Time to get back up to speed updating things while I'm away.
Squad Leader backers....keys are coming out to you guys. Check your e-mails, this weekend may get manic!
Closed Alpha Announcement
Squad Leader, Commander, Ranger, Airborne, and Clan Pack level Kickstarter Backers can Pre-Load CA-V1 at prealpha.joinsquad.com (when the build is available later this week we will make an announcement)
Changelog:
Audio
Effects:
Gameplay:
Maps:
UI/HUD:
For troubleshooting assistance, please head over here
Follow us on social media:
►http://facebook.com/JoinSquad
►http://twitter.com/JoinSquad
►http://youtube.com/JoinSquad
►http://soundcloud.com/Scotttobin (music composer for Squad)
Squad Leader backers....keys are coming out to you guys. Check your e-mails, this weekend may get manic!
Closed Alpha Announcement
Squad Leader, Commander, Ranger, Airborne, and Clan Pack level Kickstarter Backers can Pre-Load CA-V1 at prealpha.joinsquad.com (when the build is available later this week we will make an announcement)
Changelog:
Audio
- Heavy breathing now stops when you go into incapacitated state
- Added bleeding heartbeat sounds.
- Breathing from stamina no longer plays when in incapacitated state
- Added Main menu music by Alkali.
- New M4, M249, AK-74 and RPK fire sounds.
- Added more deploy and reload sounds.
- More footstep sounds and bullet impact sounds.
- Added Rocket flyby sounds.
- Added Radio filter for Squad and Command VOIP with transfer sounds.
Effects:
- Modified the scene tint for the incap state to blend smoothly from the low health state.
- Fixed water hit effects not rendering correctly
Gameplay:
- When you get incapacitated your stamina is now set to 0
- Fixed stamina being consumed when sprinting and going incap
- Fixed dry load animation not playing issue
- Fixed auto spawning when going straight to dead state
- Fixed voice comms not working when incapacitated
- Changes to rallypoints now mean that they will disappear after 9 players have spawned, as well as the squad leader being limited to placing a new one for 2 min after placing the last, unless the SL respawns at a FOB
- FOB capture time increased
- Flags now require 3 players to cap and 60 seconds of cap time to capture
- Changed inventory system, weapons can now have a much more complex mag/ammo layout and button presses can be empty (pressing #2 on rifleman kits now no longer does anything)
- Fixed various issues with revive and incapacitated state. Capsule no longer falls through the ground.
- Fixed issues discovered when a person becomes incapacitated soon after revive.
- Moved the point system to float instead of int, allowing finer grained control of points
- Medic now heals 1% of health every 0.1s instead of 10% of health every 1 sec, making the ui and healing more fluent.
- Fixed rpg and law not having sway and properly aligned sights.
- New Ammo / Magazine functionality. Ammo is now saved and sorted on reload.
- Increased bandages for soldiers to 2, medic now has 6.
- Fixed ability to bandage enemies
- Changed bleeding rate from 1hp/sec to .5hp/sec
Maps:
- Added new Kohat Toi map layer and new area along south river
- Update all maps to new AAS system, with flag names and ticket loss penalties
- Updated Kohat Toi and Logar Valley with “Foliage 2.0”
- Updated Logar Night lights to temp fix AMD card issues and low frames
- Updated all Logar Valley map layers so flags take 60 seconds to neutralize and 120 to cap
UI/HUD:
- Updated loading screen quick guide with new icons and info about Field Dressings
- Fixed hard-to-see black font on the login screen
- Added HUD icon to indicate whether or not chamber is loaded and fixed magazine counter
- Allowed the M203 and GP25 to have a round in the chamber to show round chambered indicator on the HUD
- Changed incap HUD icon to be displayed out to 50m instead of 5m, it should help in finding fallen comrades.
- Added a scrollable Squads-list and the ability to collapse/expand Squads on the Squad list
- Removed old hud damage indicator
- Stamina now hides when full and linearly changes color depending on percentage
- The map now shows the correct position of players
- The map now shows markers correctly from player to player
- Rally point tooltip now displays the number of spawns left
- Fixed voice comms not being available when map is open
- Fixed an issue where a fob would be selected on the UI when it wasn’t
- Fixed player duplication in the squad player lists
- Fixed blur effect persisting after closing map.
- Fixed not taking bleeding effect if > 100 damage taken
- Added kills and deaths to the final score tally, as well as an indicator for when the next game will start
- Added a map legend
- FOBs will go red when overrun and become unselectable when spawning is unavailable
For troubleshooting assistance, please head over here
Follow us on social media:
►http://facebook.com/JoinSquad
►http://twitter.com/JoinSquad
►http://youtube.com/JoinSquad
►http://soundcloud.com/Scotttobin (music composer for Squad)