game :(

Can you log into the alpha portal? The login servers were down roughly 3 hours ago but should be fine now. We had to take the master server down for a little bit earlier to increase the resource allocation because of the heavy load the master server has been under.
 
Any fix for the FOV for ultrawide screen monitors yet?

Xcept1, this is the same problem that I've been taking about where instead of going 21:9 it just defaults to a zoomed in 16:9 with the top and bottom chopped off.

I know it's a small thing but I'd love you if they sorted this soon :).

Also, give medics aimpoint lol. I'm so fed up with the iron sights on the M4.
 
Us medics aren't supposed to be able to shoot people AND magically touch people!

I'll mention the FOV issue again and see what I can come up with.
 
Will the insurgents guns have sites like in insurgency? Think they had it bang on ;-) is there plans to add them in? And think it would be good if instead of holding shift key to add extra zoom when aiming would be better if right click and hold down mouse button 3
 
Us medics aren't supposed to be able to shoot people AND magically touch people!

I'll mention the FOV issue again and see what I can come up with.

It'd be nice to be able to choose your weapon though for the times you actually do enter combat. It might actually just be my resume that makes it feel like the whole screen is the metal of the gun and you can only see a pea sized hole lol.

I love magically touching people though. It's the best.
 
It might actually just be my resume that makes it feel like the whole screen is the metal of the gun and you can only see a pea sized hole lol.

The M4 sights in game are worst than they are in real life. I think they are too zoomed out, right now it looks like the the eye/camera is at the very end of the stock instead of being right up to the sight. With the solid posts of the sight it does make it look like you're looking down a straw, in reality these would be blurred, but I don't know if they can replicate that or not.
 
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Will the insurgents guns have sites like in insurgency? Think they had it bang on ;-) is there plans to add them in? And think it would be good if instead of holding shift key to add extra zoom when aiming would be better if right click and hold down mouse button 3

Insurgents will get optics for a few weapons but the majority won't. They get other toys to play with :)

The M4 sights in game are worst than they are in real life. I think they are too zoom out, right now it looks like the the eye/camera is at the very end of the stock instead of being right up to the sight. With the solid posts of the sight it does make it look like you're looking down a straw, in reality these would be blurred, but I don't know if they can replicate that or not.

This is simply due to the soldier more or less looking straight into the tube/sights atm. We will be doing a separate aim mesh in the future to rectify this.
 
I think it's more a case of people are far too used to be able to just hold the mouse button down and expect pinpoint accuracy these days. Once weapon resting and the new animation system which will change weapon handling are implemented then you will see a marked improvement.
 
I think it's more a case of people are far too used to be able to just hold the mouse button down and expect pinpoint accuracy these days. Once weapon resting and the new animation system which will change weapon handling are implemented then you will see a marked improvement.

agh thats good :) as some are shocking :rolleyes:
 
Anyone get into the 100 player test server last night?

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You can't really compare CS:GO and Squads graphics. One has what, 10 players (in competitive?) and the other will have 100. Sacrifices have to be made.

As much as I hate the term, most assets are just "placeholders" and the engine is still very new and getting updated regularly so there is always room for improvement.
 
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